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[L4D(2)] Ready Up! 0.17.3


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blitzzz
Member
Join Date: Mar 2010
Old 10-15-2010 , 14:49   Re: [L4D(2)] Ready Up! 0.17.3
Reply With Quote #341

if sm_forcematch is in server.cfg , version 0.17.7 will cause the server to NOT start up.
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 10-15-2010 , 16:12   Re: [L4D(2)] Ready Up! 0.17.3
Reply With Quote #342

Use l4d_ready_enabled 1 instead. Putting commands into the server.cfg is ... dirty.
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step
Senior Member
Join Date: May 2010
Old 10-16-2010 , 03:38   Re: [L4D(2)] Ready Up! 0.17.3
Reply With Quote #343

Quote:
Originally Posted by AtomicStryker View Post
And they're console commands like vote and callvote?
Actually, I found those commands in a log of kac, but they don't exist as console commands. Weird.
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 10-16-2010 , 07:08   Re: [L4D(2)] Ready Up! 0.17.3
Reply With Quote #344

They're argument 2 of 'callvote'.
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c3v0r
Member
Join Date: Aug 2009
Old 10-25-2010 , 23:02   Re: [L4D(2)] Ready Up! 0.17.3
Reply With Quote #345

Quote:
[L4D RUP] Your SourceMod version (1.3.5-dev) is out of date, please upgrade to 1.3.4
Telling people to "upgrade" the Sourcemod version to an older, now broken one lol.. that needs to be fixed obviously. Or just remove version check completely..
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Nataraja
Member
Join Date: Jan 2010
Old 10-27-2010 , 07:43   Re: [L4D(2)] Ready Up! 0.17.3
Reply With Quote #346

I am hosting a confogl server, but these time a player always come to my room and using "!pause" for meanful!!!

Is there any way force to start by ADM if a player use !pause?
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step
Senior Member
Join Date: May 2010
Old 10-27-2010 , 08:12   Re: [L4D(2)] Ready Up! 0.17.3
Reply With Quote #347

Quote:
Originally Posted by Nataraja View Post
I am hosting a confogl server, but these time a player always come to my room and using "!pause" for meanful!!!

Is there any way force to start by ADM if a player use !pause?
I don't think there is, but why don't you just ban the player?
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[GNC]James
Junior Member
Join Date: Jul 2010
Old 11-14-2010 , 10:29   Re: [L4D(2)] Ready Up! 0.17.3
Reply With Quote #348

Great work! Using this plugin for the first time, i still have one question, most probably answered long ago ;).

Is it possible to have any announcment to the players that they have to write !ready?? Plugin is working on my server, but if i have not known the plugin is running, i would have had no idea what to do and why i am freezed. So is there any cvar for this opportunity? Or just not considered?

Thank you!

PS: Another important question as i always read that commands in the server.cfg are dirty...whats the right way? Because this plugin does not deliver any config for the cfg/sourcemod folder, i decided to wrote it down in the server.cfg. How else can i define cvars before server starts?

Last edited by [GNC]James; 11-14-2010 at 10:31.
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oXYnary
Junior Member
Join Date: Jul 2010
Old 11-19-2010 , 19:41   Re: [L4D(2)] Ready Up! 0.17.3
Reply With Quote #349

Here is an idea since the door loading plug-in is no longer developed. Auto ready. When the client loads it auto readies them up. They can manually unready themselves. Though this may be beyond the plugin developers want since this isn't dealing with competition modes versus public servers.

Again. Auto-ready after the client finally loads. Then gives a 5 second lapse after the last client loads and then starts the match. No more rushing before the other team has loaded.

Why auto-ready? You don't realize how much this can make people rage. Or having young kids who cant type. Or worse that one player who doesn't ready up on purpose. (You cant kick them if you aren't there. You can only see through the logs why everyone left your server)
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c3v0r
Member
Join Date: Aug 2009
Old 11-25-2010 , 08:10   Re: [L4D(2)] Ready Up! 0.17.3
Reply With Quote #350

@AtomicStryker
Writing a message in chat with an @ in the front will cause it to be send as an admin message. When the game is paused, theres an issue that it sends it both as the admin message, and as the regular text message you entered.
Also when people are gagged (prevented from chatting), they can chat while the game is paused.

Can you do something about that?
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