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ichthys
Veteran Member
Join Date: Dec 2004
Location: []*[]
Old 09-24-2005 , 20:25  
#21

Has anyone tried nemod with stats disabled?
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vancelorgin
Senior Member
Join Date: Dec 2004
Location: san frandisco
Old 09-24-2005 , 20:42  
#22

You're an asshole for thinking that if you mailbomb the guy he'll do you a favor
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Spinner
Member
Join Date: Nov 2004
Location: Michcigan
Old 09-24-2005 , 20:43  
#23

Quote:
Originally Posted by ichthys
Has anyone tried nemod with stats disabled?
Yes i have..no dice.Seems the plugin Is coded so no matter what stats are read first when player connects.If I still had the original version of nemod then I think I could get IT to run.
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optik(aus)
New Member
Join Date: Sep 2005
Old 09-24-2005 , 23:34  
#24

Comon Fysh!.. ;)

I don't suppose the NemoD source is available ? Anyone know where if it is?
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awuh0
Senior Member
Join Date: Apr 2005
Location: /dev/null
Old 09-25-2005 , 11:33  
#25

no its not open, and even if it was, fysh does alot of cool things with his plugin by finding and changing offsets inside srcds, and I dont know enough asm to even get close to what he does.
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Layabout
Member
Join Date: May 2005
Location: Eastbourne, East Sussex,
Old 09-25-2005 , 14:33  
#26

Quote:
Originally Posted by BC_Darkness
yar and all the wc3 mods are dead cause of this stupid thing....

*Chant*
Ne need nemod! We need nemod! We need nemod!
The WC3 mods are using Matties event scripting right?

What do they need NemoD for?

Changing the player models?

If it's just that, has anyone looked at using Mani or Beetles to do the job?
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API
Veteran Member
Join Date: May 2006
Old 09-25-2005 , 14:38  
#27

I am the creator of wc3 for source. NemoD is needed for player gravity, weapon colors, some other stuff too. On the subject, are there any player modelers here?
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imported_supermj
Senior Member
Join Date: Oct 2004
Location: Georgia
Old 09-25-2005 , 14:42  
#28

http://smallsumo.punkassfraggers.com/hl2_index.htm

smallsumo is a great modeler...
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philibuster968
Junior Member
Join Date: Jun 2005
Old 09-25-2005 , 15:07  
#29

Hopefully someone else knows how to code in c++, or at least that mani can incorporate it into his plug-in now.
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Spinner
Member
Join Date: Nov 2004
Location: Michcigan
Old 09-25-2005 , 15:42  
#30

Well he releases the source code and says that hes done...........great

Well thanks fysh for what youve done so far,We appreciate it.
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