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[TF2] Freak Fortress 2


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vtorrano
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Join Date: Apr 2012
Old 04-23-2012 , 14:44   Re: [TF2] Freak Fortress 2
#431

nothing major or anything but someone on the FF2 server i got, noticed that amount is spelled wrong, when display the bosses health. it is spelled amout at the moment.
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Powerlord
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Join Date: Jun 2008
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Old 04-23-2012 , 14:52   Re: [TF2] Freak Fortress 2
#432

It seems that, if the map is changed in the middle of a round, the first boss on the next map is sometimes bugged. It may depend on if the first boss on the next map is the same boss as the last boss on the previous map. At the very least, the teleport cooldown isn't properly reset.

Also, I finally got both my fade and special corpse plugins working (the bugs were with integer division ( (100 - 50) / 100 * 255 = 0 in integer division but 127.5 in floating point division) and needing to call ChangeEdictState respectively).

The only remaining issue is that the 50% transparency doesn't work that well because of the overheal particles. Oh well, I guess it acts as a form of balance (besides having the boss only 50% faded). I'll work on packing the boss for release soon.
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FlaminSarge
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Old 04-23-2012 , 17:15   Re: [TF2] Freak Fortress 2
#433

Did you not try adding the attribute to the boss's weapon?
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Last edited by FlaminSarge; 04-23-2012 at 17:15.
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Powerlord
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Old 04-23-2012 , 17:24   Re: [TF2] Freak Fortress 2
#434

Quote:
Originally Posted by FlaminSarge View Post
Did you not try adding the attribute to the boss's weapon?
Assuming you're talking to me, yes. The gold attribute doesn't work on non-wrench, non-saxxy weapons. The ice attribute doesn't work on non-backstabs (something I'm working around right now in said plugin, see the this thread).
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SlimeCounty
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Old 04-23-2012 , 19:15   Re: [TF2] Freak Fortress 2
#435

Quote:
Originally Posted by Powerlord View Post
...The gold attribute doesn't work on non-wrench, non-saxxy weapons. ...
You're not talking about attribute 150 are you? I give out golden sniper rifles and golden pistols every now and then, as long as the weapon doesn't gib we get gold statues.
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Powerlord
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Old 04-23-2012 , 19:16   Re: [TF2] Freak Fortress 2
#436

Quote:
Originally Posted by SlimeCounty View Post
You're not talking about attribute 150 are you? I give out golden sniper rifles and golden pistols every now and then, as long as the weapon doesn't gib we get gold statues.
Tried it on Spy knives. Doesn't work on them for whatever reason.
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Powerlord
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Old 04-23-2012 , 20:30   Re: [TF2] Freak Fortress 2
#437

Introducing the FemSpy. Based on the Female Spy model and sounds by Chemical Alia

Abilities:
  • Weightdown (to escape with those pesky sentries on maps like vsh_aperture)
  • Charge teleport, 45 second cooldown
  • Rage stuns players within 350 units of her
  • Rage gives her a Revolver with 3 bullets
  • Rage turns her 50% transparent for 20 seconds (but overheal particles are still visible in the current version of Freak Fortress 2)
  • Enemies turn to ice statues when she kills them

Includes custom voice lines for all standard events, including kills for each class.

There are two versions, both of which are too large to attach directly. I'll probably put up mirrors of these soon:
Normal (mirror), includes two character cfg files: femspy and femspy_slim. Slim omits class-related kill lines and is a 10MB smaller download for clients.
Slim (mirror), includes one character fille: femspy_slim. Omits class-related kill lines and is a 10MB smaller download for clients.

Note: Both downloads contain a bz2 folder that you can upload directly to your fast download server.

Known Issues:
  • All kills by this boss are considered backstabs, even the ones from her gun. This is because ice-statues require it. Can be disabled by removing ability8 or changing its arg1 to 4 (gold statues).
  • When this boss's model is loaded, you'll get an error regarding bone_medal.

In addition to the above, this download also includes powerlord_abilities.ff2 This includes the following 2 abilities:

Code:
======
Rages
======
rage_transparency - Turn partly invisible
	0 - slot (def 0, rage)
	1 - Amount of transparency, percent (def 50)
	2 - Seconds to stay transparent, as a Float (def 20.0)
	3 - slot used when reappearing, primarily for sounds (def 4)
Conflicts: Disguises, anything else that adjusts the boss's transparency.

======
Special Abilities
======
special_ragdoll - Adds the specified attribute to ragdolls for non-boss players.
        0 - Slot, unused (assumed 0)
	1 - Ragdoll mode
		0 - Gib
		1 - Burning
		2 - Electrocuted
		3 - Cloaked (YER)
		4 - Gold Statue, also plays Saxxy turn to gold sound
		5 - Ice Statue, also plays Spy-cicle freezing sound
		6 - Ash
Conflicts: special_dropprop, Ice Statue mode conflicts with anything that attempts to detect backstabs in the player_death event.
Not all the ragdoll types have been tested, but Gold Statues and Ice Statues are known to work.
Attached Files
File Type: sp Get Plugin or Get Source (powerlord_abilities.sp - 675 views - 9.3 KB)
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Last edited by Powerlord; 04-23-2012 at 20:45.
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Majik64
Junior Member
Join Date: Jul 2011
Old 04-23-2012 , 21:25   Re: [TF2] Freak Fortress 2
#438

Quote:
Originally Posted by Research View Post
Can you write how to change model and material path?
I think I have some fault but I don't know what my problem is
always purple or invisible model
I know how to do both but I don't see why you would have to change either of them unless your using a playermodel replacement.
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MaloModo
Veteran Member
Join Date: Aug 2008
Old 04-23-2012 , 21:58   Re: [TF2] Freak Fortress 2
#439

Quote:
Originally Posted by Rainbowmaker View Post
Hello there,i saw the gentlespy code from Eggman,and i have a boss sharing the same download features (model and music,but no custom sounds) so i tried to fix my cfg using gentlespy as a template,and it still doesn't download for other people in my friend's server....(Dispenz0r) the one above,i'm just here to give more details.
We really need help as this is becoming really annoying when the boss appears and he's an error,and no one hears the music.
Can anyone tell me what's wrong please?(File in dispenz0r's post)
The Devil is in the Details....I believe.

Code:
"sound_bgm"
    {
        "path1"    "freak_fortress_2\highlander\lost_horizon.mp3"
        "time1"    "101"
    "mod_download"
    {
        "1" "models\freak_fortress_2\highlander\highlander_v1"
    }
    "download"
    {
        "1" "sound\freak_fortress_2\highlander\lost_horizon.mp3"
    }
}
You missing }
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MaloModo
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Join Date: Aug 2008
Old 04-23-2012 , 21:59   Re: [TF2] Freak Fortress 2
#440

@ Powerlord great work and thanks for sharing

Idea: I down converted the audio files to cut them in half to help with download size. IMVHO...not any noticable degradation in the quality...especially with screaming heavies in the background LOL.

@Eggman the rage_new_weapon ability. The ammo limitations is very buggy. Sometimes works, most time doesn't respect the ammo argument. Like 3 different bosses and best example just upload powerlords FemSpy and she is running around with basically unlimited ammo that can be restored by picking up ammo crate. When in config she is only suppose to have 3 shots. Knowone else has noticed this?

UPDATE: yeah the ammo doesn't seem to be working all the time. Sometimes rather random numbers come up with same config.

Last edited by MaloModo; 04-24-2012 at 12:40.
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