I have made a plugin that changes the ways several of the HL2 guns in synergy fire. Unfortunately, after some of my most recent additions, some time after a map is loaded, I am getting crashes (access violation) in vphysics.dll at various different places, with different callstacks. If anyone could provide some advice on tracking down the root cause (I suspect stack or heap corruption, although i have nothing to base this on), you would have my many thanks.
Development info:
Windows 7 RC
MSVS 2008 SP1
I have retrieved all my vtable offsets using the linux synergy server.dll via IDA and the latest script from the SourceMod svn.
* edit: nevermind, I have resolved the issue.
Last edited by ibutsu; 07-24-2009 at 01:05.
Reason: issue resolved