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[L4D(2)] Ready Up! 0.17.3


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FreakyNoise
New Member
Join Date: Apr 2010
Old 04-25-2010 , 14:51   Re: [L4D(2)] Ready Up! 0.17.3
Reply With Quote #271

When i try to log on my server it doesn't work,

//Disable all SM plugins except for core, RUP, scores
sm plugins load_unlock
sm plugins unload_all
sm plugins load basebans.smx
sm plugins load basecommands.smx
sm plugins load admin-flatfile.smx
sm plugins load adminhelp.smx
sm plugins load adminmenu.smx
sm plugins load l4dscores.smx //IMPORTANT: load before l4dready!
sm plugins load l4dready.smx
sm plugins load l4dcomp.smx
sm plugins load_lock

In my remotscreen it shows:
[SM] There was no loading lock in effect
as last thing...
when i take this process off everything is fine. (but no RUP)

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The Nemesis
Member
Join Date: May 2009
Old 05-01-2010 , 11:15   Re: [L4D(2)] Ready Up! 0.17.3
Reply With Quote #272

Does this 0.17.3 Work with L4D1? Because it doesnt.

for all the l4dready commands.
it gives unknown commands.
and says
L4dready failed to load, "some scavenge not found message"

if it does still work for l4d1 according to your knowledge, then let me know, ill give you the error logs.
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c3v0r
Member
Join Date: Aug 2009
Old 05-04-2010 , 21:50   Re: [L4D(2)] Ready Up! 0.17.3
Reply With Quote #273

Quote:
Originally Posted by The Nemesis View Post
Does this 0.17.3 Work with L4D1? Because it doesnt.

for all the l4dready commands.
it gives unknown commands.
and says
L4dready failed to load, "some scavenge not found message"

if it does still work for l4d1 according to your knowledge, then let me know, ill give you the error logs.
Thats what I am also interested in... would be nice to have the newest version without two round restarts and the fixed forcestart interrupt bug in L4D1 as well... but the one time I tried I got some error I think..

Isn't L4D1 supported anymore?
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Nataraja
Member
Join Date: Jan 2010
Old 05-08-2010 , 05:40   Re: [L4D(2)] Ready Up! 0.17.3
Reply With Quote #274

Do anyone know where and how to download the sp file of the confogl main plugins???

I don't want the part of which "witch spawn" will be temport into fixed place.
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c3v0r
Member
Join Date: Aug 2009
Old 05-14-2010 , 03:01   Re: [L4D(2)] Ready Up! 0.17.3
Reply With Quote #275

Quote:
Originally Posted by Nataraja View Post
Do anyone know where and how to download the sp file of the confogl main plugins???

I don't want the part of which "witch spawn" will be temport into fixed place.
http://code.google.com/p/confogl/source/browse/#hg?
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λlsnana(H λ l f l i f e)
Member
Join Date: Jun 2010
Old 06-05-2010 , 20:03   Re: [L4D(2)] Ready Up! 0.17.3
Reply With Quote #276

Why Not create for left 4 dead?
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Nataraja
Member
Join Date: Jan 2010
Old 06-18-2010 , 08:24   Re: [L4D(2)] Ready Up! 0.17.3
Reply With Quote #277

SP file error 485 line not defined simble
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λlsnana(H λ l f l i f e)
Member
Join Date: Jun 2010
Old 06-18-2010 , 11:30   Re: [L4D(2)] Ready Up! 0.17.3
Reply With Quote #278

Does this for l4d also?
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step
Senior Member
Join Date: May 2010
Old 07-11-2010 , 22:47   Re: [L4D(2)] Ready Up! 0.17.3
Reply With Quote #279

I noticed that when playing city17 on the first map, no witches spawned, but no errors either. That map has like 5 witches, and this is the only plugin that could interfere with that. Almost no tanks either.
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 08-04-2010 , 17:04   Re: [L4D(2)] Ready Up! 0.17.3
Reply With Quote #280

If someone feels like testing stuff, i found some time to attempt fixing some of the annoyances (in my opinion) of the plugin, also that bug

  • Spectators get saved on Map End and automatically get pushed into Spec Mode on next Map instead of clotting teams
  • Spectators do no longer have a part in readying up, they get shown on the list as Spectators but do not have to do anything and cannot delay the game
  • Return to Lobby, Change Mission, and Restart Mission Votes will now be passed if called by someone with an Admin Flag (any will do)
  • the Pause function should now work as intended, only allowing 3 Pauses per CAMPAIGN not EVERY MAP
  • To avoid problems with match casting ive added a new command, sm_cast, which will register the user as Match Caster. By that, the plugin will wait for him on ready up, and casters also get pointed out in the panel list.
  • new convar l4d_block_spectator_globalchat (default 0) that will redirect Spectator Global to Team chat if set 1
  • Instead of just resetting Ready Time and Zombie Counts to Valve Defaults, those (and any custom values) now get saved and restored as needed. Trigger is OnConfigsExecuted(), so you need to have your custom value in server.cfg or some Plugin config.


The current version i did can always be found on my Google Code Dump
http://code.google.com/p/atomicstryk...ed/l4dready.sp
Attached Files
File Type: sp Get Plugin or Get Source (l4dready.sp - 160 views - 84.6 KB)
File Type: smx l4dready.smx (33.6 KB, 184 views)

Last edited by AtomicStryker; 09-05-2010 at 17:48.
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