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[ANY] CallAdmin - Extended Report Mod


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hamza47sohail
Senior Member
Join Date: Jan 2014
Old 07-02-2014 , 20:35   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #651

Getting this error when loading calladmin.smx

Code:
L 07/02/2014 - 20:25:38: [SM] Native "CreateNative" reported: Fatal error creating dynamic native!
L 07/02/2014 - 20:25:38: [SM] Displaying call stack trace for plugin "calladmin.smx":
L 07/02/2014 - 20:25:38: [SM]   [0]  Line 160, C:\Users\witch_000\Documents\Github\CallAdmin\gameserver\calladmin.sp::AskPluginLoad2()
L 07/02/2014 - 20:26:51: Error log file session closed.
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The Server Is In CANADA GameTracker Is Being Weird
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Impact123
Veteran Member
Join Date: Oct 2011
Location: Germany
Old 07-02-2014 , 21:55   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #652

I'm not really sure why that's happening, but this definitely isn't a common problem.

Here are a few questions which, answered, might help us to find the cause of this problem.
  • What version of sourcemod do you use?
  • Does this happen every time you load the plugin?
  • Does it happen if calladmin is the only plugin loaded?
  • Have you tried to restart the server?
  • Can you post the output of 'sm plugins list'?
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Last edited by Impact123; 07-02-2014 at 21:57.
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hamza47sohail
Senior Member
Join Date: Jan 2014
Old 07-03-2014 , 07:09   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #653

Quote:
Originally Posted by Impact123 View Post
I'm not really sure why that's happening, but this definitely isn't a common problem.

Here are a few questions which, answered, might help us to find the cause of this problem.
  • What version of sourcemod do you use?
  • Does this happen every time you load the plugin?
  • Does it happen if calladmin is the only plugin loaded?
  • Have you tried to restart the server?
  • Can you post the output of 'sm plugins list'?
I think the server restart fixed it, I will make sure when I get home today and check it with some live players.
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The Server Is In CANADA GameTracker Is Being Weird
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Nyegaard
Junior Member
Join Date: May 2014
Old 07-03-2014 , 11:47   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #654

so i cant get the plugin to work with ts3 i have done everything in the guide but it dont work can anyone make a noob guide on the ts3 module
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Phorce_Phed
Member
Join Date: Jun 2006
Old 07-10-2014 , 06:49   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #655

SM 1.5.0
MM 1.10.0

messagebot.ext.dll is in the extensions directory, but SM fails to see it:

Code:
[SM] Unable to load extension "messagebot.ext": Module not found.
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Impact123
Veteran Member
Join Date: Oct 2011
Location: Germany
Old 07-10-2014 , 07:18   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #656

What does it say when you try to load it manually?
Code:
sm exts load messagebot
If it fails, please post the output of
Code:
sm exts info #number
Where #number is the id of the messagebot extension which can be retrieved through
Code:
sm exts list
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Phorce_Phed
Member
Join Date: Jun 2006
Old 07-10-2014 , 12:49   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #657

Quote:
Originally Posted by Impact123 View Post
What does it say when you try to load it manually?
Code:
sm exts load messagebot
Code:
[SM] Loaded extension messagebot.ext.dll successfully.
However it is not actually loaded (still says <FAILED> in front of it in the list of extensions).
Quote:
If it fails, please post the output of
Code:
sm exts info #number
Code:
File: messagebot.ext.dll
 Loaded: No (Module not found.
)

Last edited by Phorce_Phed; 07-10-2014 at 12:50.
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winniethepooh
SourceMod Donor
Join Date: Sep 2012
Old 07-12-2014 , 17:41   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #658

Noticed a bug that I haven't seen posted. When you do a sm_mute @all and sm_unmute @all, everyone gets added to the blacklist as expected by the usermanager module but they don't always get removed. From that point, everyone is on the blacklist until the usermanager module is reloaded.
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Impact123
Veteran Member
Join Date: Oct 2011
Location: Germany
Old 07-12-2014 , 18:41   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #659

@Phorce_Phed
I'm sorry, i don't really know why this error is happening, maybe popoklopsi has an idea.
You could try to update your sourcemod install and/or reinstall the calladmin system and see if that fixes the problem.

@winniethepooh
I unfortunately couldn't reproduce this.
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Last edited by Impact123; 07-12-2014 at 18:49.
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winniethepooh
SourceMod Donor
Join Date: Sep 2012
Old 07-14-2014 , 14:01   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #660

Quote:
Originally Posted by winniethepooh View Post
Noticed a bug that I haven't seen posted. When you do a sm_mute @all and sm_unmute @all, everyone gets added to the blacklist as expected by the usermanager module but they don't always get removed. From that point, everyone is on the blacklist until the usermanager module is reloaded.
Quote:
Originally Posted by Impact123 View Post
@Phorce_Phed
@winniethepooh
I unfortunately couldn't reproduce this.
Actually, after watching it closer what I think is happening is the sm_mute @all command is issued, the map changes, everyone is unmuted because the basecomms mute only persists as long as OnClientConnect, but they remain on the blacklist.

So kind of intended behavior, kind of not I guess.

Last edited by winniethepooh; 07-14-2014 at 14:01.
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