Member
Join Date: Oct 2021
Location: Lima,Perú
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10-08-2021
, 15:46
L4D2 - how to add a message to
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#1
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Hello, I would like to know how I can add those messages as they are in the other image. , I understand that it is "hint_caption" but I don't know where to put, the ones that appear with the yellow triangle please help
and sorry for the bad english.
PHP Code:
;----------FILE MODIFICATION (YY/MM/DD): [2021/10/07] ---------------||
;----------BY: Asphyxia----------------------||
; gas event
; ===================== Proceso para Quemar la Barricada. (NO MODIFICAR)
add:
{
"classname" "logic_auto"
"OnMultiNewRound" "@directorBeginScriptsky_scavenge_cans_cvars.nut0-1"
"OnMapSpawn" "@directorBeginScriptsky_scavenge_cans_cvars.nut0-1"
"OnMapSpawn" "sky_gascansTurnGlowsOff0-1"
"OnMapSpawn" "sky_scavenge_carnivaladdoutputmins -25 -25 00-1"
"OnMapSpawn" "sky_scavenge_carnivaladdoutputmaxs 300 300 1000-1"
"OnMapSpawn" "sky_scavenge_carnivaladdoutputsolid 20-1"
"OnMapSpawn" "sky_objects_glowingaddoutputmins -25 -25 00-1"
"OnMapSpawn" "sky_objects_glowingaddoutputmaxs 300 300 1000-1"
"OnMapSpawn" "sky_objects_glowingaddoutputsolid 20-1"
"OnMapSpawn" "sky_ragdoll_stress_serveraddoutputmins -200 -200 00-1"
"OnMapSpawn" "sky_ragdoll_stress_serveraddoutputmaxs 10 10 1000-1"
"OnMapSpawn" "sky_ragdoll_stress_serveraddoutputsolid 20-1"
}
{
"classname" "point_servercommand"
"targetname" "sky_servercommander"
}
{
"classname" "func_timescale"
"minBlendRate" "2"
"desiredTimescale" "0.2"
"blendDeltaMultiplier" "3.0"
"acceleration" "0.05"
"targetname" "sky_timescale"
}
; ===================== Bloque Invisible en la Barricada para que no pasen los supervivientes.
{
"origin" "14516 11730 -384"
"angles" "0 -92 0"
"maxs" "0 132.618164 170"
"mins" "-20 -0 -0"
"boxmaxs" "0 132.618164 170"
"boxmins" "-20 0 0"
"initialstate" "1"
"BlockType" "1"
"classname" "env_physics_blocker"
"targetname" "sky_invisible_block_surv"
}
{
"origin" "14516 11730 -384"
"angles" "0 -92 0"
"maxs" "0 132.618164 170"
"mins" "0 0 0"
"boxmaxs" "0 132.618164 170"
"boxmins" "-20 -0 -0"
"initialstate" "1"
"BlockType" "1"
"classname" "env_physics_blocker"
"targetname" "sky_invisible_block_surv"
}
; ===================== Bloque Invisible cerca a la Barricada para que no tiren las latas en sitios inalcanzables.
; ===================== Correcion de Colores
{
"classname" "color_correction"
"fadeInDuration" "1.0"
"fadeOutDuration" "2.0"
"filename" "materials/correction/el_timescale.raw"
"maxfalloff" "-1"
"maxweight" "0.9"
"minfalloff" "-1"
"spawnflags" "0"
"StartDisabled" "1"
"targetname" "sky_bt_colorcorrect"
}
; ===================== Evento Activador: Aparece Brillo de las Latas y Contador de Latas
{
"classname" "trigger_multiple"
"targetname" "sky_objects_glowing"
"filtername" "sky_filter_survs"
"spawnflags" "1"
"startdisabled" "0"
"origin" "13881 11929 -375"
"OnTrigger" "sky_cotton_candy_spawn,ForceSpawn,,0,1"
"OnTrigger" "sky_cotton_candy_gate,startglowing,,0,1"
"OnTrigger" "sky_cotton_candy_gate,stopglowing,,10,1"
"OnTrigger" "!self,Kill,,20,1"
}
{
"classname" "trigger_multiple"
"targetname" "sky_scavenge_carnival"
"filtername" "sky_filter_survs"
"spawnflags" "1"
"startdisabled" "0"
"origin" "13881 11929 -375"
"OnTrigger" "!Rochelle,speakresponseconcept,_c4m1Intro10,0,1"
"OnTrigger" "sky_scavenge_display,TurnOn,,0,1"
"OnTrigger" "sky_gascans,TurnGlowsOn,,0,1"
"OnTrigger" "sky_burn_barricade,startglowing,,0,1"
"OnTrigger" "!self,Kill,,20,1"
}
; ===================== Evento Latas de Gasolina: Sitio donde podran ser llenadas, para colocarlo debes pegarte adelante de la barricada y colocar el origen ensima de la barricada y mirando afuera ahi.
{
"classname" "point_prop_use_target"
"nozzle" "sky_burn_barricade"
"origin" "14573 11740 -309"
"angles" "1350 -86 0"
"spawnflags" "1"
"targetname" "sky_gas_target"
"OnUseFinished" "sky_gas_counter,Add,1,0,-1"
"OnUseFinished" "sky_servercommander,command,sm_add_canister_points 12,0,6"
}
; ===================== Cantidad Maxima de Gasolinas en el Contador
{
"classname" "game_scavenge_progress_display"
"targetname" "sky_scavenge_display"
"max" "16"
}
{
"classname" "math_counter"
"max" "16"
"targetname" "sky_gas_counter"
"OnHitMax" "sky_relay_barricade,Trigger,,0,-1"
}
{
"classname" "logic_relay"
"targetname" "sky_relay_barricade"
"OnTrigger" "!Rochelle,speakresponseconcept,PlayerMoveOn,70,-1"
"OnTrigger" "director,PanicEvent,,2.5,-1"
"OnTrigger" "director,PanicEvent,,2.5,-1"
"OnTrigger" "tankspawn1,SpawnZombie,,0,1"
"OnTrigger" "tankspawn1,SpawnZombie,,0,1"
"OnTrigger" "tankspawn1,SpawnZombie,,0,1"
"OnTrigger" "tankspawn1,SpawnZombie,,0,1"
"OnTrigger" "tankspawn1,SpawnZombie,,0,1"
"OnTrigger" "sky_scavenge_display,TurnOff,,0,-1"
"OnTrigger" "sky_burn_barricade,stopglowing,,0,-1"
"OnTrigger" "sky_burn_barricade,DisableCollision,,0,-1"
"OnTrigger" "sky_fire_barricade_1,Start,,0,-1"
"OnTrigger" "sky_fire_barricade_2,Start,,38,-1"
"OnTrigger" "sky_fire_barricade_1,Stop,,70,-1"
"OnTrigger" "sky_fire_barricade_2,Stop,,70,-1"
"OnTrigger" "sky_barricade_sound,PlaySound,,0,-1"
"OnTrigger" "sky_barricade_sound,FadeOut,1,66,-1"
"OnTrigger" "sky_phy_clip,kill,,0,-1"
"OnTrigger" "sky_gas_target,Kill,,0,-1"
"OnTrigger" "sky_invisible_block,kill,,0,-1"
"OnTrigger" "sky_burn_barricade,kill,,25,-1"
"OnTrigger" "sky_burn_barricade1,kill,,50,-1"
"OnTrigger" "sky_burn_barricade2,kill,,70,-1"
"OnTrigger" "sky_charger_block,Kill,,70,-1"
"OnTrigger" "sky_invisible_block_surv,kill,,70,-1"
}
;respawn tank
{
"origin" "13956 11527 -390"
"targetname" "tankspawn1"
"population" "Tank"
"offer_tank" "1"
"angles" "0 -7 0"
"classname" "info_zombie_spawn"
"hammerid" "4744574"
}
; =====================Posicion de la Barricada (Todo lo demas debe tener la misma posicion)
{
"classname" "info_particle_system"
"effect_name" "barricade_fire"
"targetname" "sky_fire_barricade_1"
"angles" "0 -173 0"
"origin" "14577 11723 -380"
}
{
"classname" "info_particle_system"
"effect_name" "fire_medium_03"
"targetname" "sky_fire_barricade_1"
"origin" "14577 11723 -380"
}
{
"classname" "info_particle_system"
"effect_name" "barricade_fire"
"targetname" "sky_fire_barricade_2"
"origin" "14577 11723 -380"
"angles" "0 -173 0"
}
{
"classname" "ambient_generic"
"health" "9"
"message" "ambient/fire/fire_med_loop1.wav"
"pitch" "100"
"pitchstart" "100"
"radius" "4000"
"spawnflags" "48"
"targetname" "sky_barricade_sound"
"origin" "14577 11723 -380"
}
{
"classname" "prop_dynamic"
"targetname" "sky_burn_barricade"
"glowcolor" "255 0 0"
"glowstate" "0"
"glowrange" "1500"
"solid" "0"
"model" "models/props_unique/wooden_barricade.mdl"
"origin" "14577 11723 -380"
"angles" "0 -173 0"
"disableshadows" "1"
}
{
"classname" "prop_dynamic"
"targetname" "sky_burn_barricade1"
"solid" "0"
"model" "models/props_unique/wooden_barricade_break1.mdl"
"origin" "14577 11723 -380"
"angles" "0 -173 0"
"disableshadows" "1"
}
{
"classname" "prop_dynamic"
"targetname" "sky_burn_barricade2"
"solid" "0"
"model" "models/props_unique/wooden_barricade_break2.mdl"
"origin" "14577 11723 -380"
"angles" "0 -173 0"
"disableshadows" "1"
}
{
"classname" "prop_dynamic"
"targetname" "sky_burn_barricade3"
"solid" "0"
"model" "models/props_unique/wooden_barricade_break3.mdl"
"origin" "14577 11723 -380"
"angles" "0 -173 0"
"disableshadows" "1"
}
; ===================== No Modificar
{
"targetname" "sky_filter_survs"
"classname" "filter_activator_team"
"filterteam" "2"
"Negated" "0"
}
modify:
{
match:
{
"hammerid" "86322"
}
replace:
{
"spawnflags" "526336"
"spawnpos" "0"
}
insert:
{
"targetname" "sky_door"
}
}
Last edited by AsphyxiaJLSA; 10-08-2021 at 20:36.
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