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[CS:GO] WarMod [BFG] <22.09.26.1915, 26-Sept-2022>


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yurimg31
Junior Member
Join Date: May 2020
Old 05-10-2020 , 17:20   Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Reply With Quote #1681

Thanks so much for the plugin, it works like a charm. Appreciate the work.
I have just two questions if someone could help me.

1) I use this plugin with a plugin to choose skins and both of them use the command !knife in chat. One to choose my knife skin and the other one to start a knife round. Is there any way I can change one of those command binds?

2) I only have one server and I'd like to use it some times as a competitive mode with WarMod and other times as a Multi1v1 arena, is there any way I can switch between game modes easily from competitive to arena and vice versa?

Thanks a lot!!
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paulo_crash
AlliedModders Donor
Join Date: May 2016
Location: Brazil
Old 05-10-2020 , 17:32   Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Reply With Quote #1682

Quote:
Originally Posted by yurimg31 View Post
1) I use this plugin with a plugin to choose skins and both of them use the command !knife in chat. One to choose my knife skin and the other one to start a knife round. Is there any way I can change one of those command binds?
To do this, you need to edit the source code of one of the plugins.
Quote:
Originally Posted by yurimg31 View Post
2) I only have one server and I'd like to use it some times as a competitive mode with WarMod and other times as a Multi1v1 arena, is there any way I can switch between game modes easily from competitive to arena and vice versa?
Unfortunately, WarMod does not have this feature, but it can be counted using the Plugin Map Configs.

https://forums.alliedmods.net/showth...=69506?t=69506

Or use PUGSetup, it already has this feature.
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kito0t
Member
Join Date: Apr 2019
Old 05-11-2020 , 08:36   Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Reply With Quote #1683

Quote:
Originally Posted by yurimg31 View Post
Thanks so much for the plugin, it works like a charm. Appreciate the work.
I have just two questions if someone could help me.

1) I use this plugin with a plugin to choose skins and both of them use the command !knife in chat. One to choose my knife skin and the other one to start a knife round. Is there any way I can change one of those command binds?

2) I only have one server and I'd like to use it some times as a competitive mode with WarMod and other times as a Multi1v1 arena, is there any way I can switch between game modes easily from competitive to arena and vice versa?

Thanks a lot!!
1.) I am doing the same thing as you... I am letting my players press [.] for knife and [,] for skins by using the !ws plugin. Or if that doesn't work they can chat "!ws" for skins and "!sm_knife" to change knife since "!knife" would cause the warmod to go knife round.

2.) I added the EnableDisable plugin to my server since I am only running 1 server. The EnableDisable plugin allows me to change gamemodes. As an admin I would just type "!plugins disable warmod" and it will disable the Warmod plugin then I type "!plugins enable Multi1v1" to change it to a Multi1v1 plugin and change the map accordingly. I also have retakes, prophunt plugins on my server which I can enable at anytime. Hope this would help you as well.
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cancan
Member
Join Date: Jul 2019
Old 05-19-2020 , 16:56   Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Reply With Quote #1684

Good plugin

Last edited by cancan; 05-19-2020 at 16:59.
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raulGLD
Junior Member
Join Date: May 2019
Old 06-08-2020 , 10:07   Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Reply With Quote #1685

Hello, does anyone know why we can't compile the .sp file anymore? Thanks!
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versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 06-14-2020 , 22:54   Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Reply With Quote #1686

Quote:
Originally Posted by raulGLD View Post
Hello, does anyone know why we can't compile the .sp file anymore? Thanks!
make sure you have all the include files required. As this plugin connects with other plugins you will need to get them as well. Should be on the first post.

and a quick fix for SM1.10 found on this post
https://forums.alliedmods.net/showpo...postcount=1648
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Last edited by versatile_bfg; 06-14-2020 at 22:56.
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versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 06-24-2020 , 00:24   Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Reply With Quote #1687

Quick update to v20.06.24.1348
Nothing major just few quick fixes for SM1.10 and new build setup
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vanhoanganh
Junior Member
Join Date: Jun 2020
Old 06-24-2020 , 09:17   Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Reply With Quote #1688

Quote:
Originally Posted by versatile_bfg View Post
Quick update to v20.06.24.1348
Nothing major just few quick fixes for SM1.10 and new build setup
Hi, i can't compile it, can u help me?
PHP Code:
C:\csgo\csgo\addons\sourcemod\scripting\include\tEasyFTP.inc(7) : fatal error 196deprecated syntaxsee https://wiki.alliedmods.net/SourcePawn_Transitional_Syntax#Typedefs

Compilation aborted.
1 Error
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versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 06-24-2020 , 09:34   Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Reply With Quote #1689

Quote:
Originally Posted by vanhoanganh View Post
Hi, i can't compile it, can u help me?
PHP Code:
C:\csgo\csgo\addons\sourcemod\scripting\include\tEasyFTP.inc(7) : fatal error 196deprecated syntaxsee https://wiki.alliedmods.net/SourcePawn_Transitional_Syntax#Typedefs

Compilation aborted.
1 Error
Are you building with sm1.10 or sm1.11?

Edit: also have you downloaded the new include file for it?
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Last edited by versatile_bfg; 06-24-2020 at 17:49.
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versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 06-24-2020 , 21:53   Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Reply With Quote #1690

Quote:
Originally Posted by vanhoanganh View Post
Hi, i can't compile it, can u help me?
PHP Code:
C:\csgo\csgo\addons\sourcemod\scripting\include\tEasyFTP.inc(7) : fatal error 196deprecated syntaxsee https://wiki.alliedmods.net/SourcePawn_Transitional_Syntax#Typedefs

Compilation aborted.
1 Error
Updated first post with the include files from my bit bucket - These ones will work with SM1.10
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