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Server Rates


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triplebug
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Join Date: Jan 2009
Old 02-19-2009 , 15:43   Re: Server Rates
Reply With Quote #11

This is madness, never imagine that 128kbps with 8 players lagfree...

Can you give me the plugin?
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fysiks
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Join Date: Sep 2007
Location: Flatland, USA
Old 02-19-2009 , 16:12   Re: Server Rates
Reply With Quote #12

Quote:
Originally Posted by triplebug View Post
This is madness, never imagine that 128kbps with 8 players lagfree...
That's only because he changed everybodys cl_cmdrate to 10 (extremely low).
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triplebug
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Old 02-19-2009 , 16:26   Re: Server Rates
Reply With Quote #13

Yeah I know, that's why I want that plugin to force change client side's cl_cmdrate.
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Mlk27
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Join Date: May 2008
Old 02-19-2009 , 19:38   Re: Server Rates
Reply With Quote #14

doesn't cl_cmdrate determine rates at which clients send data to server? which also means your server will use the download bandwidth to accept the updates. if you have plenty of download bandwidth i dont think its necessary to force low cmdrates on all clients. You just need to play around with m*updaterates cause this is the rates that will be chocking most of your server upload bandwidth

Last edited by Mlk27; 02-19-2009 at 23:05.
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MeRcyLeZZ
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Join Date: Dec 2007
Old 02-26-2009 , 13:58   Re: Server Rates
Reply With Quote #15

Quote:
Originally Posted by Mlk27 View Post
doesn't cl_cmdrate determine rates at which clients send data to server? which also means your server will use the download bandwidth to accept the updates.
That's right, but it also uses some amount of upload to acknowledge those extra command packets.

As for the code, it's pretty basic:
Code:
public client_putinserver(id) set_task(5.0, "set_cmdrate", id) public set_cmdrate(id) if is_user_connected(id) client_cmd(id, "cl_cmdrate 10")
The delay is needed because the client may lag a bit while entering the server and not receive the command properly.
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martin623
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Join Date: Dec 2008
Old 03-03-2009 , 17:15   Re: Server Rates
Reply With Quote #16

Quote:
Originally Posted by MeRcyLeZZ View Post
Back when I had my 128kbps internet at home, I managed to play a lagless zombiemod with 8 players and this settings

Server side:
Code:
sys_ticrate 33
sv_minupdaterate 10
sv_maxupdaterate 10
sv_minrate 0
sv_maxrate C000
Client side (forced with a plugin, maybe considered slowhacking, but this reduced bandwidth usage a lot though)
Code:
cl_cmdrate 10

Hmm, im interested in that, because im running a zombie mod server and i have also 128kbps internet. should i use these rates?

How do you force client to have cl_cmdrate 10 ?
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martin623
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Join Date: Dec 2008
Old 03-03-2009 , 17:33   Re: Server Rates
Reply With Quote #17

I mean what's the plugin's name that can change client's cl_cmdrate ?
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P4rD0nM3
Veteran Member
Join Date: Feb 2006
Old 03-04-2009 , 10:36   Re: Server Rates
Reply With Quote #18

Let them change it themselves. Just put up an ad on the server reminding them to change their rates.
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bmann_420
AMX_Super Pooper
Join Date: Jan 2005
Location: [SuperCentral.co]
Old 03-04-2009 , 19:32   Re: Server Rates
Reply With Quote #19

Changing their rate = if their somewhat smart, would tell you to fuck off and never join again.

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MeRcyLeZZ
Veteran Member
Join Date: Dec 2007
Old 03-07-2009 , 16:04   Re: Server Rates
Reply With Quote #20

I don't think it's that bad of a thing to change it without their permission (this particular setting I mean).

Source games include a sv_maxcmdrate server side cvar just for that. It's just missing in HL1, so it's either making it our way or expect VALVe to add one...
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