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Nade Modes (Nomexous) v11.2


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VsX
AlliedModders Donor
Join Date: Jul 2007
Old 06-16-2011 , 09:29   Re: Nade Modes (Nomexous) v10
Reply With Quote #391

Quote:
Originally Posted by Sapphire View Post
Hello! First of all, thank you ot_207 for a great mod!
I`ve a problem-when i take a nade the default mode is normal, then i change it to whatever and now I cant go back to normal mode... Can somebody help me with that? Thanks!
same here
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yxcs
Junior Member
Join Date: Aug 2011
Old 08-13-2011 , 18:19   Re: Nade Modes (Nomexous) v10
Reply With Quote #392

error

compile error
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GraviAnt
Senior Member
Join Date: Oct 2010
Old 08-24-2011 , 15:03   Re: Nade Modes (Nomexous) v10
Reply With Quote #393

How can I enable just these three modes?

-Normal
-Impact
-Satchel Charge

I found it. Fixed.

Last edited by GraviAnt; 08-24-2011 at 15:45.
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Preyas3
Member
Join Date: Aug 2011
Location: Sydney, Australia
Old 08-29-2011 , 03:21   Re: Nade Modes (Nomexous) v10
Reply With Quote #394

Is there a setting so that teammates don't set off the explosion? Because bots just walk past the grenades and I die. -_-
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markusNewRecordzZ
Member
Join Date: Apr 2011
Location: Paderborn, GERMANY
Old 09-06-2011 , 18:18   Re: Nade Modes (Nomexous) v10
Reply With Quote #395

I use this useful Plugin with Zombie Plague Advance.

I found one problem, if I make Trip-Laser and the Enemies are coming, the Trip Laser doesn't expolde, the Laser is only away.... :S

Someone can help???
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eliptics
Junior Member
Join Date: Mar 2010
Old 10-19-2011 , 15:33   Re: Nade Modes (Nomexous) v10
Reply With Quote #396

I have a problem with nade modes plugin. When I put the nade modes plugin I repared that in the list of nade modes (in-game) it doesn't have normal grenade mode after homing mode. Initially i really have normal mode but when I pass all of them it doesn't appear.
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outseeker
Junior Member
Join Date: Feb 2010
Old 11-16-2011 , 22:25   Re: Nade Modes (Nomexous) v10
Reply With Quote #397

Sorry if you've already answered this question in a previous post- 40 pages was a tiny bit much to read! If so, my apologies XD

I was wondering if you could please tell me how to adjust the distance into the wall a trip nade sinks when thrown? I have tried adjusting all sorts of values and they seem to have no effect! I'm looking to make them stick to the surface instead of sink 50%- maybe 2% into the wall? hehe

Tyvm, your plugin hasn't been incompatible with anything I've used thus far!
Excellent work
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SyluxLockjaw100
Senior Member
Join Date: Jul 2010
Location: Novaya Russia
Old 11-25-2011 , 00:40   Re: Nade Modes (Nomexous) v10
Reply With Quote #398

Quote:
Originally Posted by eliptics View Post
I have a problem with nade modes plugin. When I put the nade modes plugin I repared that in the list of nade modes (in-game) it doesn't have normal grenade mode after homing mode. Initially i really have normal mode but when I pass all of them it doesn't appear.
Same problem here,normal mode doesn't appear after you switch modes.
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CS Pro
Senior Member
Join Date: Nov 2011
Location: In heaven
Old 12-05-2011 , 23:55   Re: Nade Modes (Nomexous) v10
Reply With Quote #399

How to get 300 damage?because in other servers i have seen there using your plugin and i use the homing mode,it has 300+ damage O.M.G i never seen that high so i want to ask you how to make the damage higher the damage multipler does nothing and by the way how i know is 300+ damage A:Advance bullet damage(it says bullet damage but it also work for grenade too)
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iela13euoiw
Junior Member
Join Date: Dec 2011
Old 12-06-2011 , 01:45   Re: Nade Modes (Nomexous) v10
Reply With Quote #400

When i write in console amx_nmm it works of course then i select 2nd page edited that I have unlimited nades (for testing) then I selected 3rd page and wanted to select "Motion sensor" but it already was enabled, so I selected exit and take out a nade and there was normal mode. WTF? If I wanted a motion sensor. Can You help me with that?


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