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Full Server Causes lag


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Ynet
Member
Join Date: Aug 2017
Location: israel
Old 01-09-2021 , 13:32   Full Server Causes lag
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i have been having a problem with my server recently whenever the server is about to fill up lets say 26 players+ the lags start the less players alive the less lag there is
i tried checking the error logs and i haven't found anything that pointed me in the right direction
i was hoping there is a way to find out which plugin uses the most resources or something like that
ty.


my server has been getting ddosed aswell however i am not sure if that is the cause for the lags today

Last edited by Ynet; 01-09-2021 at 13:33.
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loiraolhosazul
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Join Date: May 2020
Old 01-09-2021 , 15:03   Re: Full Server Causes lag
Reply With Quote #2

it may be a bad plugin, try setting your server rates, leave '-pingboost 3'
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LithuanianJack
Senior Member
Join Date: Nov 2013
Location: Vilnius, Lithuania
Old 01-10-2021 , 12:06   Re: Full Server Causes lag
Reply With Quote #3

Quote:
Originally Posted by loiraolhosazul View Post
it may be a bad plugin, try setting your server rates, leave '-pingboost 3'
What are good rates? And what's the difference between "-pingboost 3" and "-pingboost 2"? Thank you.
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loiraolhosazul
Member
Join Date: May 2020
Old 01-10-2021 , 12:21   Re: Full Server Causes lag
Reply With Quote #4

Quote:
Originally Posted by LithuanianJack View Post
What are good rates? And what's the difference between "-pingboost 3" and "-pingboost 2"? Thank you.
PHP Code:
sv_unlag "1"
sv_maxunlag "0.1"
sv_unlagsamples "1"
sv_minrate "50000"
sv_maxrate "100000"
sv_minupdaterate "30"
sv_maxupdaterate "100"
sys_ticrate "1000.0" 
pingboost 3 uses all cpu core / threads.
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fysiks
Veteran Member
Join Date: Sep 2007
Location: Flatland, USA
Old 01-10-2021 , 19:42   Re: Full Server Causes lag
Reply With Quote #5

Quote:
Originally Posted by loiraolhosazul View Post
PHP Code:
sv_unlag "1"
sv_maxunlag "0.1"
sv_unlagsamples "1"
sv_minrate "50000"
sv_maxrate "100000"
sv_minupdaterate "30"
sv_maxupdaterate "100"
sys_ticrate "1000.0" 
pingboost 3 uses all cpu core / threads.
HLDS is a single-threaded application and therefore can only use a single core. According to the Valve wiki, pingboost "selects between optimized HLDS network code stack".
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loiraolhosazul
Member
Join Date: May 2020
Old 01-10-2021 , 20:05   Re: Full Server Causes lag
Reply With Quote #6

Quote:
Originally Posted by fysiks View Post
HLDS is a single-threaded application and therefore can only use a single core. According to the Valve wiki, pingboost "selects between optimized HLDS network code stack".
already done the test ?, I already, don't say what you don't know.
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fysiks
Veteran Member
Join Date: Sep 2007
Location: Flatland, USA
Old 01-10-2021 , 20:30   Re: Full Server Causes lag
Reply With Quote #7

Quote:
Originally Posted by loiraolhosazul View Post
already done the test ?, I already, don't say what you don't know.
The game itself is single threaded unless you can prove otherwise. The documentation clearly says it's about the network code stack. If it's just the network code stack that is multithreaded, I guess that's possible, do you have any proof of this?
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