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[ANY] Ion Cannon Weapon (Version 1.2.1 Updated 03.05.2011)


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Weasel
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Old 11-12-2014 , 22:33   Re: [ANY] Ion Cannon Weapon (Version 1.2.1 Updated 03.05.2011)
Reply With Quote #121

I have some players reporting that once using the Ion Cannon on my TF2 server, basically nothing happens (i.e. it never fire's-off). I am not in-game the moment myself to verify/test. Anybody else seen a similar symptom?

Doing to do what troubleshooting I can remotely, just wanted to check if its a known issue.
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Old 11-12-2014 , 22:53   Re: [ANY] Ion Cannon Weapon (Version 1.2.1 Updated 03.05.2011)
Reply With Quote #122

Quote:
Originally Posted by Weasel View Post
Doing to do what troubleshooting I can remotely, just wanted to check if its a known issue.
I re-uploaded the .SMX files from the top of this thread and reloaded the plugin, seems to be working again. Not sure what happened to corrupt the existing/previous upload.
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Old 08-28-2015 , 20:23   Re: [ANY] Ion Cannon Weapon (Version 1.2.1 Updated 03.05.2011)
Reply With Quote #123

Hmmm ... it seems that NPC's (such as the Headless Hatsman) are immune to the Ion Cannon?
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Old 10-24-2015 , 20:13   Re: [ANY] Ion Cannon Weapon (Version 1.2.1 Updated 03.05.2011)
Reply With Quote #124

Not sure anybody is maintaining this any more. I just noticed that now anytime I chat in-gamme it prints the incoming ion-cannon warning. Seems to happen to every player after they have used an ion cannon. Even after unloading the plugins (sm_rcon sm plugins unload ioncannon) the ion-cannon warning texts prints with every chat.
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Old 10-24-2015 , 23:10   Re: [ANY] Ion Cannon Weapon (Version 1.2.1 Updated 03.05.2011)
Reply With Quote #125

Darn, plug-in won't re-compile either:
Code:
something-other-than-root@vps-1127319-15452:~$ cd game301/tf/addons/sourcemod/scripting/
something-other-than-root@vps-1127319-15452:~/game301/tf/addons/sourcemod/scripting$ ./compile.sh ioncannon.sp
Compiling ioncannon.sp...
SourcePawn Compiler 1.7.3-dev+5217
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2014 AlliedModders LLC

/home/something-other-than-root/game301/tf/addons/sourcemod/scripting/include/smlib/entities.inc(33) : error 138: const was specified twice
/home/something-other-than-root/game301/tf/addons/sourcemod/scripting/include/smlib/crypt.inc(426) : error 173: 'in' is a newly reserved keyword that may be used in the future; use a different name as an identifier
/home/something-other-than-root/game301/tf/addons/sourcemod/scripting/include/smlib/effects.inc(158) : warning 237: coercing functions to and from primitives is unsupported and will be removed in the future

2 Errors.
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Peace-Maker
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Old 11-03-2015 , 10:19   Re: [ANY] Ion Cannon Weapon (Version 1.2.1 Updated 03.05.2011)
Reply With Quote #126

You need to use the latest smlib from github which is compatible with sm 1.7.
https://github.com/bcserv/smlib
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Old 11-03-2015 , 23:01   Re: [ANY] Ion Cannon Weapon (Version 1.2.1 Updated 03.05.2011)
Reply With Quote #127

Quote:
Originally Posted by Peace-Maker View Post
You need to use the latest smlib from github which is compatible with sm 1.7.
https://github.com/bcserv/smlib
I will double-check, but I believe that post was after I already tried getting the SMLib updated too.
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Old 11-22-2015 , 17:09   Re: [ANY] Ion Cannon Weapon (Version 1.2.1 Updated 03.05.2011)
Reply With Quote #128

Got the latest SMLib (0.11), but still can not compile it.
Code:
definately-not-root@some-host-name-here:~/game301/tf/addons/sourcemod/scripting$ ./compile.sh ioncannon.sp
Compiling ioncannon.sp...
SourcePawn Compiler 1.7.3-dev+5271
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2014 AlliedModders LLC

/home/definately-not-root/game301/tf/addons/sourcemod/scripting/include/smlib/entities.inc(33) : error 138: const was specified twice
/home/definately-not-root/game301/tf/addons/sourcemod/scripting/include/smlib/crypt.inc(426) : error 173: 'in' is a newly reserved keyword that may be used in the future; use a different name as an identifier
/home/definately-not-root/game301/tf/addons/sourcemod/scripting/include/smlib/effects.inc(158) : warning 237: coercing functions to and from primitives is unsupported and will be removed in the future

2 Errors.
definately-not-root@some-host-name-here:~/game301/tf/addons/sourcemod/scripting$
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Old 11-23-2015 , 07:25   Re: [ANY] Ion Cannon Weapon (Version 1.2.1 Updated 03.05.2011)
Reply With Quote #129

Quote:
Originally Posted by Peace-Maker View Post
You need to use the latest smlib from github which is compatible with sm 1.7.
https://github.com/bcserv/smlib
Use the one from github, not the released package.
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Randommagic
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Old 11-23-2015 , 11:05   Re: [ANY] Ion Cannon Weapon (Version 1.2.1 Updated 03.05.2011)
Reply With Quote #130

Can you upload the sp file of ioncannon_alt too? I tried to modify the ioncannon.sp file but i just wanna use HL2 sounds, but it didn't emit any sounds.


-----
I just decided to use ioncannon.smx.
Using in TF2
https://www.youtube.com/watch?v=swLZ4C607D0
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Last edited by Randommagic; 11-23-2015 at 12:34.
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