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[TF2] Building Hats


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zyox123cc
Senior Member
Join Date: Jul 2016
Location: spycrab
Old 08-15-2016 , 06:39   Re: [TF2] Building Hats
Reply With Quote #151

Quote:
Originally Posted by SnapDragon View Post
Here is some extra things what i added on my hats config
10/10
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Pala4
Senior Member
Join Date: Dec 2007
Old 08-16-2016 , 02:13   Re: [TF2] Building Hats
Reply With Quote #152

Good day, I got in the log these are the errors
Spoiler
it is possible to fix it.

Last edited by Pala4; 08-16-2016 at 02:16.
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404UserNotFound
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Join Date: Dec 2011
Old 08-20-2016 , 17:07   Re: [TF2] Building Hats
Reply With Quote #153

Suggestion: Rotation entries for each "hat" entry. X Y Z axis stuff. So we can rotate the hat if it's tilted at an angle and not "sitting" on the building properly.
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Kamil445
Member
Join Date: Dec 2013
Old 09-17-2016 , 16:46   Re: [TF2] Building Hats
Reply With Quote #154

I have BIG ERROR!!! Sourcemod 1.8.0 git.5.9.2.8:

Code:
L 09/17/2016 - 22:34:26: [SM] Exception reported: Invalid index 1 (count: 1)
L 09/17/2016 - 22:34:26: [SM] Blaming: buildinghats.smx()
L 09/17/2016 - 22:34:26: [SM] Call stack trace:
L 09/17/2016 - 22:34:26: [SM]   [0] GetArrayString
L 09/17/2016 - 22:34:26: [SM]   [1] Line 534, buildinghats.sp::Event_PlayerBuiltObject()
L 09/17/2016 - 22:38:34: [SM] Exception reported: Invalid index 1 (count: 1)
L 09/17/2016 - 22:38:34: [SM] Blaming: buildinghats.smx()
L 09/17/2016 - 22:38:34: [SM] Call stack trace:
L 09/17/2016 - 22:38:34: [SM]   [0] GetArrayString
L 09/17/2016 - 22:38:34: [SM]   [1] Line 534, buildinghats.sp::Event_PlayerBuiltObject()

Last edited by Kamil445; 09-17-2016 at 16:47.
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Pelipoika
Veteran Member
Join Date: May 2012
Location: Inside
Old 09-18-2016 , 14:02   Re: [TF2] Building Hats
Reply With Quote #155

Quote:
Originally Posted by Kamil445 View Post
I have BIG ERROR!!! Sourcemod 1.8.0 git.5.9.2.8:

Code:
L 09/17/2016 - 22:34:26: [SM] Exception reported: Invalid index 1 (count: 1)
L 09/17/2016 - 22:34:26: [SM] Blaming: buildinghats.smx()
L 09/17/2016 - 22:34:26: [SM] Call stack trace:
L 09/17/2016 - 22:34:26: [SM]   [0] GetArrayString
L 09/17/2016 - 22:34:26: [SM]   [1] Line 534, buildinghats.sp::Event_PlayerBuiltObject()
L 09/17/2016 - 22:38:34: [SM] Exception reported: Invalid index 1 (count: 1)
L 09/17/2016 - 22:38:34: [SM] Blaming: buildinghats.smx()
L 09/17/2016 - 22:38:34: [SM] Call stack trace:
L 09/17/2016 - 22:38:34: [SM]   [0] GetArrayString
L 09/17/2016 - 22:38:34: [SM]   [1] Line 534, buildinghats.sp::Event_PlayerBuiltObject()
Post your config
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nosoop
Veteran Member
Join Date: Aug 2014
Old 09-18-2016 , 16:55   Re: [TF2] Building Hats
Reply With Quote #156

Quote:
Originally Posted by Pelipoika View Post
Post your config
He probably doesn't have one.

Regardless, you might want to add an error message if the file doesn't exist.
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Kamil445
Member
Join Date: Dec 2013
Old 09-19-2016 , 06:08   Re: [TF2] Building Hats
Reply With Quote #157

Quote:
Originally Posted by nosoop View Post
He probably doesn't have one.

Regardless, you might want to add an error message if the file doesn't exist.
You're right.. I have cfg file in "cfg/sourcemod/" now in "/sourcemod/configs/" and working perfect!

Thank you!, I'm so stupid :/
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Jose76Tron
Member
Join Date: Feb 2015
Location: Spain
Old 10-22-2016 , 19:29   Re: [TF2] Building Hats
Reply With Quote #158

I have a error with this plugin in Mann Vs Machine.

When the wave hasnt start yet and you are a engineer you instant build to level 3 all the buildings, so the hat in sentries go to the minigun for a strange reason and in the dispenser is inside the dispenser.
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Alice.bnd
Member
Join Date: Sep 2011
Location: Russia, SPb
Old 10-24-2016 , 13:07   Re: [TF2] Building Hats
Reply With Quote #159

I redid the plugin to default g_bWantsTheH [i] = false.
Now, when an engineer holding a sentrygun, ordinary players can see the sphere of the sentrygun. )))
Original plugin has such a problem? )
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Alice.bnd
Member
Join Date: Sep 2011
Location: Russia, SPb
Old 10-31-2016 , 09:07   Re: [TF2] Building Hats
Reply With Quote #160

Quote:
Originally Posted by YoNer View Post
Is there any solution to the blue/red globe thing (actually, the range globe the engie sees when moving a sentry) showing up for all players any time the engie moves a sentry?
Does anyone know a bugfix?
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