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[TF2] TFDodgeball


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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 06-29-2014 , 17:19   Re: [TF2] TFDodgeball
Reply With Quote #951

That gamedata file is now on the autoupdater, thanks.

In the future, I suggest using the gamedata override methods built into SourceMod, rather than hacky workarounds like making the file readonly (thus causing it to constantly download, increasing the load on AM's servers), or disabling gamedata updating globally.
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narugo
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Join Date: Mar 2013
Location: São Paulo - Brazil
Old 06-30-2014 , 00:26   Re: [TF2] TFDodgeball
Reply With Quote #952

Quote:
Originally Posted by Negratius View Post
Put this file on tf\addons\sourcemod\gamedata\tfdodgeball.game s

worked for me
Quote:
Originally Posted by Negratius View Post
Yup


"DisableAutoUpdate" "yes"

on " core.cfg" file
credits?
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Negratius
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Join Date: Feb 2013
Location: São Paulo, Brasil
Old 06-30-2014 , 10:28   Re: [TF2] TFDodgeball
Reply With Quote #953

Quote:
Originally Posted by narugo View Post
credits?
I forgot your nickname on forum is different from your steam's nickname =/
Also, you had the fix and didn't shared it here by the time you helped me with it

anyway thanks A LOT for the fix on the centity.games file!

for the loadout 0 "fix" to count strange kills and ks getting ammo problems, try putting:

sm_cvar tf_flamethrower_burstammo "0"

on your server.cfg file for the ammo problem
boom!
<3
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Negratius
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Join Date: Feb 2013
Location: São Paulo, Brasil
Old 07-02-2014 , 09:26   Re: [TF2] TFDodgeball
Reply With Quote #954

Hey again guys

Is there any way to reduce the number of smoke particles of the rocket?

Sometimes it covers the whole screen when players are relatively close and it's pretty annoying

Thanks!
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 07-02-2014 , 12:04   Re: [TF2] TFDodgeball
Reply With Quote #955

The particles are part of the model. TFDB has no control over them.
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Negratius
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Location: São Paulo, Brasil
Old 07-02-2014 , 12:34   Re: [TF2] TFDodgeball
Reply With Quote #956

Quote:
Originally Posted by asherkin View Post
The particles are part of the model. TFDB has no control over them.
Aww... =[
Thanks for the reply!


Even not being part of the plugin, is it "doable" on server side?
I've heard of some commands but they were on client side
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narugo
Member
Join Date: Mar 2013
Location: São Paulo - Brazil
Old 07-02-2014 , 22:33   Re: [TF2] TFDodgeball
Reply With Quote #957

Quote:
Originally Posted by Negratius View Post
I forgot your nickname on forum is different from your steam's nickname =/
Also, you had the fix and didn't shared it here by the time you helped me with it

anyway thanks A LOT for the fix on the centity.games file!

for the loadout 0 "fix" to count strange kills and ks getting ammo problems, try putting:

sm_cvar tf_flamethrower_burstammo "0"

on your server.cfg file for the ammo problem
boom!
<3
yep thanks and how to deflect with Phlog using loadout 0?
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Arky
Junior Member
Join Date: Jul 2013
Location: São Paulo, Brazil.
Old 07-03-2014 , 22:36   Re: [TF2] TFDodgeball
Reply With Quote #958

Quote:
Originally Posted by narugo View Post
yep thanks and how to deflect with Phlog using loadout 0?
You have to use sm_dodgeball_force_loadout 2, or TF2Items with:

Code:
 "594" // Phlogistinator 
{   
      "1"      "23 ; 1"         // Enable Airblast     
      "2"      "76 ; 4.0"       // Max Primary Ammo      
      "3"      "112 ; 0.25"     // Ammo Regen       
      "4"      "254 ; 4.0"      // Disable Airblast Push
}
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FishHook
Junior Member
Join Date: Aug 2013
Old 07-03-2014 , 23:47   Re: [TF2] TFDodgeball
Reply With Quote #959

Quote:
Originally Posted by asherkin View Post
That gamedata file is now on the autoupdater, thanks.

In the future, I suggest using the gamedata override methods built into SourceMod, rather than hacky workarounds like making the file readonly (thus causing it to constantly download, increasing the load on AM's servers), or disabling gamedata updating globally.
Sorry about posting that "hacky" method ... I was not aware of the gamedata override technique.
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narugo
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Join Date: Mar 2013
Location: São Paulo - Brazil
Old 07-05-2014 , 06:29   Re: [TF2] TFDodgeball
Reply With Quote #960

Quote:
Originally Posted by Arky View Post
You have to use sm_dodgeball_force_loadout 2, or TF2Items with:

Code:
 "594" // Phlogistinator 
{   
      "1"      "23 ; 1"         // Enable Airblast     
      "2"      "76 ; 4.0"       // Max Primary Ammo      
      "3"      "112 ; 0.25"     // Ammo Regen       
      "4"      "254 ; 4.0"      // Disable Airblast Push
}
I'll test it if using this values with tf2items KS and strange works for phlog.

EDIT* changing any value from any strange/ks weapon will disable counting tried "preserve-attributes" "1" , still not worked

sorry my bad added preserve before values setting it after works fine thanks all
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Last edited by narugo; 07-05-2014 at 09:23.
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