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Nade Modes (Nomexous) v11.2


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alencore
Senior Member
Join Date: Oct 2011
Old 10-25-2013 , 07:02   Re: Nade Modes (Nomexous) v11.2
Reply With Quote #471

This is one excellent nade mod!

Just one query though...how can I make it CSDM - FFA mode compatible?
Seems mp_friendlyfire 1 ain't working with this.
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ANTICHRISTUS
kingdom of weird stuff
Join Date: Jun 2010
Location: My kingdom is not in thi
Old 10-25-2013 , 07:15   Re: Nade Modes (Nomexous) v11.2
Reply With Quote #472

Quote:
Originally Posted by alencore View Post
Just one query though...how can I make it CSDM - FFA mode compatible?
tested before the new steamcmd updates, it was working.
Quote:
Originally Posted by alencore View Post
Seems mp_friendlyfire 1 ain't working with this.
then try the free for all plugin.
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alencore
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Join Date: Oct 2011
Old 10-25-2013 , 10:50   Re: Nade Modes (Nomexous) v11.2
Reply With Quote #473

Quote:
Originally Posted by ANTICHRISTUS View Post
tested before the new steamcmd updates, it was working.

then try the free for all plugin.
well csdm is running fine already don't wanna use any other ffa plugin.

anyway after editing and re-compiling it locally for the 4th time and re-arranging my plugins list on the plugins.ini did the trick.
It's now FFA compatible totally perfect now just what I've alwanted to nades ...just awesome!!!
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d3L
BANNED
Join Date: Apr 2012
Location: Timisoara
Old 10-25-2013 , 11:13   Re: Nade Modes (Nomexous) v11.2
Reply With Quote #474

Nice mate i'll test it soon.
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ANTICHRISTUS
kingdom of weird stuff
Join Date: Jun 2010
Location: My kingdom is not in thi
Old 10-25-2013 , 13:39   Re: Nade Modes (Nomexous) v11.2
Reply With Quote #475

Quote:
Originally Posted by alencore View Post
anyway after editing and re-compiling it locally for the 4th time and re-arranging my plugins list on the plugins.ini did the trick.
NSA already know what you did, so show it in public before them.
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Last edited by ANTICHRISTUS; 10-26-2013 at 07:52. Reason: spelling.
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alencore
Senior Member
Join Date: Oct 2011
Old 10-25-2013 , 22:40   Re: Nade Modes (Nomexous) v11.2
Reply With Quote #476

@ the antichrist ...I'm confused to your post fellow bot waypointer...I'm genmac btw at bots-united forum.

Anyway anyone who can't make it work in CSDM-ffa mode...teamates not getting blown to pieces as mp_friendlyfire 1 has been ignored by default (posted by ot_207 at page 25, yeah I've read all 47 pages)...simply edit this line on the nade_modes.cfg...

nademodes_damage_system 0 <--- yeah just turn this off.

then look for other lines you need to turn on or off to play ffa properly, and of course a clean local compile will help a lot.







Never mind this...Screw COD-Ghosts for no 32 bit support haha!
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Last edited by alencore; 10-26-2013 at 03:35.
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ANTICHRISTUS
kingdom of weird stuff
Join Date: Jun 2010
Location: My kingdom is not in thi
Old 10-26-2013 , 07:58   Re: Nade Modes (Nomexous) v11.2
Reply With Quote #477

Quote:
Originally Posted by alencore View Post
@ the antichrist ...I'm confused to your post fellow bot waypointer
can't understand, if it's about another thread then please post in right section or use PMs.
Quote:
Originally Posted by alencore View Post
I'm genmac btw at bots-united forum.
I'm not very active there.
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BLANCIKJOINT_
Member
Join Date: Oct 2013
Old 02-04-2014 , 08:19   Re: Nade Modes (Nomexous) v11.2
Reply With Quote #478

who is better config orginal
Attached Files
File Type: cfg nade_modes.cfg (2.5 KB, 273 views)
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hadesownage
AlliedModders Donor
Join Date: Jun 2013
Location: Romania, Iași
Old 02-16-2014 , 04:51   Re: Nade Modes (Nomexous) v11.2
Reply With Quote #479

how to add a new grenade mode ? ( frost grenade, napalm grenade, holy bomb, etc )
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Sempiternal
New Member
Join Date: Feb 2014
Old 03-02-2014 , 05:23   Re: Nade Modes (Nomexous) v11.2
Reply With Quote #480

M, I wonder if this could be made to work for Zombie Plague Advance 1.6.1 - when you use Trip laser and when you set it somewhere not to explode when you walk in front of the laser. I mean when you walk through the laser not to affect on you, but only to zombies.
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