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Signature Request Thread


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Peace-Maker
SourceMod Plugin Approver
Join Date: Aug 2008
Location: Germany
Old 05-29-2012 , 20:44   Re: Signature Request Thread
Reply With Quote #71

CCSBot::MoveTowardsPosition(Vector const&)
Linux: _ZN6CCSBot19MoveTowardsPositionERK6Vector
Windows:
Code:
\x55\x8B\xEC\x83\xEC\x30\x56\x57\x8B\xF1\x8D\x2A\x2A\x56\x50\xE8\x2A\x2A\x2A\x2A\x8B
You'll have to try yourself.

Edit: Looks like those bots don't care for what you tell them that way I doubt it's possible in sourcepawn.
Attached Files
File Type: sp Get Plugin or Get Source (botmove.sp - 292 views - 2.7 KB)
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Last edited by Peace-Maker; 05-29-2012 at 21:15.
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Marcos
Junior Member
Join Date: Jun 2008
Old 05-29-2012 , 21:01   Re: Signature Request Thread
Reply With Quote #72

Quote:
Originally Posted by Peace-Maker View Post
CCSBot::MoveTowardsPosition(Vector const&)
Linux: _ZN6CCSBot19MoveTowardsPositionERK6Vector
Windows: \x55\x8B\xEC\x83\xEC\x30\x56\x57\x8B\xF1\x8D\ x2A\x2A\x56\x50\xE8\x2A\x2A\x2A\x2A\x8B

You'll have to try yourself.
Thank you very much.
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Zephyrus
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Join Date: Jun 2010
Location: Hungary
Old 05-30-2012 , 03:20   Re: Signature Request Thread
Reply With Quote #73

You would probably have to detour it instead and overwrite that vector
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Marcos
Junior Member
Join Date: Jun 2008
Old 05-30-2012 , 22:03   Re: Signature Request Thread
Reply With Quote #74

Quote:
Originally Posted by Zephyrus View Post
You would probably have to detour it instead and overwrite that vector
PHP Code:
SDKCall(g_hMoveTowardsPositionbotorigin); 
You are right.I've tested it but the Bot just stuck and keep on jumping.I just don't know how to operate it.
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chrismrulz
Junior Member
Join Date: Jul 2008
Old 06-06-2012 , 16:49   Re: Signature Request Thread
Reply With Quote #75

Can I please get the windows and linux sigs for CBaseEntity:Touch and CBaseEntity:StartTouch in CS:S?
I've only been able to find offsets.
The last one for StartTouch I had before the update was:
8B 81 34 01 00 00 83 F8 FF 74 58 8B D0 81 E2 FF
_ZN11CBaseEntity10StartTouchEPS_

Last edited by chrismrulz; 06-06-2012 at 17:02.
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Peace-Maker
SourceMod Plugin Approver
Join Date: Aug 2008
Location: Germany
Old 06-06-2012 , 17:41   Re: Signature Request Thread
Reply With Quote #76

they're virtual, so you only need the offsets. why would you want a signature?
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 06-06-2012 , 18:06   Re: Signature Request Thread
Reply With Quote #77

Quote:
Originally Posted by Peace-Maker View Post
they're virtual, so you only need the offsets. why would you want a signature?
or you could write it as a SourceMod plugin and use SDKHooks to hook these things on entities.
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chrismrulz
Junior Member
Join Date: Jul 2008
Old 06-06-2012 , 18:18   Re: Signature Request Thread
Reply With Quote #78

TBH, I'm using it for a plugin of my own that hasn't got virtual functions implemented..
I just don't know where else to ask anyone about sig scanning. The folks down at eventscripts forums are still learning how to disassemble the windows binaries.
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psychonic

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Join Date: May 2008
Old 06-06-2012 , 18:59   Re: Signature Request Thread
Reply With Quote #79

Quote:
Originally Posted by chrismrulz View Post
TBH, I'm using it for a plugin of my own that hasn't got virtual functions implemented..
Well with functions like Touch and StartTouch, which many entities override, only specifically getting the CBaseEntity version isn't likely to yield desired results, which is where virtual hooking/calling (depending on your goal) come into play.

Last edited by psychonic; 06-06-2012 at 19:01.
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chrismrulz
Junior Member
Join Date: Jul 2008
Old 06-06-2012 , 20:28   Re: Signature Request Thread
Reply With Quote #80

It's for a single func_physbox on a map that has no other physics type entities.
It had been done that way before with the sig I provided above and a call to SPE which was made for eventscripts python.
From what I understand it's probably not the most efficient or compatible way of doing it, but elsewise I'd have to restructure a few things and require extra plugins.
If it's not too much effort for someone to find the sig, I'd like to try that way.

Last edited by chrismrulz; 06-06-2012 at 20:29.
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