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[ANY] CallAdmin - Extended Report Mod


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Hydrooxygen
Junior Member
Join Date: Oct 2014
Old 10-26-2014 , 06:17   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #771

Hey Im not a coder but I do own a nice little server, I tried to install all of this. and I'm having a couple of errors .
<CallAdmin_Notice>
<error>APP_AUTH_FAILURE</error>
</CallAdmin_Notice>

and

API ERROR: DB_DELETE_FAILURE

If someone would like to please add me I would be very appreciated.

http://steamcommunity.com/id/Hydrooxygen/

Last edited by Hydrooxygen; 10-26-2014 at 06:17.
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Impact123
Veteran Member
Join Date: Oct 2011
Location: Germany
Old 10-26-2014 , 11:57   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #772

I recommend you to use the development version of the web scripts, they give you more detailed error messages instead of codes and can be downloaded here.
If you can't see anything on the website, you may have to use the 'Show source' function of your browser. Common errors are explained here.
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Last edited by Impact123; 10-26-2014 at 11:59.
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Hydrooxygen
Junior Member
Join Date: Oct 2014
Old 10-26-2014 , 20:16   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #773

Quote:
Originally Posted by Impact123 View Post
I recommend you to use the development version of the web scripts, they give you more detailed error messages instead of codes and can be downloaded here.
If you can't see anything on the website, you may have to use the 'Show source' function of your browser. Common errors are explained here.
Hey mate I got it working perfectly fine now. I have a question is there a way so the system doesnt call the admin if the admins are all ready on the server and give the players when they try to report, admin already on the server?

BTW loving the plugin, its amazing.

Last edited by Hydrooxygen; 10-26-2014 at 20:34.
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Impact123
Veteran Member
Join Date: Oct 2011
Location: Germany
Old 10-26-2014 , 20:46   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #774

Not all modules use unique admin identifiers in the form of an steamid, hence we can't check if all admins are in game.
There's a convar to only send reports to admins currently on the server though, it's disabled by default.
Code:
// What  happens when admins are in game on report: 0 - Do nothing, let the  report pass, 1 - Block the report and notify the caller and admins
sm_calladmin_admin_action "0"
Please don't full quote me, thanks.
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Last edited by Impact123; 10-26-2014 at 20:50.
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Uweeda.pl
Junior Member
Join Date: Aug 2013
Old 11-02-2014 , 22:26   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #775

I have two problems first :
Couldn't retrieve trackers! Couldn't init. CURL connection
0 Errors in log file
---------------------------
second :
i have no idea why my webside can't show me table i only can see it in " print mode " when i go to myphpadmin
(steam module working well)
http://uweeda.pl/calladmin
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Impact123
Veteran Member
Join Date: Oct 2011
Location: Germany
Old 11-03-2014 , 00:31   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #776

I'm not sure where you got that message from, we need more information to help you.
Your web scripts make the web server throw an internal server error, you might want to check your error logs why that is.
While you're at it, you could also check which version of php your web server is running.
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Last edited by Impact123; 11-03-2014 at 00:31.
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haeufi
Junior Member
Join Date: May 2012
Old 11-05-2014 , 16:14   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #777

I´ve got a question about what has to be set to send a message to an admin in the steam module.

My situation:
Clan Members with full rights are members of our internal Steam Group. Most of them are friends of the Bot-Account.
Co-Admins are not allowed to join this group because of not being allowed to use our Clan Tag.

Can I add our public steam group into the config and the Bot Account only sends messages to its "friends" being in this group?

The situation now is that the Co-Admin is friend of the bot account, but doesn´t get a steam message when calling.

Hopefully you can help me, Impact ;)
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Impact123
Veteran Member
Join Date: Oct 2011
Location: Germany
Old 11-05-2014 , 18:15   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #778

You want the bot to only send people of group 1 a message if they're in group 2 and friends with him?
If yes, then no. The bot doesn't check the group at all, we only use the group to get unique id's of its members,
The bot can only send messages to friends if this is what you wanted to know.
Keep in mind that there is a limit on how much players can be added to the internal "admin to receive a message" list.
Currently this limit is set to approximately 150.

I suggest that you create an invite-only group specifically for your admins, public groups are not secure because anyone can add your bot as friend.
The other thing you can do is to simply add the steamid of each co-admin into the config file.
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Last edited by Impact123; 11-05-2014 at 18:21.
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haeufi
Junior Member
Join Date: May 2012
Old 11-12-2014 , 17:29   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #779

So the config file is additional to the friends of the bot user?

Last edited by haeufi; 11-12-2014 at 17:29.
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Impact123
Veteran Member
Join Date: Oct 2011
Location: Germany
Old 11-12-2014 , 17:35   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #780

No. The bot will only message the admins you've setup in the config(s), not all his friends, but he can only send messages to people he's friends with.
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Last edited by Impact123; 11-12-2014 at 17:42.
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