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Fake Players Problem


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HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 01-04-2017 , 03:31   Re: Fake Players Problem
#61

For now, we don't know the solution. If what was said is true, it looks like this is something that should be fixed by VALVE.
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klippy
AlliedModders Donor
Join Date: May 2013
Location: Serbia
Old 01-04-2017 , 03:57   Re: Fake Players Problem
#62

Quote:
Originally Posted by HamletEagle View Post
it looks like this is something that should be fixed by VALVE.
Heh, good luck.
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safetymoose
Senior Member
Join Date: Feb 2015
Old 01-04-2017 , 05:02   Re: Fake Players Problem
#63

Quote:
Originally Posted by HamletEagle View Post
it looks like this is something that should be fixed by VALVE.
Maybe ReHLDS devs can help
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aron9forever
Veteran Member
Join Date: Feb 2013
Location: Rromania
Old 01-04-2017 , 05:31   Re: Fake Players Problem
#64

Nobody can do anything until either a honeypot server is attacked or people get access to the exploit. Being private you're not seeing kids repeatedly smash servers with it so theres no way to even get a packet signature

Anyways, there isnt much to do now. It's not confirmed that this thing really bypasses steam, theres a long history of people bullshitting about exploits (a notable example is a romanian douche who kept boasting about hacking the _pw field, you might know him as raiz0)

We'll have to wait for either the exploit devs to prove the problem (connect with a specific steamid such as 696969 or steal someone's address); then either help the devs fix it, or release it to the public.
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Meanwhile, in 2050:
Quote:
Originally Posted by aron9forever
useless small optimizations
Quote:
Originally Posted by Black Rose View Post
On a map that is 512x512x128 units you end up with 3,355,443,200,000 different "positions". To store each one of those positions individually in the variable "user_or" you need 12 terabytes of memory.

Last edited by aron9forever; 01-04-2017 at 16:02.
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baneado
Veteran Member
Join Date: Dec 2012
Location: amxmodx-es.com
Old 01-04-2017 , 14:38   Re: Fake Players Problem
#65

Quote:
Originally Posted by aron9forever View Post
Please stop doing this, our community is very quickly decaying and you're only speeding it up. Now more than ever we need to discuss these issues on a proper platform and not some shitty russian forum where not any mentioning of "dproto" is directly translated to "please don't buy counter strike, come play on my server for free and enjoy all the perks of a game with no auth system whatsoever where no true banning exists. I also treat game clients from 2001 the same as ones from 2013 so except the same security standards, forget about the SILK codec, use any hack EVER developed since this game was launched"
Totally true
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 01-04-2017 , 17:45   Re: Fake Players Problem
#66

If someone thinks they have been unfairly banned they should contact [email protected] (as it clearly states on the page displayed when banned), our policy in this case is only to ban for malicious distribution of exploit tools and/or using them on servers without authorisation - and at first glance it does not look like that was the case here.

We always welcome discussion about exploits (and investigating potential exploits) as long as the focus is on defending against / patching them for the latest version of the affected software.

However, if there continues to be no actionable information or progress, and if the bickering in this thread continues to spread and cause problems elsewhere, we will have no option but to lock it.
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Last edited by asherkin; 01-04-2017 at 18:24.
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psychonic

BAFFLED
Join Date: May 2008
Old 01-04-2017 , 20:03   Re: Fake Players Problem
#67

If you have legitimate details to give about an exploit that occurs on HL1/GoldSrc/CS16 servers running on Steam, please contact [email protected], CCing [email protected] with the the info. This thread itself has run its course.

Last edited by psychonic; 01-04-2017 at 20:04.
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