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when boss rage,visual details disappear.


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eminemxw88
Senior Member
Join Date: Dec 2009
Old 01-30-2013 , 13:21   when boss rage,visual details disappear.
Reply With Quote #1

when boss rage,all visual details will be lost in the server,
for example the rocket's smoke,and particle effects on hat,medic's medical beam will be lost,
every visual details disappear.
i dont know this BUG is Valve Official or my plugins.
but this problem occurs at the Xmas update or later.

please help.
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Huntereb
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Join Date: Jul 2012
Old 01-30-2013 , 13:33   Re: when boss rage,visual details disappear.
Reply With Quote #2

I've never seen this before. Maybe it's just your client?

Do other people see this, or is it just you? It also helps to attach a list of plugins your server is running.
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VoiDeD
AlliedModders Donor
Join Date: Mar 2009
Location: Illinois, USA
Old 01-30-2013 , 20:15   Re: when boss rage,visual details disappear.
Reply With Quote #3

You're likely just exhausting the particle limit on the client.

Check the console next time it happens and you'll likely see lots of "Particles: maximum verts exceeded:".

Just seemingly some limitation valve placed on particle rendering a few updates ago.
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eminemxw88
Senior Member
Join Date: Dec 2009
Old 01-31-2013 , 00:05   Re: when boss rage,visual details disappear.
Reply With Quote #4

Quote:
Originally Posted by Huntereb View Post
I've never seen this before. Maybe it's just your client?

Do other people see this, or is it just you? It also helps to attach a list of plugins your server is running.
everyone see this,this is my plugins list:
PHP Code:
sm plugins list
[
SMListing 42 plugins:
  
01 "Admin File Reader" (1.5.0-dev+3761by AlliedModders LLC
  02 
"Admin Help" (1.5.0-dev+3761by AlliedModders LLC
  03 
"Admin List" (1.3cby Fredd
  04 
"Admin Menu" (1.5.0-dev+3761by AlliedModders LLC
  05 
"Advertisements" (0.5.5by Tsunami
  06 
"AFK Manager" (3.5.0by Rothgar
  07 
"AllChat" (1.1.1by Frenzzy
  08 
"amp_node" (4.2by -=|JFH|=-NarisEggmanGeel9Murphy7 and Benj
  09 
"Anti-Flood" (1.5.0-dev+3761by AlliedModders LLC
  10 
"Basic Ban Commands" (1.5.0-dev+3761by AlliedModders LLC
  11 
"Basic Chat" (1.5.0-dev+3761by AlliedModders LLC
  12 
"Basic Comm Control" (1.5.0-dev+3761by AlliedModders LLC
  13 
"Basic Commands" (1.5.0-dev+3761by AlliedModders LLC
  14 
"Basic Info Triggers" (1.5.0-dev+3761by AlliedModders LLC
  15 
"Basic Votes" (1.5.0-dev+3761by AlliedModders LLC
  16 
"TF2 Build Restrictions" (0.5.5by Tsunami
  17 
"Client Preferences" (1.5.0-dev+3761by AlliedModders LLC
  18 
"Command Blocker" (1.0by pRED*
  
19 "[TF2] Explosive Arrows" (1.2.2by Tak (Chaosxk)
  
20 "Fun Commands" (1.5.0-dev+3761by AlliedModders LLC
  21 
"Fun Votes" (1.5.0-dev+3761by AlliedModders LLC
  22 
"Goomba Stomp" (1.2.2by Flyflo
  23 
"[TF2] High Five Enemies" (1.2by FlaminSarge
  24 
"[TF2] Homing Rocket" (2404by Leonardo
  25 
"[TF2] Engineer Metal Regen" (2.0.3by DarthNinja
  26 
"Mushroom Health" (1.0.0.2by LDuke
  27 
"Nextmap" (1.5.0-dev+3761by AlliedModders LLC
  28 
"Player Commands" (1.5.0-dev+3761by AlliedModders LLC
  29 
"Quake Sounds" (2.7by daltoGrrrrrrrrrrrrrrrrrrr, and psychonic
  30 
"Reserved Slots" (1.5.0-dev+3761by AlliedModders LLC
  31 
"[TF2] Resize Heads" (1.1.1by Tak ReFlexPoison
  32 
"[TF2] Resize Players" (1.1.2by 11530
  33 
"Resource Manager" (2.3by -=|JFH|=-Naris
  34 
"Saxton Menu" (1.0.1by Dr.ShakShuka
  35 
"VSH MODE MODIFY BY MR.WC" (2.52by Mr.wc
  36 
"Simple Chat Colors" (2.0.0by Simple Plugins
  37 
"Simple Chat Processor" (1.0.1by Simple Plugins
  38 
"Observer Point" (1.0.100by <eVa>Dog
  39 
"Sound Commands" (1.5.0-dev+3761by AlliedModders LLC
  40 
"[TF2Items] Manager" (1.4.1by Damizean Asherkin
  41 
"[TF2] Player Stats" (9.1.0by DarthNinja
  42 
"[TF2] Thirdperson" (2.1.0by DarthNinja 
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eminemxw88
Senior Member
Join Date: Dec 2009
Old 01-31-2013 , 00:07   Re: when boss rage,visual details disappear.
Reply With Quote #5

Quote:
Originally Posted by VoiDeD View Post
You're likely just exhausting the particle limit on the client.

Check the console next time it happens and you'll likely see lots of "Particles: maximum verts exceeded:".

Just seemingly some limitation valve placed on particle rendering a few updates ago.
yes,how can i fix that?

PHP Code:
 Particlesmaximum verts exceeded52304 verts77364 indexes
Too many simultaneously active particles
!
Particlesmaximum verts exceeded53368 verts78984 indexes
Too many simultaneously active particles
!
Particlesmaximum verts exceeded53796 verts79668 indexes
Too many simultaneously active particles
!
Particlesmaximum verts exceeded53828 verts79776 indexes
Too many simultaneously active particles
!
Particlesmaximum verts exceeded51220 verts75852 indexes
Too many simultaneously active particles
!
Particlesmaximum verts exceeded50772 verts75384 indexes
Too many simultaneously active particles
!
Particlesmaximum verts exceeded51716 verts76734 indexes
Too many simultaneously active particles
!
Particlesmaximum verts exceeded51180 verts75978 indexes
Too many simultaneously active particles
!
Particlesmaximum verts exceeded51436 verts76716 indexes
Too many simultaneously active particles
!
Particlesmaximum verts exceeded51200 verts76302 indexes
Too many simultaneously active particles
!
Particlesmaximum verts exceeded50228 verts74880 indexes 

Last edited by eminemxw88; 01-31-2013 at 00:08.
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Darthmule
AlliedModders Donor
Join Date: May 2012
Location: Netherlands
Old 01-31-2013 , 06:04   Re: when boss rage,visual details disappear.
Reply With Quote #6

Quote:
Originally Posted by eminemxw88 View Post
yes,how can i fix that?

PHP Code:
 Particlesmaximum verts exceeded52304 verts77364 indexes
Too many simultaneously active particles
!
Particlesmaximum verts exceeded53368 verts78984 indexes
Too many simultaneously active particles
!
Particlesmaximum verts exceeded53796 verts79668 indexes
Too many simultaneously active particles
!
Particlesmaximum verts exceeded53828 verts79776 indexes
Too many simultaneously active particles
!
Particlesmaximum verts exceeded51220 verts75852 indexes
Too many simultaneously active particles
!
Particlesmaximum verts exceeded50772 verts75384 indexes
Too many simultaneously active particles
!
Particlesmaximum verts exceeded51716 verts76734 indexes
Too many simultaneously active particles
!
Particlesmaximum verts exceeded51180 verts75978 indexes
Too many simultaneously active particles
!
Particlesmaximum verts exceeded51436 verts76716 indexes
Too many simultaneously active particles
!
Particlesmaximum verts exceeded51200 verts76302 indexes
Too many simultaneously active particles
!
Particlesmaximum verts exceeded50228 verts74880 indexes 
At event_round_start, add this. Very inefficient but should be some kind of workaround.

Code:
else if (!strcmp(s, "info_particle_system"))
            AcceptEntityInput(ent, "Kill");

Should go in this piece of code.
Code:
for(new ent = MaxClients+1; ent < ME; ent++)
    {
        if (!IsValidEdict(ent))
            continue;
        GetEdictClassname(ent, s, 64);
        if (!strcmp(s,"func_regenerate"))
            AcceptEntityInput(ent, "Kill");
        else if (!strcmp(s, "func_respawnroomvisualizer"))
            AcceptEntityInput(ent, "Disable");
        else if (!strcmp(s, "item_ammopack_full") || !strcmp(s, "item_ammopack_medium"))
        {
            GetEntPropVector(ent, Prop_Send, "m_vecOrigin", pos);  
            AcceptEntityInput(ent, "Kill");
            ent2 = CreateEntityByName("item_ammopack_small");
            TeleportEntity(ent2, pos, NULL_VECTOR, NULL_VECTOR);
            DispatchSpawn(ent2);
        }
    }

Last edited by Darthmule; 01-31-2013 at 06:05.
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eminemxw88
Senior Member
Join Date: Dec 2009
Old 01-31-2013 , 23:52   Re: when boss rage,visual details disappear.
Reply With Quote #7

Quote:
Originally Posted by Darthmule View Post
At event_round_start, add this. Very inefficient but should be some kind of workaround.

Code:
else if (!strcmp(s, "info_particle_system"))
            AcceptEntityInput(ent, "Kill");

Should go in this piece of code.
Code:
for(new ent = MaxClients+1; ent < ME; ent++)
    {
        if (!IsValidEdict(ent))
            continue;
        GetEdictClassname(ent, s, 64);
        if (!strcmp(s,"func_regenerate"))
            AcceptEntityInput(ent, "Kill");
        else if (!strcmp(s, "func_respawnroomvisualizer"))
            AcceptEntityInput(ent, "Disable");
        else if (!strcmp(s, "item_ammopack_full") || !strcmp(s, "item_ammopack_medium"))
        {
            GetEntPropVector(ent, Prop_Send, "m_vecOrigin", pos);  
            AcceptEntityInput(ent, "Kill");
            ent2 = CreateEntityByName("item_ammopack_small");
            TeleportEntity(ent2, pos, NULL_VECTOR, NULL_VECTOR);
            DispatchSpawn(ent2);
        }
    }
thanks,but it's null.
i tred "kill" or "Disable" thats null all.
do you have a better ideas?

at event_round_start and i use VSH plugins,not FF2.thats my code:
PHP Code:
 new ent = -1;
 
decl Float:pos[3];
 while ((
ent FindEntityByClassname2(ent"func_regenerate")) != -1)
  
AcceptEntityInput(ent"Disable");
 
ent = -1;
 while ((
ent FindEntityByClassname2(ent"func_respawnroomvisualizer")) != -1)
  
AcceptEntityInput(ent"Disable");
 
ent = -1;
 while ((
ent FindEntityByClassname2(ent"info_particle_system")) != -1)
  
AcceptEntityInput(ent"Disable");
 
ent = -1
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VoiDeD
AlliedModders Donor
Join Date: Mar 2009
Location: Illinois, USA
Old 02-02-2013 , 13:43   Re: when boss rage,visual details disappear.
Reply With Quote #8

Quote:
Originally Posted by eminemxw88 View Post
yes,how can i fix that?

PHP Code:
 Particlesmaximum verts exceeded52304 verts77364 indexes
Too many simultaneously active particles
!
Particlesmaximum verts exceeded53368 verts78984 indexes
Too many simultaneously active particles
!
Particlesmaximum verts exceeded53796 verts79668 indexes
Too many simultaneously active particles
!
Particlesmaximum verts exceeded53828 verts79776 indexes
Too many simultaneously active particles
!
Particlesmaximum verts exceeded51220 verts75852 indexes
Too many simultaneously active particles
!
Particlesmaximum verts exceeded50772 verts75384 indexes
Too many simultaneously active particles
!
Particlesmaximum verts exceeded51716 verts76734 indexes
Too many simultaneously active particles
!
Particlesmaximum verts exceeded51180 verts75978 indexes
Too many simultaneously active particles
!
Particlesmaximum verts exceeded51436 verts76716 indexes
Too many simultaneously active particles
!
Particlesmaximum verts exceeded51200 verts76302 indexes
Too many simultaneously active particles
!
Particlesmaximum verts exceeded50228 verts74880 indexes 
You can't "fix" it, it's something Valve would have to do.

Your only other option is just killing particle entities like Darthmule suggested, but I wouldn't bother.
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Last edited by VoiDeD; 02-02-2013 at 13:44.
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Darthmule
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Join Date: May 2012
Location: Netherlands
Old 02-04-2013 , 01:37   Re: when boss rage,visual details disappear.
Reply With Quote #9

Code:
 while ((ent = FindEntityByClassname2(ent, "info_particle_system")) != -1)
  AcceptEntityInput(ent, "Kill");
 ent = -1;
Maybe this would work, eminemxw88.
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eminemxw88
Senior Member
Join Date: Dec 2009
Old 02-04-2013 , 04:33   Re: when boss rage,visual details disappear.
Reply With Quote #10

thank you,maybe i know what can i do .
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