Raised This Month: $51 Target: $400
 12% 

SourceMod 1.6 released!


Post New Thread Closed Thread   
 
Thread Tools Display Modes
asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 07-11-2014 , 17:05   Re: SourceMod 1.6 released!
#61

Quote:
Originally Posted by Powerlord View Post
As I've pointed out on the SourceMod bugtracker, the 1.6.0 zips have the wrong languages.cfg in them. I'm hoping a new version will be posted somewhere here so we can just toss it into our sourcemod/configs folder... there are new languages not present in the 1.5.x version (such as "ua").
As always, until then, you can download the latest version from here.
__________________
asherkin is offline
Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 07-11-2014 , 18:02   Re: SourceMod 1.6 released!
#62

Quote:
Originally Posted by asherkin View Post
As always, until then, you can download the latest version from here.
Didn't know about that url, but that would qualify as posted somewhere!
__________________
Not currently working on SourceMod plugin development.
Powerlord is offline
technut74
Junior Member
Join Date: Apr 2013
Old 07-12-2014 , 10:13   Re: SourceMod 1.6 released!
#63

I upgraded my server to sourcemod 1.6.1 and now I get this error in my logs

L 07/12/2014 - 10:09:04: SourceMod error session started
L 07/12/2014 - 10:09:04: Info (map "c5m1_waterfront") (file "errors_20140712.log")
L 07/12/2014 - 10:09:04: [SM] Failed to load plugin "basebans.smx": Couldn't load file addons\sourcemod\configs\banreasons.txt: See log for details..

Can anyone tell me how to fix this error?
technut74 is offline
Horsedick
AlliedModders Donor
Join Date: Sep 2011
Old 07-12-2014 , 10:29   Re: SourceMod 1.6 released!
#64

Quote:
Originally Posted by technut74 View Post
I upgraded my server to sourcemod 1.6.1 and now I get this error in my logs

L 07/12/2014 - 10:09:04: SourceMod error session started
L 07/12/2014 - 10:09:04: Info (map "c5m1_waterfront") (file "errors_20140712.log")
L 07/12/2014 - 10:09:04: [SM] Failed to load plugin "basebans.smx": Couldn't load file addons\sourcemod\configs\banreasons.txt: See log for details..

Can anyone tell me how to fix this error?
Did you also update the translation files?
Horsedick is offline
technut74
Junior Member
Join Date: Apr 2013
Old 07-12-2014 , 10:45   Re: SourceMod 1.6 released!
#65

I used the autoinstaller that my game hosting company provides. I did it as an upgrade and not a full install. I did not want to lose any of my settings. Should I have done a full install?

I think I fixed it....I downloaded a banreasons.txt file and put it in the sourcemod/config folder. I don't get the error anymore.
__________________
Cold Blooded Zombie Killers
http://steamcommunity.com/groups/CBZK




Last edited by technut74; 07-12-2014 at 10:46.
technut74 is offline
psychonic

BAFFLED
Join Date: May 2008
Old 07-13-2014 , 09:48   Re: SourceMod 1.6 released!
#66

Quote:
Originally Posted by ys24ys View Post
[SERVER broken]
#include <sdkhooks>

[Does not work]
*new Target = GetClientAimTarget(Client, false);
decl String:Name[128];
GetEntityClassname(Target, Name, sizeof(Name));
PrintToChat(Client, "%s", Name);

*SetHudTextParams(0.02, 0.94, 1.0, 255, 255, 255, 255);
ShowHudText(Client, -1, "Text");

*decl String:szText[192];
Format(szText, sizeof(szText), "Text : %s", InputText);
new Handle:hBuffer = StartMessageOne("KeyHintText", Client);
BfWriteByte(hBuffer, 1);
BfWriteString(hBuffer, szText);
EndMessage();

[This mode is not supported]
*TeleportEntity(Client, vTarget, NULL_VECTOR, NULL_VECTOR);

*GivePlayerItem(Client, "weapon_mp5k");

[SDKTOOLS Error]
-------- Mapchange to cx_auroraestates ---------
Error log file session closed.
[SDKTOOLS] Could not locate FireOutput - Disabling detour
[SDKTOOLS] Failed to find PlayerRunCmd offset - OnPlayerRunCmd foward disabled.

1.7.0 and 1.6.1 look all the same symptoms.
[Windows Server] metamod to the latest version.
On second look, it seems that your server is missing gamedata files or possibly detecting Contagion as the wrong game. I'm not able to reproduce at least some of these issues.

What exact metamod version are you running?
psychonic is offline
nightrider
SourceMod Donor
Join Date: Dec 2008
Old 07-13-2014 , 17:46   Re: SourceMod 1.6 released!
#67

Thank you SourceMod team for another great update.
__________________
[SIGPIC][/SIGPIC] the pantless
I am the Night Rider!, I'm a fuel-injected suicide machine.
I am a rocker! I am a roller!, I am an out-of-controller!


nightrider is offline
boombee
SourceMod Donor
Join Date: Nov 2013
Old 07-13-2014 , 23:01   Re: SourceMod 1.6 released!
#68

Quote:
Originally Posted by technut74 View Post
I used the autoinstaller that my game hosting company provides.
Big Mistake. Don't ever let them do this for you, unless it's NFO.
boombee is offline
Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 07-14-2014 , 16:29   Re: SourceMod 1.6 released!
#69

Hmm, I just saw a crash a few minutes ago on my TF2 server... something about
Code:
#0  0xe8ebdfc2 in CForward::Execute(int*, SourceMod::IForwardFilter*) ()
   from /home/tf2/tf2/tf/addons/sourcemod-prophunt/bin/sourcemod.logic.so
However, I decided to reinstall MM:S and SM, so we'll see if it's still happening afterwards.

In fact, I may wipe this server and reinstall everything sometime soon just to get a fresh start on the next Ubuntu LTS release.
__________________
Not currently working on SourceMod plugin development.
Powerlord is offline
KyleS
SourceMod Plugin Approver
Join Date: Jul 2009
Location: Segmentation Fault.
Old 07-15-2014 , 20:39   Re: SourceMod 1.6 released!
#70

Quote:
Originally Posted by Powerlord View Post
Hmm, I just saw a crash a few minutes ago on my TF2 server... something about
Code:
#0  0xe8ebdfc2 in CForward::Execute(int*, SourceMod::IForwardFilter*) ()
   from /home/tf2/tf2/tf/addons/sourcemod-prophunt/bin/sourcemod.logic.so
However, I decided to reinstall MM:S and SM, so we'll see if it's still happening afterwards.
Do you have a line number? Which version of SM is this? is this a custom SM build? Can you grab the .dbg from your build for logic bin?

Can you print the values of at least eip and probably eax?

Last edited by KyleS; 07-15-2014 at 20:40.
KyleS is offline
Closed Thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 18:12.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode