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Confidence in Auto-Trigger?


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Ade
I love purple
Join Date: May 2010
Old 11-22-2012 , 13:17   Re: Confidence in Auto-Trigger?
Reply With Quote #81

a lot of people use mwheel for jumping (including me) so no, that's not the reason
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SystematicMania
Senior Member
Join Date: Aug 2012
Old 11-22-2012 , 18:38   Re: Confidence in Auto-Trigger?
Reply With Quote #82

Quote:
Originally Posted by KaMeNNN View Post
that anti-cheat made a false detection?
The module detects perfect jumps and bans after 20 of them. It's extremely difficult to do a single perfect jump. I'm surprised the module bans at all.
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Glite
Senior Member
Join Date: Sep 2011
Location: Ukraine
Old 11-23-2012 , 00:37   Re: Confidence in Auto-Trigger?
Reply With Quote #83

False detections possible only in one way: crouchboosting, otherwise you are cheating.
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Dustin
Member
Join Date: Sep 2005
Location: Finland
Old 01-06-2013 , 14:59   Re: Confidence in Auto-Trigger?
Reply With Quote #84

I'm interested is there really no way of false positive with this? We have one person on our servers that is giving a lot of alerts from auto trigger, yet we have been unable to spectate and confirm if he's cheating or not. I saw the previous message, is false detection really so hard to pull off?
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Glite
Senior Member
Join Date: Sep 2011
Location: Ukraine
Old 01-06-2013 , 18:23   Re: Confidence in Auto-Trigger?
Reply With Quote #85

Quote:
Originally Posted by Dustin View Post
I'm interested is there really no way of false positive with this? We have one person on our servers that is giving a lot of alerts from auto trigger, yet we have been unable to spectate and confirm if he's cheating or not. I saw the previous message, is false detection really so hard to pull off?
Quote:
Originally Posted by Glite View Post
False detections possible only in one way: crouchboosting, otherwise you are cheating.
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checkster
BANNED
Join Date: Apr 2007
Location: Norway
Old 01-09-2013 , 11:08   Re: Confidence in Auto-Trigger?
Reply With Quote #86

Quote:
Originally Posted by Dustin View Post
I'm interested is there really no way of false positive with this? We have one person on our servers that is giving a lot of alerts from auto trigger, yet we have been unable to spectate and confirm if he's cheating or not. I saw the previous message, is false detection really so hard to pull off?

Does it make sounds when he jumps ? Check for that, first 5-9 or so should make sound.
do you have sv_enable_bunnyhop 1 ?
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Dustin
Member
Join Date: Sep 2005
Location: Finland
Old 01-10-2013 , 15:12   Re: Confidence in Auto-Trigger?
Reply With Quote #87

Using this on TF2 and it complains about autofire. Only for this person alone. I first suspected that it's due to he playing demoman with the new weapon, that cannonball shooter but i'm not sure if thats it.
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Dustin
Member
Join Date: Sep 2005
Location: Finland
Old 01-11-2013 , 12:20   Re: Confidence in Auto-Trigger?
Reply With Quote #88

Player claims this is the script he uses. http://forums.steampowered.com/forum...t-2498656.html
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SystematicMania
Senior Member
Join Date: Aug 2012
Old 01-11-2013 , 12:51   Re: Confidence in Auto-Trigger?
Reply With Quote #89

Not sure whether that works, but it requires the wait command. You should be running your server with: sv_allow_wait_command 0
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SilentBr
Veteran Member
Join Date: Jan 2009
Old 02-01-2013 , 20:48   Re: Confidence in Auto-Trigger?
Reply With Quote #90

Hi

I'd like to know if is safe use Auto Trigger in CSGO L4D2 and TF2 servers. Right now I have enabled only in my TF2 servers, no bans till now. My CSGO servers are ZR, Dust2, GG and DM. Should I change some server commands to use this module?

Thanks
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