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Sidearm Training


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Podunk
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Join Date: Nov 2005
Location: Florida
Old 05-16-2007 , 22:09   Sidearm Training
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This gives players their choice of sidearm on spawn after 3 minutes if the player types 'train deagle' or 'train glock' etc. Type 'train' to stop training (it stops giving you the sidearm) Doesn't interfere with GunGame. Tested with gungame and CSDM respawn module.

It has a 1.5 second delay after HUD reset which is pretty good for gungame, but I haven't tested it with any other "deathmatch" style mods.

Code:
#include <amxmodx>
#include <fun>
Attached Files
File Type: sma Get Plugin or Get Source (sidearms.sma - 920 views - 2.4 KB)
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bmann_420
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Join Date: Jan 2005
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Old 05-17-2007 , 03:49   Re: Sidearm Training
Reply With Quote #2

And what does this training consist of besides being given a sidearm?
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Howdy!
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Join Date: Feb 2007
Old 05-17-2007 , 18:12   Re: Sidearm Training
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Quote:
Originally Posted by bmann_420 View Post
And what does this training consist of besides being given a sidearm?
Yeah, i didnt get the point of this either.
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edeloa
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Join Date: Mar 2007
Location: Redwood City, Ca
Old 05-17-2007 , 18:26   Re: Sidearm Training
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Quote:
Originally Posted by bmann_420 View Post
And what does this training consist of besides being given a sidearm?

Ditto. And what exactly does training your weapon do?
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slmclarengt
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Join Date: Jul 2004
Location: The Cookie Jar... or Pul
Old 05-23-2007 , 14:52   Re: Sidearm Training
Reply With Quote #5

After reviewing the code presented, I concluded the plugin is simple - the user wants to get better with a specific sidearm, therefore the plugin assists them by giving them that sidearm until they tell it to stop. It has NO stats, rank or any type of point system built-in, however, it is able to be expanded with such addon.

Personal note: I like the plugin - great idea - it's simple, yet elegant and useful for people who just want to get better with a weapon. I think it would be better AWAY from GunGame because it won't help them much - but in a regular server environment, I think it would be a great idea. Also, I'd recommend adding in a help feature and maybe a global array to hold all weapons so it could be expandable. Instead of kryptically checking for what they said, I'd say make an array that contains all weapons trainable (or even a cvar like gungame), then when they call "train <weapon>" it reads the argument passed (like deagle), and gives it to them. However, then the plugin would probably have a better name - "Weapon Training" because a server owner could re-code it to accept any weapon instead of JUST prewritten weapons.

Good job!

Slmclarengt

P.S. @edeloa - I used to live in Redwood City, now I live 1 mile north :-)
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Last edited by slmclarengt; 05-23-2007 at 17:24.
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Hawk552
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Join Date: Aug 2005
Old 05-26-2007 , 10:25   Re: Sidearm Training
Reply With Quote #6

I don't get this concept, it seems sorta stupid... unapproved.
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SweatyBanana
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Join Date: Sep 2005
Location: LOL
Old 05-26-2007 , 13:54   Re: Sidearm Training
Reply With Quote #7

Quote:
Originally Posted by Hawk552 View Post
I don't get this concept, it seems sorta stupid... unapproved.

moar liek approved amirite?!
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Hawk552
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Join Date: Aug 2005
Old 05-26-2007 , 14:00   Re: Sidearm Training
Reply With Quote #8

Quote:
Originally Posted by SweatyBanana View Post
moar liek approved amirite?!
Right, thanks.
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