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[L4D2] Automatic Campaign Switcher (ACS) [v2.0.0 (Nov 16, 2021)] - OVERHAULED!


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s.m.a.c head
Senior Member
Join Date: Apr 2012
Location: Liverpool
Old 09-07-2015 , 13:48   Re: [L4D2] Automatic Campaign Switcher (ACS) [v1.2.2 (May 21, 2011)]
Reply With Quote #161

Quote:
Originally Posted by winged_box View Post
The plugin is working alright but during the final map it won't advertise (I select '3' open vote menu'), not sure what went wrong.

Using this for my window versus server.
yeah same here final map and even if you type !mapvote it say only use on final ??? apart from that works fine
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Munch
Senior Member
Join Date: May 2012
Location: Liverpool UK
Old 09-07-2015 , 18:08   Re: [L4D2] Automatic Campaign Switcher (ACS) [v1.2.2 (May 21, 2011)]
Reply With Quote #162

Works every time for me never had it not appear
but then I don't play versus so maybe just an issue with that mode
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maphal
New Member
Join Date: Oct 2015
Old 10-30-2015 , 12:04   Re: [L4D2] Automatic Campaign Switcher (ACS) [v1.2.2 (May 21, 2011)]
Reply With Quote #163

Hello everyone,

I have made a change to the vanilla version of this plugin (ACS v1.2.3_vanilla.sp), which Mr. Man provided.

Now it utilizes the chronological campaign order from the left 4 dead wiki (it was published here: http://left4dead.wikia.com/wiki/Campaigns).

I just wanted to share my version of this plugin with you guys.

Please note that the credits go to "ChrisP", " Mr. Man" & "Krufftys Killers".
I just edited a few lines in order to get the campaign order I wanted for playing the vanilla missions on a LAN party.

Have a nice day.
Regards,
maphal
Attached Files
File Type: sp Get Plugin or Get Source (ACS_v1.2.3_vanilla.sp - 658 views - 58.1 KB)

Last edited by maphal; 10-30-2015 at 12:05.
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PVNDV
Junior Member
Join Date: Mar 2015
Old 11-02-2015 , 14:39   Re: [L4D2] Automatic Campaign Switcher (ACS) [v1.2.2 (May 21, 2011)]
Reply With Quote #164

Guys how to translate this?
Code:
  //Campaign Names
  Format(g_strCampaignName[0], 32, "Dead Center");
  Format(g_strCampaignName[1], 32, "The Passing");
  Format(g_strCampaignName[2], 32, "Dark Carnival");
  Format(g_strCampaignName[3], 32, "Swamp Fever");
  Format(g_strCampaignName[4], 32, "Hard Rain");
  Format(g_strCampaignName[5], 32, "The Parish");
  Format(g_strCampaignName[6], 32, "Cold Stream");
  Format(g_strCampaignName[7], 32, "No Mercy");
  Format(g_strCampaignName[8], 32, "Crash Course");
  Format(g_strCampaignName[9], 32, "Death Toll");
  Format(g_strCampaignName[10], 32, "Dead Air");
  Format(g_strCampaignName[11], 32, "Blood Harvest");
  Format(g_strCampaignName[12], 32, "The Sacrifice");
 
 
//Draw the menu for voting
public Action:VoteMenuDraw(iClient)
{
 if(iClient < 1 || IsClientInGame(iClient) == false || IsFakeClient(iClient) == true)
  return Plugin_Handled;
 
 //Create the menu
 g_hMenu_Vote[iClient] = CreateMenu(VoteMenuHandler);
 
 //Give the player the option of not choosing a map
 AddMenuItem(g_hMenu_Vote[iClient], "option1", "I Don't Care");
 
 //Populate the menu with the maps in rotation for the corresponding game mode
 if(g_iGameMode == GAMEMODE_SCAVENGE)
 {
  SetMenuTitle(g_hMenu_Vote[iClient], "Vote for the next map\n ");
  for(new iCampaign = 0; iCampaign < NUMBER_OF_SCAVENGE_MAPS; iCampaign++)
   AddMenuItem(g_hMenu_Vote[iClient], g_strScavengeMapName[iCampaign], g_strScavengeMapName[iCampaign]);
 }
 else
 {
  SetMenuTitle(g_hMenu_Vote[iClient], "Vote for the next campaign\n ");
  for(new iCampaign = 0; iCampaign < NUMBER_OF_CAMPAIGNS; iCampaign++)
   AddMenuItem(g_hMenu_Vote[iClient], g_strCampaignName[iCampaign], g_strCampaignName[iCampaign]);
 }

Last edited by PVNDV; 11-02-2015 at 14:42.
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Munch
Senior Member
Join Date: May 2012
Location: Liverpool UK
Old 11-02-2015 , 15:10   Re: [L4D2] Automatic Campaign Switcher (ACS) [v1.2.2 (May 21, 2011)]
Reply With Quote #165

Translate what exactly ? more info needed
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PVNDV
Junior Member
Join Date: Mar 2015
Old 11-05-2015 , 16:26   Re: [L4D2] Automatic Campaign Switcher (ACS) [v1.2.2 (May 21, 2011)]
Reply With Quote #166

Translate title campaigns. I've seen translated on some servers.
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Dtor
Member
Join Date: Nov 2015
Old 01-22-2016 , 11:10   Re: [L4D2] Automatic Campaign Switcher (ACS) [v1.2.2 (May 21, 2011)]
Reply With Quote #167

Sometimes the plugins did not change campaign map, in plugins source I see alot of missing maps but till i added it and compile it the complier got some error array index out of bound
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Pureshadow
New Member
Join Date: Jun 2013
Old 02-23-2016 , 12:34   Re: L4D2 Campaign Switcher v2.1
Reply With Quote #168

Quote:
Originally Posted by s.m.a.c head View Post
On map change (SCAVENGE) makes gas cans disappear
anyone ever find a fix for this? no gas cans on map change.
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Munch
Senior Member
Join Date: May 2012
Location: Liverpool UK
Old 03-08-2016 , 13:20   Re: [L4D2] Automatic Campaign Switcher (ACS) [v1.2.2 (May 21, 2011)]
Reply With Quote #169

l4d_campaign_manager Dont know if its just me but the campaign menu does not appear in the admin menu
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jgbc3d
Junior Member
Join Date: Apr 2011
Old 12-08-2016 , 15:45   Re: L4D2 Campaign Switcher v4.0 - 238 Campaigns(Dec 8, 2016)
Reply With Quote #170

Quote:
Originally Posted by lippnc View Post
Here is the latest version L4D2 Campaign Switcher v4.0 with 238 campaigns. You can also download the posters to every campaign. That way you will not see pink checkerboard when the campaign switcher switches from custom campaign to custom camapign.

Just unzip/unrar/un7zip the "vgui" folder with all the posters to your game directory's "materials" folder and you will see every poster as the custom and stock campaigns switch. There is an info text file in each archive telling you exactly where to put the posters.

http://l4d2maps.us/maps/poster.7z 152mb

http://l4d2maps.us/maps/poster.rar 190mb

http://l4d2maps.us/maps/poster.zip 206mb

Threw in a super duper version of L4D2 Campaign Manager that is massive and should now be working. A "missions" folder needs to be created on server in same directory as "addons", "materials" etc folder. Enjoy all! Especially those posters now showing up - nicey!
I hope this one works on every map cuz with the previous plugin on blood harvest when people joins then leaves it doesnt change mao
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