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DeathRun Lock Buttons


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CHyCMyMpNk
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Join Date: Jun 2008
Location: PTZ
Old 03-22-2009 , 04:01   Re: DeathRun Lock Buttons
Reply With Quote #41

Quote:
Originally Posted by xPaw View Post
not all in cs see russian chars, so i think translit is the best way.
I'm on the server almost all translated in Russia, and I never saw that someone is not seeing anything = \
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prabalgarina
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Join Date: Mar 2009
Old 03-23-2009 , 10:55   Re: DeathRun Lock Buttons
Reply With Quote #42

ConnorMcLeod ... some suggest ... :
1.Add display to remain the time the button will unlock
2.Add to display distance the player have to be from the button to keep it lock...

It will be great...
Because a tested the plugin and I dont know what distance remains until the button unlocks and the time...dont inform the player when the plugin unlocks(be unlocked)

I hope you understand me
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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 03-23-2009 , 12:08   Re: DeathRun Lock Buttons
Reply With Quote #43

That would require tasks and would use cpu.
An alternative would be to provide those infos when the player press the drop key while holding a knife.
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joaquimandrade
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Join Date: Dec 2008
Location: Portugal
Old 03-23-2009 , 12:13   Re: DeathRun Lock Buttons
Reply With Quote #44

Quote:
Originally Posted by ConnorMcLeod View Post
That would require tasks and would use cpu.
An alternative would be to provide those infos when the player press the drop key while holding a knife.
Or a +command
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ConnorMcLeod
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Old 03-23-2009 , 12:21   Re: DeathRun Lock Buttons
Reply With Quote #45

Quote:
Originally Posted by joaquimandrade View Post
Or a +command
I don't like +commands but well i can do that and put an option to do the same with drop cmd.
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Vaidas
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Old 04-12-2009 , 04:42   Re: DeathRun Lock Buttons
Reply With Quote #46

Hello,

Any ideas on this? http://forums.alliedmods.net/showthread.php?t=89923

Vaidas.
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ConnorMcLeod
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Old 04-12-2009 , 06:37   Re: DeathRun Lock Buttons
Reply With Quote #47

For the only 1 terrorist, this is not related to this plugin.

For the other thing, if i understand, you would like that as soon as a terrorist as used a button, he can't use another one before the previous one is usable again ?
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Old 04-13-2009 , 10:48   Re: DeathRun Lock Buttons
Reply With Quote #48

Quote:
Originally Posted by ConnorMcLeod View Post
For the only 1 terrorist, this is not related to this plugin.
Ye, sorry, i fixed that.

Quote:
Originally Posted by ConnorMcLeod View Post
For the other thing, if i understand, you would like that as soon as a terrorist as used a button, he can't use another one before the previous one is usable again ?
Alot times players spamming button without any delay, and i need a delay for that. Some maps have traps, whitch you can use non-stop, and terrorist using that and winning easy way. Need that if terrorist +use button, another time he can use same buton after delay like 20sec. or something similar.

That would be great if that possible, ofcourse.

Thanks,
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Old 04-28-2009 , 13:46   Re: DeathRun Lock Buttons
Reply With Quote #49

So?
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ConnorMcLeod
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Old 04-28-2009 , 16:41   Re: DeathRun Lock Buttons
Reply With Quote #50

Haven't work on the plugin yet.
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