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Getting my first boss to work properly


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Amphioxus
Junior Member
Join Date: May 2018
Old 05-10-2018 , 08:35   Getting my first boss to work properly
Reply With Quote #1

Hey guys,

So you might remember my troubles with getting my own server going. That's done now luckily.

However I have now encountered another problem: Getting my first boss to work!

To make my boss I used this great tutorial, following as closely as possible: https://steamcommunity.com/sharedfil...?id=1229014429

Here's my problem:

The sound files won't work. Well more specifically the voice lines, the music seems to play very faintly about 20 seconds in. The sound files i used are all .mp3. All the other sound files for the other bosses are .wav. The .cfg was generated using The_dr's .cfg generator.

Freak Fortress version: 1.10.14

The sound directory in my server is: sound\freak_fortress_2\jackalcommander

I've attached the boss .cfg


All help is greatly appreciated
Attached Files
File Type: cfg jackalcommander.cfg (5.1 KB, 123 views)

Last edited by Amphioxus; 05-10-2018 at 08:36.
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AnubisTF2
Senior Member
Join Date: Oct 2015
Old 05-10-2018 , 11:22   Re: Getting my first boss to work properly
Reply With Quote #2

make sure the bitrate on the sounds are 44100
idk if youre using tf2 voice lines, but if they are custom sounds, install Audacity, import the sound, and change the bitrate at the bottom left to 44100

in weapon1, on attributes, remove the %

on ability3, in arg3, remove the %
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Sadao
Member
Join Date: Jul 2017
Old 05-10-2018 , 12:13   Re: Getting my first boss to work properly
Reply With Quote #3

Does it show an error in your console regarding his sounds? if so, send the error here, so i can see what's the problem.
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Amphioxus
Junior Member
Join Date: May 2018
Old 05-10-2018 , 13:02   Re: Getting my first boss to work properly
Reply With Quote #4

Hey Guys,

Thanks for the speedy replies!

@AnubisTF2: That fixed it, really appreciate your help!

@Sadao: The only error was this, and It seemed to appear at the begining of every round anyway: https://drive.google.com/open?id=1bH...IRUngpsCTMDpd2


If it would be okay I'd like to ask two more questions related to new boss creation:

1. Should I do this?: https://drive.google.com/open?id=1CV...4RuSs0dGAYICPM

2. I'm using a sniper model for my boss, but the sniper's default hat didn't disapear during the creation of the model (using this guide: https://steamcommunity.com/sharedfil...?id=1229014429), how could I disable it?

Thanks,
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Sadao
Member
Join Date: Jul 2017
Old 05-10-2018 , 13:18   Re: Getting my first boss to work properly
Reply With Quote #5

Quote:
Originally Posted by Amphioxus View Post
Hey Guys,

Thanks for the speedy replies!

@AnubisTF2: That fixed it, really appreciate your help!

@Sadao: The only error was this, and It seemed to appear at the begining of every round anyway: https://drive.google.com/open?id=1bH...IRUngpsCTMDpd2


If it would be okay I'd like to ask two more questions related to new boss creation:

1. Should I do this?: https://drive.google.com/open?id=1CV...4RuSs0dGAYICPM

2. I'm using a sniper model for my boss, but the sniper's default hat didn't disapear during the creation of the model (using this guide: https://steamcommunity.com/sharedfil...?id=1229014429), how could I disable it?

Thanks,
Rage prevent taunt is useless , you can remove it because it doesnt do anything.

And as for your sounds, im talking about the errors includes your hitsounds aka .mp3 files.

And as for your sniper model, did you remove the bodygroup of the hat when you were editing the .qc file?
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Amphioxus
Junior Member
Join Date: May 2018
Old 05-10-2018 , 13:22   Re: Getting my first boss to work properly
Reply With Quote #6

Quote:
Originally Posted by Sadao View Post
Rage prevent taunt is useless , you can remove it because it doesnt do anything.
I'm generating an updated config now, so I'll get rid of it then.


Quote:
Originally Posted by Sadao View Post
And as for your sounds, im talking about the errors includes your hitsounds aka .mp3 files.
I'm not really sure what you mean Could you clarify please?

Quote:
Originally Posted by Sadao View Post
And as for your sniper model, did you remove the bodygroup of the hat when you were editing the .qc file?
I'll try that out right now and get back to you as soon as possible.
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Amphioxus
Junior Member
Join Date: May 2018
Old 05-10-2018 , 13:27   Re: Getting my first boss to work properly
Reply With Quote #7

I removed the lines...

$bodygroup "hat"
{
studio "sniper_hat_bodygroup.smd"
blank
}



...and got the following error when trying to compile in crowbar: https://drive.google.com/open?id=1TL...ogEBPFsjpSIKix


Would replacing the line studio "sniper_hat_bodygroup.smd" with blank work?
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Sadao
Member
Join Date: Jul 2017
Old 05-10-2018 , 16:05   Re: Getting my first boss to work properly
Reply With Quote #8

Quote:
Originally Posted by Amphioxus View Post
I removed the lines...

$bodygroup "hat"
{
studio "sniper_hat_bodygroup.smd"
blank
}



...and got the following error when trying to compile in crowbar: https://drive.google.com/open?id=1TL...ogEBPFsjpSIKix


Would replacing the line studio "sniper_hat_bodygroup.smd" with blank work?
Don't replace anything, just remove the replacemodel "sniper_hat_bodygroup" from the LOD's ( all of the LOD's and it shoud lwork now

P.S Could you slide me your steam ID? i'll discuss more info about the models if you needed help.

Last edited by Sadao; 05-10-2018 at 16:06.
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Amphioxus
Junior Member
Join Date: May 2018
Old 05-11-2018 , 04:01   Re: Getting my first boss to work properly
Reply With Quote #9

Sorry for the late reply, I'm in the UK so times may be different for us.

Removing the LODS and the $bodygroup for the hat did the trick!

Thanks for the offer I'd be really interested to learn more about boss creation as I am still getting some smaller problems with the model. I'll send you my steam ID over a private message.
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Sadao
Member
Join Date: Jul 2017
Old 05-11-2018 , 07:26   Re: Getting my first boss to work properly
Reply With Quote #10

Quote:
Originally Posted by Amphioxus View Post
Sorry for the late reply, I'm in the UK so times may be different for us.

Removing the LODS and the $bodygroup for the hat did the trick!

Thanks for the offer I'd be really interested to learn more about boss creation as I am still getting some smaller problems with the model. I'll send you my steam ID over a private message.
Sweet, i added you right now.
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