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2 ML tag translations


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Liverwiz
Veteran Member
Join Date: Feb 2010
Location: Maryland
Old 06-28-2012 , 18:51   2 ML tag translations
Reply With Quote #1

I need your languages. Only 2 Tags.....here are the english

Quote:
[en]
INVALID_PLAYER = [PM] Invalid Player: %s
BAD_TARGET = [PM] To prevent ghosting, you are not allowed to chat with alive players.
PM_ENABLE = [PM] Private Messages have been ENABLED!
PM_DISABLE = [PM] Private Messages have been DISABLED!
USER_BLOCKED = [PM] You have blocked %s from Private Messaging you!
USER_UNBLOCK = [PM] You have unblocked %s from Private Messaging you!
BLOCKED_MSG = [PM] This user has disabled Private Messages.
NOADMIN_MSG = [PM] You do not have sufficient admin privlages.

BAN_SET = User %s has been banned.
BAN_UNSET = User %s has been unbanned.
its so small i didn't even bother attaching the .txt
Thanks in advance!

OK....its not 2 anymore. But that's what happens when you add features....
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Last edited by Liverwiz; 08-31-2012 at 01:51.
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Mordekay
Squirrel of Fortune
Join Date: Apr 2006
Location: Germany
Old 06-29-2012 , 02:16   Re: 2 ML tag translations
Reply With Quote #2

UTF-8 without boom
Code:
[de]
INVALID_PLAYER = [PM] Spieler ungültig: %s
BAD_TARGET = [PM] Um ghosting zu verhindern, ist es dir nicht erlaubt mit lebenden Spielern zu chatten.
plain text
Code:
[de]
INVALID_PLAYER = [PM] Spieler ungueltig: %s
BAD_TARGET = [PM] Um ghosting zu verhindern, ist es dir nicht erlaubt mit lebenden Spielern zu chatten.
dunno which one you want to use
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Last edited by Mordekay; 06-29-2012 at 04:08.
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Liverwiz
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Join Date: Feb 2010
Location: Maryland
Old 06-29-2012 , 03:22   Re: 2 ML tag translations
Reply With Quote #3

Quote:
Originally Posted by Mordekay View Post
UTF-8 without boom
Code:
[en]
INVALID_PLAYER = [PM] Spieler ungültig: %s
BAD_TARGET = [PM] Um ghosting zu verhindern, ist es dir nicht erlaubt mit lebenden Spielern zu chatten.
plain text
Code:
INVALID_PLAYER = [PM] Spieler ungueltig: %s
BAD_TARGET = [PM] Um ghosting zu verhindern, ist es dir nicht erlaubt mit lebenden Spielern zu chatten.
dunno which one you want to use
I don't know how to deploy the difference.....
what language is this? [de]?
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Last edited by Liverwiz; 06-29-2012 at 03:23.
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teol
Veteran Member
Join Date: Oct 2009
Location: Marbella
Old 06-29-2012 , 03:48   Re: 2 ML tag translations
Reply With Quote #4

Quote:
Originally Posted by Liverwiz View Post
I don't know how to deploy the difference.....
what language is this? [de]?
One version has got special characters, if you want to use it in your translation, you'll need to encode your file in UTF-8 without BOM (use notepad++).

What do you mean by "ghosting" ?
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Mordekay
Squirrel of Fortune
Join Date: Apr 2006
Location: Germany
Old 06-29-2012 , 04:08   Re: 2 ML tag translations
Reply With Quote #5

sorry, forgot to change the lang tag
Yes it is german [de]
Some special characters need the file to be saved in utf-8 without BOOM. In german this is ä, ö, ü and ß. Other languages have other letters that need this, so you have to decide if you want to support this or not.
@teol, ghosting is when you use voice tools like ventrilo or teamspeak when dead players tell alive players about enemys positions. It is like a cheap wallhack
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Last edited by Mordekay; 06-29-2012 at 04:10.
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Liverwiz
Veteran Member
Join Date: Feb 2010
Location: Maryland
Old 06-29-2012 , 11:30   Re: 2 ML tag translations
Reply With Quote #6

Quote:
Originally Posted by Mordekay View Post
sorry, forgot to change the lang tag
Yes it is german [de]
Some special characters need the file to be saved in utf-8 without BOOM. In german this is ä, ö, ü and ß. Other languages have other letters that need this, so you have to decide if you want to support this or not.
@teol, ghosting is when you use voice tools like ventrilo or teamspeak when dead players tell alive players about enemys positions. It is like a cheap wallhack
Oh....alright thanks. And thanks for the confirmation. What happens if i use UTF-8 in regular notepad? is there a special encoding that is "without BOOM" or are they essentially the same? I ask because i can't actually test that....

Quote:
Originally Posted by teol View Post
One version has got special characters, if you want to use it in your translation, you'll need to encode your file in UTF-8 without BOM (use notepad++).

What do you mean by "ghosting" ?
Ghosting is what Mordekay said. Basically....telling alive players where the opposite team is. (this is why dead client's can't normally talk to live ones through text chat in game)
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kiki33hun
Veteran Member
Join Date: Jul 2011
Location: Magyarország
Old 07-02-2012 , 02:46   Re: 2 ML tag translations
Reply With Quote #7

Code:
[hu]
INVALID_PLAYER = [PM] Ismeretlen jatekos: %s
BAD_TARGET = [PM] Halottkent nem kuldhetsz uzenetet elo jatekosnak.
Utf8:
Code:
[hu]
INVALID_PLAYER = [PM] Ismeretlen játékos: %s
BAD_TARGET = [PM] Halottként nem küldhetsz üzenetet élő játékosnak.
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Liverwiz
Veteran Member
Join Date: Feb 2010
Location: Maryland
Old 07-02-2012 , 11:11   Re: 2 ML tag translations
Reply With Quote #8

Thank you, kiki33hun for your translations!
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<VeCo>
Veteran Member
Join Date: Jul 2009
Location: Bulgaria
Old 07-02-2012 , 12:03   Re: 2 ML tag translations
Reply With Quote #9

Code:
[bg]
INVALID_PLAYER = [PM] Невалиден играч: %s
BAD_TARGET = [PM] За да се предотврати подсказването, Вие нямате право да чатите с живи играчи.
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Aooka
Veteran Member
Join Date: Aug 2011
Location: Villeurbanne
Old 07-02-2012 , 15:44   Re: 2 ML tag translations
Reply With Quote #10

Code:
[fr]
INVALID_PLAYER = [PM] Joueur invalide : %s
BAD_TARGET = [PM] vous n'ętes pas autorisé ŕ discuter avec les joueurs vivants.
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