Freak Fortress 2: Fall Effects
Version: 0.4
Description:
Includes 3 passive abilities which are activated when boss takes fall damage:
- Sound on fall damage
- Screen shake on fall damage
- Damage on fall damage
Video:
Coming Soon!
Config:
Code:
Ability 1 prototype in config:
"ability1"
{
"name" "ff2_falleffectsound"
"arg0" "0" // Ignored
"arg1" "1500" // Sound distance
"arg2" "2" // Number of sounds which will be emitted randomly. Here we have 2 sounds. Every sound has GetRandomInt(1, sound_number) chance of being selected.
"arg3" "sound\freak_fortress_2\some_good_sound.wav"
"arg4" "sound\freak_fortress_2\some_other_good_sound.wav"
"plugin_name" "ff2_falleffects"
}
Ability 2 prototype in config:
"ability1"
{
"name" "ff2_falleffectshake"
"arg0" "0" // Ignored
"arg1" "1500" // Shake distance
"arg2" "1" // Is the boss going to be shaked also
"arg3" "1.0" // Shake amplitude
"arg4" "10.0" // Shake duration - in seconds
"arg5" "4.5" // frequency
"plugin_name" "ff2_falleffects"
}
Ability 3 prototype in config:
"ability1"
{
"name" "ff2_falleffectdamage"
"arg0" "0" // Ignored
"arg1" "1500" // Damage distance
"arg2" "40" // Amount of damage (This will take a formula in future version)
"plugin_name" "ff2_falleffects"
}
Changelog:
Credit:
Me - Creator
Bugs/Improvements:- Implement ff2_falleffectparticle ability
Installation:- Click ff2_falleffects.smx below
- Rename the file in order to have the .ff2 extension
- Copy and paste it in the "freaks" folder
- That is. Change the map or write ff2_reload_subplugins in server console!
Note:
The damage on fall damage ability may be exploited if it's used in combination with weightdown ability. Use it wisely. Also future versions of the ability will be able to use formula!
Feedback is very welcomed!
Files: