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CS Battle Royale (Fortnite/PUBG) v2.8 [UPDATED 01/10/19] [ALL MAPS ARE SUPPORTED]


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edon1337
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Join Date: Jun 2016
Location: Macedonia
Old 09-10-2018 , 14:00   Re: CS Battle Royale (PUBG) v2.4
Reply With Quote #121

Quote:
Originally Posted by Natsheh View Post
Its not about the difference in the code its about the same idea.

Im just saying a team is better than standalone.

Anyway nice work.
You're right, having a team is always better and takes less work than doing it alone, but I'm really bad at getting comfortable with someone else's code so I just do everything alone.

Thank you.
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Natsheh
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Join Date: Sep 2012
Old 09-10-2018 , 14:07   Re: CS Battle Royale (PUBG) v2.4
Reply With Quote #122

I'm a pubg fan, If you need any modeling support i can provide you such as medkits models, helmets, ammo etc...
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Last edited by Natsheh; 09-10-2018 at 14:08.
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Old 09-10-2018, 14:12
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mihaela2018
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Join Date: Aug 2018
Old 09-10-2018 , 15:29   Re: CS Battle Royale (PUBG) v2.4
Reply With Quote #123

I cannot compile.. what am i doing wrong ?

Quote:
//// CsBattleRoyale.sma
// C:\Users\Micha\Desktop\perle\addons\amxmodx\s cripting\CsBattleRoyale.sma(7) : fatal error 100: cannot read from file: "rog"
//
// Compilation aborted.
// 1 Error.
// Could not locate output file compiled\CsBattleRoyale.amx (compile failed).
//
// Compilation Time: 0.78 sec
// ----------------------------------------

Last edited by mihaela2018; 09-10-2018 at 15:33.
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edon1337
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Old 09-10-2018 , 16:08   Re: CS Battle Royale (PUBG) v2.4
Reply With Quote #124

Quote:
Originally Posted by mihaela2018 View Post
I cannot compile.. what am i doing wrong ?
Read previous posts, you're missing Random Origin Generator include file, link in the main post.
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edon1337
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Old 09-14-2018 , 13:10   Re: CS Battle Royale (PUBG) v2.5 [UPDATED 09/14/18] [ALL MAPS SUPPORTED]
Reply With Quote #125

* UPDATED * V2.5

Changelog:
Code:
* v2.5
        • The mod now supports every map! You only have to add spawnpoints/origins yourself.
        • Made the mod 200% times more configurable, added a bunch of new .ini and .cfg files for easy access to the user.
        • Added method to save player wins in Vault file.
        • Removed money HUD
        • Added option to choose whether to use automatic or custom spawn points
        • Fixed some possible future bugs
        • Optimized the code as always
        • Fixed parachute velocity appearing if admin slayed player
I'll add a tutorial on how to add new spawn points for each map later.
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CrazY.
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Join Date: May 2015
Location: SP, Brazil
Old 09-14-2018 , 21:52   Re: CS Battle Royale (PUBG) v2.5 [UPDATED 09/14/18] [ALL MAPS SUPPORTED]
Reply With Quote #126

Is there any server running this mod?
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edon1337
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Join Date: Jun 2016
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Old 09-15-2018 , 03:48   Re: CS Battle Royale (PUBG) v2.5 [UPDATED 09/14/18] [ALL MAPS SUPPORTED]
Reply With Quote #127

Quote:
Originally Posted by CrazY. View Post
Is there any server running this mod?
Yes, this is my test server but I doubt it has fast download, 212.237.50.236:27115. Better download the re-sources manually.

EDIT: Added tutorial on how to add new origins/spawn points/directions so you can play this mod in any map.
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Last edited by edon1337; 09-15-2018 at 03:57.
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mihaela2018
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Join Date: Aug 2018
Old 09-15-2018 , 04:01   Re: CS Battle Royale (PUBG) v2.5 [UPDATED 09/14/18] [ALL MAPS SUPPORTED]
Reply With Quote #128

Can you make it work for ReGameDLL ??
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edon1337
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Old 09-15-2018 , 04:03   Re: CS Battle Royale (PUBG) v2.5 [UPDATED 09/14/18] [ALL MAPS SUPPORTED]
Reply With Quote #129

Quote:
Originally Posted by mihaela2018 View Post
Can you make it work for ReGameDLL ??
No, I can't. I'm using Orpheu for it, so. Maybe you'll consider switching to official HLDS.

NOTE
Suggest down below maps that you'd like to see support by default, I'll choose some and add custom origins for them, then publish within the next update I make.
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Last edited by edon1337; 09-15-2018 at 04:08.
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CrazY.
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Old 09-15-2018 , 15:13   Re: CS Battle Royale (PUBG) v2.5 [UPDATED 09/14/18] [ALL MAPS SUPPORTED]
Reply With Quote #130

Your server is not working.
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