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[CS:GO] Capture the flag 1.2


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SoLy
New Member
Join Date: Jan 2017
Old 02-25-2017 , 07:39   Re: [CS:GO] Capture the flag 1.2
Reply With Quote #51

How can fix this? thanks

Code:
277/ - prop_dynamic: UTIL_SetModel: not precached: models/mapmodels/flags.mdl
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parthi
Senior Member
Join Date: Mar 2015
Old 02-25-2017 , 16:51   Re: [CS:GO] Capture the flag 1.2
Reply With Quote #52

Can you please make option do decrease movement speed for player who have flag ?
And also put i dont know some red or blue smoke on flag place or put red/blue balise or red/blue light on flag place.

And Good job for this mod !

Last edited by parthi; 02-25-2017 at 16:51.
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P4R4DiSi4C
AlliedModders Donor
Join Date: Nov 2016
Old 02-25-2017 , 18:41   Re: [CS:GO] Capture the flag 1.2
Reply With Quote #53

Hello,
It would be awesome to have the guns list on the config files so we can add or delete guns.

It would be also awesome to add compatiblity with UMC Mapchooser so there is a vote to choose the next map with the plugin UMC when the score is: 2-2 or 2-1 or 2-0

Thank you so much !!
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P4R4DiSi4C
AlliedModders Donor
Join Date: Nov 2016
Old 02-26-2017 , 15:15   Re: [CS:GO] Capture the flag 1.2
Reply With Quote #54

Plugin running on the server !!
It's fun ! Just some suggestions or bugs:

- Config time to defuse on the config file
- Choose guns to add or delete from !guns

And a bug I've found is that someone from terrorists had the bomb, he planted and it fucked up the round time We shouldn't have bomb..

Thank you so much for this awesome gamemode !
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Dreizehnt
Junior Member
Join Date: Jan 2016
Location: Russian Federation
Old 03-12-2017 , 20:05   Re: [CS:GO] Capture the flag 1.2
Reply With Quote #55

Hi, I couldn't play, the plugin works. I can't save a points, on any maps (workshop too). Coordinates are entered in the configuration file.
Attached Files
File Type: txt flags.txt (585 Bytes, 238 views)
File Type: log errors_20170313.log (819 Bytes, 129 views)
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kirya2552
New Member
Join Date: Jun 2017
Old 06-26-2017 , 04:40   Re: [CS:GO] Capture the flag 1.2
Reply With Quote #56

Quote:
Originally Posted by boomix View Post


Hey everybody!
Hi!

Help, I have a working mod, but when the player picks up 3 of the flag and wins the round, the card is replaced. That is, the game does not last more than one round, how to fix it?

I think that the variable mp_maxrounds is auto changing to "0".

Last edited by kirya2552; 06-26-2017 at 04:41.
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aykocity
Member
Join Date: Sep 2017
Old 05-15-2018 , 17:41   Re: [CS:GO] Capture the flag 1.2
Reply With Quote #57

translation file ?
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penalte
Member
Join Date: Jan 2016
Old 08-06-2020 , 14:52   Re: [CS:GO] Capture the flag 1.2
Reply With Quote #58

Guns menu should be removed,
Add an option in !ctf menu to place guns in map and cooldown time for gun to reapear after pick up.

Shop should not be added because there already solid shops out there if some would be added it would be an addon to some some shop already made.

If possible it should be added in !ctf menu an option to add armour and HP to the map and with cooldown too after pick up and to be really awsome it could have ramps to jump forward or up to be added anywhere in the map by ROOT flag and be saved in the map.cfg just like !ctf for the flags.

with that said it would be one of the best modes for CTF.

WE NEED CTF FOR CSGO PLEASEEEE.
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