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GunGame AMXX


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Cracker0309
Member
Join Date: Dec 2006
Location: Dallas, TX
Old 01-25-2007 , 08:04   Re: GunGame AMXX 1.12
#601

I got it 2 work.. I guess i was putting the amxx file in the plugins folder instead of the sma fils.. BIG THANKS 2 XxAvalanchexX & Duralast for the support, far past any other plugin that support i have run across.. Thx Again and keep up the good work!!
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Guenhwyvar
AMX Mod X Beta Tester
Join Date: Jul 2005
Location: Berlin / Germany
Old 01-25-2007 , 12:51   Re: GunGame AMXX 1.12
#602

Wow, great plugin!

It's running fine for some days now (32 slot server, 26 bots ).

But I have two questions and I hope you can help me:

1.
All the settings in gungame.cfg are CVARS, right? So I can alter the settings per map via the config/maps/*.cfg files?
EDIT: Tried out now, they are CVARS ;)

2.
Quote:
The order of random orders is shuffled once, and then played sequentially, until you reach the end of the list, and then it is shuffled again (ie: good randomness).
Sorry, I don't get it. "played sequentially, until the end of the list" means, if some orderX are set, that the player have to play through all of them until he wins? Or is one of the orders picked randomly (per player/for all)?

Last edited by Guenhwyvar; 01-25-2007 at 15:15.
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Mordekay
Squirrel of Fortune
Join Date: Apr 2006
Location: Germany
Old 01-25-2007 , 15:29   Re: GunGame AMXX 1.12
#603

One order per map, then the next one that got shuffled will be played on the next map, and so on untill all random orders are played (every player wins one map by completing the actual order of course)
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XxAvalanchexX
Veteran Member
Join Date: Oct 2004
Location: abort73.com
Old 01-25-2007 , 17:36   Re: GunGame AMXX 1.12
#604

This is how the random orders work. Let's say you have 5 orders. They are randomly shuffled, like so (an example):

order5, order2, order1, order4, order3

Then, they are selected in that order (first map is order5, second map is order2, etcetera), until you get to the end of the list (after you play through order3). Then they are shuffled again (an example):

order2, order3, order5, order1, order4

Then, rinse and repeat. If you just pick a random one every time you can possibly run into (or never run into) the same ones over and over again (ie: order4, order5, order4, order5, order4).
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TooL
Senior Member
Join Date: May 2004
Location: NC
Old 01-25-2007 , 19:09   Re: GunGame AMXX 1.12
#605

Nice plugin - any suggestions on cvars such as freezetime or roundtime?
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XxAvalanchexX
Veteran Member
Join Date: Oct 2004
Location: abort73.com
Old 01-25-2007 , 21:15   Re: GunGame AMXX 1.13
#606

Make sure to redownload the language file when upgrading to version 1.13!

GunGame AMXX 1.13 Changelog
  • Added a new cvar, gg_stats_mode (default 1), which dictates which scoring method to use (0=stats disabled). Mode 1 is the old mode, by wins. Mode 2 awards every player a point for each level they gained, the winner getting a bonus multipler of the value of gg_stats_winbonus cvar (see below). Players are then ranked by their points, although their wins are still tracked. Example:

    gg_stats_winbonus = 1.5, 23 levels total,
    Player 1 wins GunGame: receives 23 x 1.5 = 35 points.
    Player 2 was on level 12: receives 11 points.
    Player 3 was on level 18: receives 17 points.

    When a player gets points scored, it leave a log message in the format:
    "NAME<USERID><AUTHID><TEAM>" triggered "GunGame_Points" amount "POINTS"
    -
  • Added a new cvar, gg_stats_winbonus (default 1.5), which is the points multipler that the winner receives if using gg_stats_mode 2.
    -
  • Setting gg_handicap_on to 2 sets the player's level to the level of the lowest level player in the server instead of the average level of all players (requested by Curryking). It ignores bots, unless the bots are the only players with a level above 1.
    -
  • Added a new cvar gg_pickup_others (default 0), which, if enabled, allows players to pick up weapons that don't belong to their level (requested by somebody, I think).
    -
  • The Counter-Strike money display is now always hidden while GunGame is running.
    -
  • If a player is on the USP/M4A1/Glock18/Famas level, his silenced/burst status is remembered upon death.
    -
  • Leveling up from planting or defusing now works like stealing a level: your level is changed but your score isn't (meaning you gain a full level, not just enough points to get you to the next level).
    -
  • Players can no longer gain points, level up, or win, if there is no one on the opposing team.
    -
  • Player levels aren't reset from "Game Commencing!" after the first one. Basically this means, if someone gets to level 20, everyone but him leaves the game, someone rejoins and so it says "Game Commencing!", he won't go back down to level 1.
    -
  • Starting pistols (USP/Glock18) shouldn't drop onto the floor underneath of a player whenever he respawns anymore. Instead, they won't appear at all!
    -
  • The "tied leader" and "leading on" messages no longer appear for level 1 (ie, if someone kills themselves while everyone is on level 1).
    -
  • Fixed a bug with players getting multiple points for a single grenade kill (pointed out by chriswt).
    -
  • Added an extra check to be positive that players always receive their weapon. No guaranteees anyway! ;)
    -
  • The gg_ff_auto checks are now done upon level change, not upon weapon receive.
    -
  • Optimized the top10 sorting code.
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Last edited by XxAvalanchexX; 02-01-2007 at 22:16.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 01-25-2007 , 21:22   Re: GunGame AMXX 1.13
#607

Thanks ! Keep up the good job.
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Curryking
Veteran Member
Join Date: Jun 2004
Location: 51.22°N / 6.77°E
Old 01-25-2007 , 21:32   Re: GunGame AMXX 1.13
#608

Quote:
Originally Posted by arkshine View Post
Thanks ! Keep up the good job.
Stop steeling my words ^^ As he already said, many thanks to ya XxAvalanchexX. Since I installed this mod on our 2nd server we're nearly buisy 24h a day. People really love it! And of course thanks for considering my request!

Curry
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IdiotSavant
Senior Member
Join Date: Apr 2006
Old 01-25-2007 , 23:32   Re: GunGame AMXX 1.13
#609

For those looking for a CZ mpapack can check out http://guildedgamers.com
They have a free download of it if you register. Kinda like having to register on CSBanana and such.

I think it will work for CS1.6 also. Worth checking it out.

Here are the maps in the mappack...

gg_4tier
gg_arab
gg_aztec2
gg_aztemp
gg_aztex
gg_badger
gg_bloodsnow
gg_bmcs
gg_bmcs_strike
gg_brickery
gg_buzz
gg_cage
gg_camp
gg_concrete
gg_concrete_v1
gg_crate_arena
gg_drivein
gg_dust2007
gg_duster
gg_elevated
gg_elevated_v1
gg_fabrix
gg_flatiron
gg_funpool
gg_grassworld
gg_grayscale_fnl
gg_hideandseek
gg_hideandseek_v1
gg_hittemup_cz
gg_hollow
gg_humiliation_cz
gg_ice
gg_iceland
gg_iceworld3p
gg_iceworldx
gg_italy_cz
gg_killfestglk
gg_labrynth
gg_lostcity
gg_matchtime
gg_mindmaze
gg_mord
gg_navy
gg_oasisx_cz
gg_ourworld_cz
gg_piranesi
gg_platform
gg_platform_v1
gg_platform_v2
gg_playground
gg_polar
gg_rampz
gg_ramses
gg_redfaction
gg_ruins_cz
gg_sacrifice
gg_smallcity
gg_snow
gg_speedball
gg_speedball_v1
gg_spruce
gg_stoneworld
gg_strike
gg_summer_cz
gg_supair
gg_swamphouse
gg_swamphouse_v1
gg_tycoon
gg_woodland_cz
gg_woody
gg_woody_v1
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Last edited by IdiotSavant; 01-26-2007 at 18:01. Reason: Added map list of map pack
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TooL
Senior Member
Join Date: May 2004
Location: NC
Old 01-25-2007 , 23:50   Re: GunGame AMXX 1.13
#610

We have that as well What are some of the best maps to run with this mod?
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