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GunGame AMXX


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scruffy012
New Member
Join Date: Jan 2007
Old 01-15-2007 , 21:50   Re: GunGame AMXX 1.12
#521

Quote:
Originally Posted by polakpolak View Post
x m1014 ??
hegrenad e ??

You should make sure ur weapon name is accurate.
i jsut checked the cvars list, and theres no spaces, it must the the way the copy paste worked out.

Avalanche - thats cool, ill just prod it a bit till i find some way around... thanks anyway
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aligind4h0us3
Senior Member
Join Date: Sep 2006
Location: Sydney, Australia
Old 01-15-2007 , 21:53   Re: GunGame AMXX 1.12
#522

Quote:
Originally Posted by Curryking View Post
Than they would start on 0, but that's not what I want, that's too hard. They should start equal with the worst player on the server...

Curry
He is saying that he wants a late joiner to get the level of the lowest level person in the server. For example, the average would be level 12 and the lowest level person would be level 5. Therefore, it would make it more fair for the late joiner to be equal with the person that is the lowest level. I agree with that too.
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kow75
Member
Join Date: Oct 2006
Old 01-15-2007 , 22:15   Re: GunGame AMXX 1.12
#523

That would work but, it would need a bot ignore varible. If your running this with bots in most casses the bots are allways in the first 5 levels. So a player could be at level 22 and a bot at level 3. With your idea, It would force a player to join on level 3. maybe make it ignore bot levels and only deside the lowest level from live players.
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raa
Senior Member
Join Date: Oct 2005
Old 01-15-2007 , 22:24   Re: GunGame AMXX 1.12
#524

Ooooo.. ok.... I get it.. sry.. I'll see myself out.. lol
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aligind4h0us3
Senior Member
Join Date: Sep 2006
Location: Sydney, Australia
Old 01-16-2007 , 00:15   Re: GunGame AMXX 1.12
#525

In the end it is relatively simple, ignoring the bots is easy.
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Balage74
Member
Join Date: Dec 2006
Old 01-16-2007 , 08:05   Re: GunGame AMXX 1.12
#526

hi, cssource gungame I can pick up other weapon, but 1.6 gungame I not. this not good (not reality). I request this (please).


sorry my bad english...

Thanks this plugin, very good work.
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militiaclan
Junior Member
Join Date: Dec 2006
Old 01-16-2007 , 16:29   Re: GunGame AMXX 1.12
#527

would this be alright or will it mess up?
gg_weapon_order1 "glock18,usp,p228,fiveseven,elite:4,deagle: 5,m3:4,xm1014:5,tmp,mac10:5,ump45:4,mp5navy,p 90:5,famas,galil:6,ak47,scout,m4a1:7,sg552: 7,aug:7,m249:5,hegrenade,knife"
gg_weapon_order2 "glock18,usp:4,fiveseven,p228,elite,deagle: 4,m3,xm1014:4,mac10,tmp,ump45:4,mp5navy,p 90:6,famas,galil:4,ak47,m4a1,sg552,aug,m249:5 ,scout,awp:5,hegrenade,knife"

gg_weapon_order3 "knife:2,glock18,usp:4,fiveseven,p228,elite ,deagle:4,m3,xm1014:4,mac10,tmp,ump45:4,m p5navy,p90:6,famas,galil:4,ak47,m4a1,sg552,au g,m249:5,scout,awp:5,hegrenade"

gg_weapon_order4 "knife:2,hegrenage:1,m249,aug:4,sg552:5,m4a 1:4,scout:2,ak47:4,galil:5,famas:5,p90:4,mp5n avy:4,ump45:4,mac10:4,tmp:4,xm1014:4,m3,eli te,deagle:5,fiveseven,p228:4,usp:5,glock1 8:4"

looks wierd cause u cant post full length.. but will that work?
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Mordekay
Squirrel of Fortune
Join Date: Apr 2006
Location: Germany
Old 01-16-2007 , 16:32   Re: GunGame AMXX 1.12
#528

You can post iin full length, just put it in
Code:

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XxAvalanchexX
Veteran Member
Join Date: Oct 2004
Location: abort73.com
Old 01-16-2007 , 16:50   Re: GunGame AMXX 1.12
#529

Balage74: Open up the .sma file, and go to line 139 (in Notepad, CTRL+G). It is this line:

Code:
    register_forward(FM_Touch,"fw_touch");

Comment it out, by adding two forward slashes before it:

Code:
    //register_forward(FM_Touch,"fw_touch");

Then you'll have to recompile it.

militiaclan: It looks alright, except in weapon order 4 you use "hegrenage"
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XxAvalanchexX
Veteran Member
Join Date: Oct 2004
Location: abort73.com
Old 01-16-2007 , 20:48   Re: GunGame AMXX 1.12
#530

Whoops! I accidentally left in a debug message in 1.12 that says "* Scored!" whenever you get a kill... _-_ Redownload to fix.
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