Quote:
Originally Posted by Sincronic
@bacardi
I don't understand how it works after all. There are many servers with 32 players in 128 tickrate and there is no choke.
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Simple, the more slots and more tickrate the more processing you need, so you need very good hardware.
And from what I could see you have 14 CSGO servers and all 128 tickrate, correct?
Besides the use of their mysql database in the same dedicated, FastDL that players use to download materials, models and sounds that may have been customized on their server.
Maps from what I saw you use another network in this case.
I believe it is easier for you to post here a print of how your machine's resources are, so we can help you to identify what can be. Log in to your dedicated ssh root and use the
top command and take a print.
Use this command with all your servers connected and preferably when you see that you are having the problems you mentioned.
Here is a print of how the information should be:
https://prnt.sc/xns3bn