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SXPM (Synergy Experience Mod)


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Author
rauros
Member
Join Date: Dec 2007
Plugin ID:
1602
Plugin Version:
1.0
Plugin Category:
Gameplay
Plugin Game:
Synergy
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    SXPM (Synergy Experience Mod)
    Unapprover:
    Reason for Unapproving:
    Author not actively participating anymore.
    Old 04-10-2010 , 14:36   SXPM (Synergy Experience Mod)
    Reply With Quote #1

    Hi everyone. I finally finished the first version of my Synergy Experience Mod, from scratch (I thought to translate from SCXPM but I could not).

    Features:
    • 9 Skills (but right now only work 7).
    • SQLite automatic store system.
    TODO list:
    • A menu.
    • Fix 2 wrong skills.
    Tested on:
    • Multiplayer Synergy own listenserver with another friend.
    Comands:
    • "sxpm_player_info": Shows your info.
    • "sxpm_expend_point" <skill> <amount>: Expend amount of points on that skill. For instance: sxpm_expend_point 1 3
    • "sxpm_restart_player" Remove your skill points and make them useable again.
    • "sxpm_add_expend_points" <client> <amount>: Add expend points (server only)
    • "sxpm_networkprop" DEBUG PURPOSES. WILL BE REMOVED ON FINAL RELEASE.
    About skills: they are similar that SCXPM skills, here a copy:

    Selectable skills:

    1. Strength (limit 400):
    Starthealth + Strength-Level * 1.

    2. Superior Armor (limit 450):
    Startarmor + Armor-Level * 1.

    3. Regeneration (limit 300):
    1-5 HP every (150.5-(Regenerationlevel/2)) seconds.

    4. Nano Armor (limit 300):
    1-5 HP every (150.5-(Nanoarmorlevel/2)) seconds

    NOT FINISHED:
    //5. Ammunition Reincarnation:
    //Ammunition for current weapon every
    //(90-(Ammolevel*2.5)) seconds.

    6. Anti Gravity Device (limit 40):
    If 1 is real gravity: 1 - (0.8 * AntiGravLevel/40)

    7. Speed increase (limit 80):
    If 1 is real speed: 1 + 1 * SpeedLevel/80

    NOT FINISHED:
    //8. Team Power:
    //Supports nearby teammates with HP
    //and AP and also yourself on higher level.

    9. Block Attack (limit 140):
    Every 0.5 seconds, it a random, between 0 and 300:
    Invencible if <random> less or equal than BlockAttackLevel.
    In other words: 46.6% of chance.
    Attached Files
    File Type: sp Get Plugin or Get Source (sxpm.sp - 1489 views - 20.4 KB)

    Last edited by rauros; 04-10-2010 at 15:44.
    rauros is offline
    cozmicshredder
    AlliedModders Donor
    Join Date: Apr 2004
    Location: MI, USA.
    Old 04-26-2010 , 21:20   Re: SXPM (Synergy Experience Mod)
    Reply With Quote #2

    How is this going are you still working on this or is this dead?
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    rauros
    Member
    Join Date: Dec 2007
    Old 05-28-2010 , 10:20   Re: SXPM (Synergy Experience Mod)
    Reply With Quote #3

    Sorry about big delay but I'm still working on. It's almost finished.
    rauros is offline
    Silencer123
    Veteran Member
    Join Date: Jul 2006
    Location: Germany (GMT+1)
    Old 12-01-2010 , 09:46   Re: SXPM (Synergy Experience Mod)
    Reply With Quote #4

    I hope for you that you get speed increase working. It's something I couldn't get to work back in SC.
    I also hope this version isn't as outrageous as the old SCXPM, and the block skill isn't actual godmode here,
    and you didn't transcribe my code 1:1 because it was horrendous. ^^
    __________________
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    Last edited by Silencer123; 12-01-2010 at 09:49.
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    snipercup
    Junior Member
    Join Date: Nov 2010
    Old 12-05-2010 , 17:46   Re: SXPM (Synergy Experience Mod)
    Reply With Quote #5

    I have this implemented on my synergy server and it works pretty good except for the things that are not finished. I modified the ammo regeneration and got it somewhat to work. Your plugin is great.
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    cyberwithchaz
    Member
    Join Date: Jan 2005
    Location: uk
    Old 12-06-2010 , 17:40   Re: SXPM (Synergy Experience Mod)
    Reply With Quote #6

    isnt this just RPG mod but renamed? lol
    __________________
    Thanks in advance

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    un712
    New Member
    Join Date: Jun 2012
    Old 06-04-2012 , 12:28   Re: SXPM (Synergy Experience Mod)
    Reply With Quote #7

    Great plugin. But can someone add a menu?
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    snipercup
    Junior Member
    Join Date: Nov 2010
    Old 06-08-2012 , 13:23   Re: SXPM (Synergy Experience Mod)
    Reply With Quote #8

    I happen to be using this great plugin. Also I happen to have created a menu for it. It works for me but you may have to tweak a bit to get it working.
    [Edit]: To use it: Put the file in your sourcemod/scripting folder. put on the top of the sxpm plugin file the following line: #include xpmod5_sxpm_menus.sp (or whatever you are going to call it). Then compile the original sxpm plugin file and put the generated .smx file in the plugins folder. You may need to create a command in the code to call the menu.
    Attached Files
    File Type: sp Get Plugin or Get Source (xpmod5_sxpm_menus.sp - 235 views - 24.4 KB)

    Last edited by snipercup; 06-08-2012 at 13:30. Reason: Extra info
    snipercup is offline
    un712
    New Member
    Join Date: Jun 2012
    Old 06-08-2012 , 18:57   Re: SXPM (Synergy Experience Mod)
    Reply With Quote #9

    Thank you!
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    DaftMink
    Member
    Join Date: Apr 2009
    Old 06-15-2015 , 12:16   Re: SXPM (Synergy Experience Mod)
    Reply With Quote #10

    Is there any chance somebody could update the original plugin to include the menu posted previously.
    I tried but kept getting undefined variables near some format lines.

    If anyone does I'll give them a few steam cards, maybe a complete set of summer trading cards.
    __________________
    DaftMink - Psycho Synergy: Moderator/Plugin Manager

    Last edited by DaftMink; 06-15-2015 at 12:16.
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