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[L4D/L4D2] Infected Bots Control (1.0.0)


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Marcus101RR
Veteran Member
Join Date: Aug 2009
Location: Tampa, FL
Old 09-29-2011 , 22:12   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1281

Plugin doesn't work at all, it spawns the infected at the beginning, however, after that...coordination is failure. the Director spawns 2 infected at a time as usual and this plugin doesn't seem to do...Anything.
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Visual77
Veteran Member
Join Date: Jan 2009
Old 09-30-2011 , 06:29   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1282

please unapprove this plugin. 130 pages of failure.
the conclution is right above me in post #1921.
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Sev
Veteran Member
Join Date: May 2010
Old 09-30-2011 , 12:02   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1283

Mi has pretty much abandoned all his plugins since like mid 2010.

I'd either unapprove or have some of the newer coders around here take a stab at re hauling them.
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RavenDan29
Veteran Member
Join Date: Sep 2009
Old 10-01-2011 , 10:44   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1284

Wheres the l4dinfectedbots.txt file gone? says to download it but its not on the first page
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Wanhk
New Member
Join Date: Nov 2011
Old 11-07-2011 , 07:45   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1285

first of all, thanks for the plugin, this is fun!
2 questions:
in the latest version 1.9.8,
is the quantity of the SI normal?
is the spawn time normal?

sorry for bad english... and limited reading skills
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RavenDan29
Veteran Member
Join Date: Sep 2009
Old 12-31-2011 , 19:50   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1286

latest version 2.0.0? where do i find it?
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Last edited by RavenDan29; 12-31-2011 at 20:07.
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Marcus101RR
Veteran Member
Join Date: Aug 2009
Location: Tampa, FL
Old 01-10-2012 , 22:51   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1287

L4D1 is also a failure. This plugin spawns smokers/boomers as soon as they are dead, meaning that even if a bot dies, the next bot in question is already getting smoker. In the real versus game, the bot with its spawn timer has already been identified as a class meaning if he was a boomer and dies...

3 Seconds cooldown happens (You are Dead)
Class selection for bot: Boomer = true, smoker = true HUNTER
Thus hunter is selected.
Bot waits 20-30 seconds for ghost spawn
Hunter spawns.

In this, the infected spawn as whatever infected is missing on the battlefield. There for you need to check what class spawn, AFTER the infected has died, that way this bot can't get the client back to the same infected as before.
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RavenDan29
Veteran Member
Join Date: Sep 2009
Old 01-15-2012 , 08:07   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1288

If i set this
sm_cvar l4d_infectedbots_max_specials 4

can i still have 10 infected with botcreator.smx setting
sm_cvar z_max_player_zombies 10?

Im trying to make a server that only spawns bots when people join but theres no control over number of infected that can spawn.
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Last edited by RavenDan29; 01-15-2012 at 08:08.
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Jason Johns
Junior Member
Join Date: Sep 2011
Old 02-14-2012 , 04:37   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1289

why it was doesnt work when many zombies mob attack unceasing? I set 17 infecteds on my map, and z_mega_mob 100 spawn attack at the same time.......
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s.m.a.c head
Senior Member
Join Date: Apr 2012
Location: Liverpool
Old 07-15-2012 , 10:16   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1290

How to install:
- Download l4dinfectedbots.smx or compile (on your pc) l4dinfectedbots.sp with latest 1.3 snapshot.
- Download the l4dinfectedbots.txt gamedata file.
- Copy the l4dinfectedbots.smx file to the ../sourcemod/plugins folder and the l4dinfectedbots.txt gamedata file to the ../sourcemod/gamedata folder.

ok nice where is the
l4dinfectedbots.txt ????
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