Also you can add another cool thing - if you want to disable Infection Nade if there are only ~4-5 Players - you can edit this in zombie_plague.sma:
This:
Code:
case EXTRA_INFBOMB:
{
if (!get_pcvar_num(cvar_extrainfbomb) || g_infbombcounter >= get_pcvar_num(cvar_infbomblimit)) continue;
formatex(buffer, charsmax(buffer), "%L", id, "MENU_EXTRA4")
}
To:
Code:
case EXTRA_INFBOMB:
{
if (!get_pcvar_num(cvar_extrainfbomb) || fnGetHumans() <= 3 || g_infbombcounter >= get_pcvar_num(cvar_infbomblimit)) continue;
formatex(buffer, charsmax(buffer), "%L", id, "MENU_EXTRA4")
}
So now with "fnGetHumans() <= 3" people cant buy the Nade if there are 3 - or less players on the server. Very usefull in my eyes.
So one Zombie can `t own all the humans with 1 nade
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