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[L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |


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HarryPotter
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Join Date: Sep 2017
Location: Taiwan, Asia
Old 12-19-2020 , 04:16   Re: [L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |
Reply With Quote #71

Quote:
Originally Posted by Lolfaceftw View Post
https://imgur.com/a/0IEKiQm

Here's what I'm talking about @harry

I think it's because of the japanese font idk

yes , perhaps japanese font, chinese font looks clear for me
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Last edited by HarryPotter; 12-19-2020 at 04:16.
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HarryPotter
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Old 12-19-2020 , 04:17   Re: [L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |
Reply With Quote #72

[L4D2] Lockdown System version 3.8 [2020/12/19]
- ProdigySim's method for indirectly getting signatures added, created the whole code for indirectly getting signatures so the plugin can now withstand most updates to L4D2! (Thanks to Shadowysn and ProdigySim)
- Update gamedata
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Last edited by HarryPotter; 02-18-2021 at 10:14.
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3aljiyavslgazana
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Old 12-19-2020 , 15:50   Re: [L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |
Reply With Quote #73

Quote:
Originally Posted by HarryPotter View Post
[L4D / L4D2] Lockdown System version 3.8 [2020/12/19]
- ProdigySim's method for indirectly getting signatures added, created the whole code for indirectly getting signatures so the plugin can now withstand most updates to L4D2! (Thanks to Shadowysn and ProdigySim)
- Update gamedata
Getting this error on the No Mercy campaign' first level "The Apartments"

Quote:
L 12/19/2020 - 20:41:53: [SM] Plugin "lockdown_system-l4d2_b.smx" encountered error 23: Native detected error
L 12/19/2020 - 20:41:53: [SM] Invalid timer handle b808050c (error 3) during timer end, displayed function is timer callback, not the stack trace
L 12/19/2020 - 20:41:53: [SM] Unable to call function "EndAntiFarm" due to above error(s).
SourceMod version 1.11 - build 6645
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HarryPotter
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Join Date: Sep 2017
Location: Taiwan, Asia
Old 12-20-2020 , 01:21   Re: [L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |
Reply With Quote #74

Quote:
Originally Posted by 3aljiyavslgazana View Post
Getting this error on the No Mercy campaign' first level "The Apartments"
fixed
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Kleiner
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Join Date: Dec 2017
Location: Russia, Chelyabinsk
Old 12-26-2020 , 18:02   Re: [L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |
Reply With Quote #75

translation support please?
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arapc
New Member
Join Date: Dec 2020
Old 01-04-2021 , 02:36   Re: [L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |
Reply With Quote #76

Quote:
Originally Posted by HarryPotter View Post
fixed
is it possible to spawn a tank instead horde during the count down?
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HarryPotter
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Old 01-04-2021 , 04:46   Re: [L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |
Reply With Quote #77

Quote:
Originally Posted by arapc View Post
is it possible to spawn a tank instead horde during the count down?
look at cfg please
PHP Code:
// Number Of Mobs To Spawn
lockdown_system-l4d2_mobs "5" 
PHP Code:
// Time Interval to spawn a tank when door is opening (0=off)
lockdown_system-l4d2_opening_tank_interval "30"

// If 1, Enable Tank Demolition, server will spawn tank after door open 
lockdown_system-l4d2_tank_demolition_after "1"

// If 1, Enable Tank Demolition, server will spawn tank before door open 
lockdown_system-l4d2_tank_demolition_before "1" 
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Last edited by HarryPotter; 01-04-2021 at 10:59.
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darkbret
Junior Member
Join Date: Sep 2019
Old 01-10-2021 , 11:11   Re: [L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |
Reply With Quote #78

Could you make this plugin available in L4D1?
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Kleiner
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Location: Russia, Chelyabinsk
Old 01-15-2021 , 04:18   Re: [L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |
Reply With Quote #79

Translation support when?
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lippnc
Member
Join Date: Feb 2013
Old 02-10-2021 , 23:53   Re: [L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |
Reply With Quote #80

Here is the best English version I could translate and get rid of PrintCenterHintText.

Last edited by lippnc; 02-12-2021 at 00:08.
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