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[TF2] Class Warfare (v.2, 2011-9-25)


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RavensBro
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Join Date: Sep 2009
Location: Wisonsin USA
Old 03-07-2015 , 07:09   Re: [TF2] Class Warfare (v.2, 2011-9-25)
Reply With Quote #11

L 03/06/2015 - 03:580: [SM] Displaying call stack trace for plugin "disabled\classwarparty\classwarfare.smx" :
L 03/06/2015 - 03:580: [SM] [0] Line 179, /home/groups/alliedmodders/forums/files/1/5/5/6/3/2/93030.attach::IsValidClass()
L 03/06/2015 - 03:580: [SM] [1] Line 242, /home/groups/alliedmodders/forums/files/1/5/5/6/3/2/93030.attach::AssignPlayerClasses()
L 03/06/2015 - 03:580: [SM] [2] Line 254, /home/groups/alliedmodders/forums/files/1/5/5/6/3/2/93030.attach::RoundClassRestrictions()
L 03/06/2015 - 03:580: [SM] [3] Line 141, /home/groups/alliedmodders/forums/files/1/5/5/6/3/2/93030.attach::Event_RoundStart()
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braak0327
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Join Date: Dec 2012
Location: NORT....SOUTH KOREA
Old 03-08-2015 , 10:19   Re: [TF2] Class Warfare (v.2, 2011-9-25)
Reply With Quote #12

Any chance for the fix?
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RavensBro
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Old 03-18-2015 , 19:39   Re: [TF2] Class Warfare (v.2, 2011-9-25)
Reply With Quote #13

L 03/18/2015 - 185:44: [SM] Native "GetClientTeam" reported: Client 4 is not in game
L 03/18/2015 - 185:44: [SM] Displaying call stack trace for plugin "disabled\classwarparty\classwarfare.smx" :
L 03/18/2015 - 185:44: [SM] [0] Line 179, /home/groups/alliedmodders/forums/files/1/5/5/6/3/2/93030.attach::IsValidClass()
L 03/18/2015 - 185:44: [SM] [1] Line 242, /home/groups/alliedmodders/forums/files/1/5/5/6/3/2/93030.attach::AssignPlayerClasses()
L 03/18/2015 - 185:44: [SM] [2] Line 254, /home/groups/alliedmodders/forums/files/1/5/5/6/3/2/93030.attach::RoundClassRestrictions()
L 03/18/2015 - 185:44: [SM] [3] Line 141, /home/groups/alliedmodders/forums/files/1/5/5/6/3/2/93030.attach::Event_RoundStart()
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Marverlous
Senior Member
Join Date: May 2013
Old 05-17-2015 , 16:57   Re: [TF2] Class Warfare (v.2, 2011-9-25)
Reply With Quote #14

Does this still work?
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Phaiz
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Join Date: Feb 2014
Location: USA
Old 06-08-2015 , 09:10   Re: [TF2] Class Warfare (v.2, 2011-9-25)
Reply With Quote #15

Quote:
Originally Posted by Marverlous View Post
Does this still work?
Just ran it on my test server and it seems to be working fine with no errors.

I've also changed the .wav files to .mp3 in accordance with the sound file change recently. Without this change, the plugin will force everyone to download the sound files every time they connect
Attached Files
File Type: sp Get Plugin or Get Source (ClassWarfare.sp - 489 views - 10.5 KB)
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Last edited by Phaiz; 06-08-2015 at 09:39.
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braak0327
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Join Date: Dec 2012
Location: NORT....SOUTH KOREA
Old 01-23-2016 , 23:54   Re: [TF2] Class Warfare (v.2, 2011-9-25)
Reply With Quote #16

Quote:
Originally Posted by Phaiz View Post
Just ran it on my test server and it seems to be working fine with no errors.

I've also changed the .wav files to .mp3 in accordance with the sound file change recently. Without this change, the plugin will force everyone to download the sound files every time they connect
Still work? I wanna run this mod
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Nightmare Pyro
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Join Date: Mar 2020
Location: Cedar Falls
Old 08-22-2020 , 11:56   Re: [TF2] Class Warfare (v.2, 2011-9-25)
Reply With Quote #17

Quote:
Originally Posted by braak0327 View Post
Still work? I wanna run this mod
Yes, it still working but the problem that it running, however, it will not change class until whenever blu team capture ALL Control Point, let an example like Dustbowl. That you need to Capture the point with the blu team of pyro. Yet, you have stay pyro until time running out or blue team wins All Control Point. I wish there command that change class every round.

If you want to test out feel free try this server IP 24.149.29.4:27088
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Kleiner
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Join Date: Dec 2017
Location: Russia, Chelyabinsk
Old 01-17-2021 , 07:26   Re: [TF2] Class Warfare (v.2, 2011-9-25)
Reply With Quote #18

translation support?
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Flynn99
New Member
Join Date: Sep 2011
Old 08-03-2021 , 23:15   Re: [TF2] Class Warfare (v.2, 2011-9-25)
Reply With Quote #19

Woah, I haven't thought about this in 10 years. Someone posted on that GitHub repo asking about it and I was surprised and happy to see that people really played this over the years. I'm also shocked that it still works at all, after all this time.

The odds of me fixing this are kind of low unfortunately. Not zero, but I barely remember how to play TF2, never mind the way the mod system works. I would guess an experienced modder could recreate this mod in 20 minutes, it's so simple compared to other ones. But just in case I do get some free time to it looks like the issues are:

1 Class doesn't change until all control points are captured.
2 command to change class every round.
3 wav to mp3 conversion
4 translation support
5 maybe those stacktrace bugs are problems, but I don't remember enough to understand the errors.

Last edited by Flynn99; 08-03-2021 at 23:18.
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