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[TF2] Deathrun Redux 2019


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Author
Seacht
New Member
Join Date: Jan 2019
Plugin ID:
6592
Plugin Version:
0.3.1
Plugin Category:
Gameplay
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Heavily-modified version of ClassicGuzzi's deathrun plugin!
    Old 06-03-2019 , 17:35   [TF2] Deathrun Redux 2019
    Reply With Quote #1

    Deathrun Redux 2019

    Description

    Well, have you ever play deathrun before? Yea, that gamemode where some dude must kill runners with deadly traps.
    Now with gunfires, fixed queue and even more!

    Features
    Spoiler

    Configurations
    Spoiler


    Changelog
    Spoiler


    Installation instructions and requierments

    deathrun_redux.smx goes on tf/addons/sourcemod/plugins/
    deathrun.cfg goes on tf/addons/sourcemod/data/deathrun/

    Also you still need the tf2items extension, the steamtools extension and the TF2attributes plugin, to use deathrun redux.

    Commands

    !drmenu - shows the plugin menu
    !drbedeath - shows "Be the Death" menu
    !drnext - shows who's going to be the next death in queue.
    !drplace - shows your place in queue
    !drqueue - shows queue player list

    Special thanks

    ClassicGuzzi for his deathrun plugin!
    Fortress Labs community for pre-release testing.

    Upgraded by Kapusta and Baltica_7
    Attached Files
    File Type: zip deathrun_redux_v0.3.1.zip (51.7 KB, 715 views)

    Last edited by Seacht; 11-13-2019 at 04:10. Reason: Update
    Seacht is offline
    ClassicGuzzi
    Veteran Member
    Join Date: Oct 2013
    Location: Argentina
    Old 06-03-2019 , 22:04   Re: [TF2] Deathrun Redux 2019
    Reply With Quote #2

    This was one of my first projects when I started programming, so I'm glad to see that it's still alive.

    I don't have a server right (I don't play TF2 anymore), but I'm sure it's better than mine right now.

    The old queue system was awful lol

    Keep the good work!
    __________________
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    Batfoxkid
    Senior Member
    Join Date: Nov 2018
    Location: ''On the map''
    Old 06-04-2019 , 00:32   Re: [TF2] Deathrun Redux 2019
    Reply With Quote #3

    One request I have in the future is having some natives for other plugins. Would be useful for subplugins or plugin compatibility.
    __________________
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    MAGNAT2645
    Senior Member
    Join Date: Nov 2015
    Location: AlliedMods.net
    Old 06-04-2019 , 10:51   Re: [TF2] Deathrun Redux 2019
    Reply With Quote #4

    Updated source so SteamTools is optional (Also added support for SteamWorks).

    Attached archive because i've used MultiColors (included into archive as morecolors.inc) instead of MoreColors.
    Attached Files
    File Type: zip deathrun.zip (58.8 KB, 237 views)
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    Dispenz0r
    Senior Member
    Join Date: May 2011
    Old 07-12-2019 , 12:52   Re: [TF2] Deathrun Redux 2019
    Reply With Quote #5

    Code:
    L 07/12/2019 - 15:01:19: [SM] Exception reported: Client index -1 is invalid
    L 07/12/2019 - 15:01:19: [SM] Blaming: deathrun_redux.smx
    L 07/12/2019 - 15:01:19: [SM] Call stack trace:
    L 07/12/2019 - 15:01:19: [SM]   [0] GetClientHealth
    L 07/12/2019 - 15:01:19: [SM]   [1] Line 1620, C:\Users\Desktop\compilerSP\compilerSP\deathrun_redux.sp::OnPlayerDeath
    L 07/12/2019 - 15:01:21: [SM] Exception reported: Client index -1 is invalid
    L 07/12/2019 - 15:01:21: [SM] Blaming: deathrun_redux.smx
    L 07/12/2019 - 15:01:21: [SM] Call stack trace:
    L 07/12/2019 - 15:01:21: [SM]   [0] GetClientHealth
    L 07/12/2019 - 15:01:21: [SM]   [1] Line 1620, C:\Users\Desktop\compilerSP\compilerSP\deathrun_redux.sp::OnPlayerDeath
    Keep getting this pretty often
    Dispenz0r is offline
    kerimengit
    New Member
    Join Date: Jul 2019
    Old 07-16-2019 , 05:13   Re: [TF2] Deathrun Redux 2019
    Reply With Quote #6

    Quote:
    Originally Posted by Dispenz0r View Post
    Code:
    L 07/12/2019 - 15:01:19: [SM] Exception reported: Client index -1 is invalid
    L 07/12/2019 - 15:01:19: [SM] Blaming: deathrun_redux.smx
    L 07/12/2019 - 15:01:19: [SM] Call stack trace:
    L 07/12/2019 - 15:01:19: [SM]   [0] GetClientHealth
    L 07/12/2019 - 15:01:19: [SM]   [1] Line 1620, C:\Users\Desktop\compilerSP\compilerSP\deathrun_redux.sp::OnPlayerDeath
    L 07/12/2019 - 15:01:21: [SM] Exception reported: Client index -1 is invalid
    L 07/12/2019 - 15:01:21: [SM] Blaming: deathrun_redux.smx
    L 07/12/2019 - 15:01:21: [SM] Call stack trace:
    L 07/12/2019 - 15:01:21: [SM]   [0] GetClientHealth
    L 07/12/2019 - 15:01:21: [SM]   [1] Line 1620, C:\Users\Desktop\compilerSP\compilerSP\deathrun_redux.sp::OnPlayerDeath
    Keep getting this pretty often

    Dispenz0r is the problem of your server on my server, everything is fine without errors and spam
    kerimengit is offline
    MAGNAT2645
    Senior Member
    Join Date: Nov 2015
    Location: AlliedMods.net
    Old 07-20-2019 , 13:52   Re: [TF2] Deathrun Redux 2019
    Reply With Quote #7

    It's untested but i made some changes to code.
    • Added a few checks to fix "client index is invalid" errors.
    • Improved (again, UNTESTED) and updated code to SM 1.8-1.9 syntax.
    • Added translations support.


    (Code compiled using modified tf2items.inc! Included into archive)
    Attached Files
    File Type: zip deathrun_redux.zip (53.2 KB, 281 views)
    __________________
    MAGNAT2645 is offline
    Hoto Cocoa
    Senior Member
    Join Date: Jun 2018
    Location: Somewhere
    Old 08-09-2019 , 00:52   Re: [TF2] Deathrun Redux 2019
    Reply With Quote #8

    Quote:
    Originally Posted by MAGNAT2645 View Post
    It's untested but i made some changes to code.
    • Added a few checks to fix "client index is invalid" errors.
    • Improved (again, UNTESTED) and updated code to SM 1.8-1.9 syntax.
    • Added translations support.


    (Code compiled using modified tf2items.inc! Included into archive)
    Spoiler

    It's not fixed...
    Hoto Cocoa is offline
    MAGNAT2645
    Senior Member
    Join Date: Nov 2015
    Location: AlliedMods.net
    Old 08-09-2019 , 04:17   Re: [TF2] Deathrun Redux 2019
    Reply With Quote #9

    This is another error, i'll check that out.

    EDIT: Weird, i don't have this error. I don't know why this error appears because there's client index check.
    Code:
    	int iClient = GetClientOfUserId( data );
    	if ( iClient && !IsPlayerAlive( iClient ) )
    I can do something like this:
    Code:
    	int iClient = GetClientOfUserId( data );
    	if ( iClient && IsClientInGame( iClient ) && !IsPlayerAlive( iClient ) )
    but i don't think that this is necessary. In fact, if ( iClient ) replaces IsClientInGame.
    __________________

    Last edited by MAGNAT2645; 08-09-2019 at 04:47.
    MAGNAT2645 is offline
    Hoto Cocoa
    Senior Member
    Join Date: Jun 2018
    Location: Somewhere
    Old 08-10-2019 , 23:32   Re: [TF2] Deathrun Redux 2019
    Reply With Quote #10

    Quote:
    Originally Posted by MAGNAT2645 View Post
    This is another error, i'll check that out.

    EDIT: Weird, i don't have this error. I don't know why this error appears because there's client index check.
    Code:
    	int iClient = GetClientOfUserId( data );
    	if ( iClient && !IsPlayerAlive( iClient ) )
    I can do something like this:
    Code:
    	int iClient = GetClientOfUserId( data );
    	if ( iClient && IsClientInGame( iClient ) && !IsPlayerAlive( iClient ) )
    but i don't think that this is necessary. In fact, if ( iClient ) replaces IsClientInGame.
    It appears when a player is still downloading maps but being chosen as a death. Although it should have a check but looks like something goes wrong.
    Hoto Cocoa is offline
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