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Extinguish player fire when in water [CS GO]


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EnT3R
Junior Member
Join Date: Jan 2016
Location: Brazil
Old 01-08-2016 , 19:30   Extinguish player fire when in water [CS GO]
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I got a problem with things that set player on fire in my CS GO Zombie Escape server: even if the player is in the water the fire is not extinguished, it really disrupts the gameplay. eg: Player throws napalm nade in a zombie that is in the water and the player fire is not extinguished. Any ideas on how i can fix this (Make the player fire to be extinguished when in the water)?

Last edited by EnT3R; 01-09-2016 at 06:55.
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Tosetose
Junior Member
Join Date: Nov 2015
Old 01-08-2016 , 22:57   Re: Extinguish player fire when in water [CS GO]
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If I understand correctly, you need to stop burning for the zombies when they get into the water?

Find cfg / sourcemod / zombiereloaded / zombiereloaded.сfg
And:
Napalm (module)
zr_napalm_ignite "1"
zr_napalm_douse "0"

Last edited by Tosetose; 01-08-2016 at 22:59.
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EnT3R
Junior Member
Join Date: Jan 2016
Location: Brazil
Old 01-08-2016 , 23:16   Re: Extinguish player fire when in water [CS GO]
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Quote:
Originally Posted by Tosetose View Post
If I understand correctly, you need to stop burning for the zombies when they get into the water?

Find cfg / sourcemod / zombiereloaded / zombiereloaded.сfg
And:
Napalm (module)
zr_napalm_ignite "1"
zr_napalm_douse "0"
I ill try that, thanks friend
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8guawong
AlliedModders Donor
Join Date: Dec 2013
Location: BlackMarke7
Old 01-09-2016 , 07:18   Re: Extinguish player fire when in water [CS GO]
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// Minimum water-saturation before flame is extinguished. ['0' = Disabled | '1' = Feet | '2' = Waist | '3' = Full submersion]
// Default: "0"
zr_napalm_douse "0"

so you want to set > 0
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EnT3R
Junior Member
Join Date: Jan 2016
Location: Brazil
Old 01-09-2016 , 11:18   Re: Extinguish player fire when in water [CS GO]
Reply With Quote #5

Quote:
Originally Posted by 8guawong View Post
// Minimum water-saturation before flame is extinguished. ['0' = Disabled | '1' = Feet | '2' = Waist | '3' = Full submersion]
// Default: "0"
zr_napalm_douse "0"

so you want to set > 0
It works, thanks friend.. I didnt know about that cvar
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