Good idea pred - Have to look at closing the menu & freeing the handle after a certain amount of time also, if the client selects nothing
I'll find a way to tackle all these problems once i get the initial beta up & running. Spent this morning debugging some features & found out the fDistance variable was returning high values - just for a client getting shot afk at spawn (returning values of 400.0+, think it hit 800.0 at one point using the optimized square root).
@Extreme_One Yeah, that can be added once the initial code is running 100% stable
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