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FF2 Utility to fix ff2 files for sourcemod 1.11


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JuegosPablo
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Old 12-14-2022 , 12:12   Re: Utility to fix ff2 files for sourcemod 1.11
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Originally Posted by Naydef View Post
The exact error is not on the screenshot...
the error is native is not bound
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Naydef
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Old 12-14-2022 , 12:19   Re: Utility to fix ff2 files for sourcemod 1.11
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Originally Posted by JuegosPablo View Post
the error is native is not bound
Probably load order issue. The freak_fortress_2.smx plugin needs to load first. Since subplugins now have .smx extension and they are in a folder, they seem to get loaded before the FF2 plugin.
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Last edited by Naydef; 12-14-2022 at 12:22.
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JuegosPablo
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Old 12-14-2022 , 12:21   Re: Utility to fix ff2 files for sourcemod 1.11
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Originally Posted by Naydef View Post
Probably load order issue. The freak_fortress_2.smx plugin needs to load first. Since subplugins now have .smx extension and they are in a folder, the seem to get loaded before the FF2 plugin.
that explain a lot tbh
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DIO the trash
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Old 12-14-2022 , 19:49   Re: Utility to fix ff2 files for sourcemod 1.11
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Originally Posted by Naydef View Post
Probably load order issue. The freak_fortress_2.smx plugin needs to load first. Since subplugins now have .smx extension and they are in a folder, they seem to get loaded before the FF2 plugin.
Is there a way to change the load order?
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JuegosPablo
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Old 12-18-2022 , 15:43   Re: Utility to fix ff2 files for sourcemod 1.11
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For now i found a fix for it here a plugin which unload the plugins of freaks folder before ff2 starts/arena round later when ff2 start can load normally as before the vscript update

it just use the code of unload the subplugins only when the map starts as a normal plugin

This is a plugin not a subplugin need go on plugins folder
Attached Files
File Type: smx unloader_subplugin.smx (4.5 KB, 189 views)
File Type: sp Get Plugin or Get Source (unloader_subplugin.sp - 181 views - 1.4 KB)
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Last edited by JuegosPablo; 12-18-2022 at 15:45. Reason: Added Plugins/Script
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DIO the trash
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Old 12-19-2022 , 00:50   Re: Utility to fix ff2 files for sourcemod 1.11
Reply With Quote #6

Quote:
Originally Posted by JuegosPablo View Post
For now i found a fix for it here a plugin which unload the plugins of freaks folder before ff2 starts/arena round later when ff2 start can load normally as before the vscript update

it just use the code of unload the subplugins only when the map starts as a normal plugin

This is a plugin not a subplugin need go on plugins folder
thanks for the plugin, Native not bound is fixed but now it reported game rules look up failed
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Name:	屏幕截图 2022-12-19 134733.png
Views:	131
Size:	25.2 KB
ID:	198593  

Last edited by DIO the trash; 12-19-2022 at 01:34.
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JuegosPablo
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Old 12-19-2022 , 01:14   Re: Utility to fix ff2 files for sourcemod 1.11
Reply With Quote #7

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Originally Posted by DIO the trash View Post
thanks for the plugin, Native not bound is fixed but now it reported game rules look up failed
can show a screenshot?
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