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[L4D & L4D2] First Map - Skip Intro Cutscenes (1.13) [10-Apr-2022]


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Ethan Max
BANNED
Join Date: Nov 2019
Old 05-10-2020 , 11:17   Re: [L4D & L4D2] First Map - Skip Intro Cutscenes (1.4) [10-May-2020]
Reply With Quote #11

It can work with stripper too

Code:
; =====================================================
; =================  INTRO REMOVAL  ===================
; =====================================================
filter:
{
  "targetname" "relay_intro_setup"
}
modify:
{
  match:
  {
    "targetname" "relay_intro_start"
  }
  insert:
  {
    "OnTrigger" "camera_introDisable0-1"
    "OnTrigger" "relay_intro_finishedTrigger1-1"
  }
}
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 05-10-2020 , 12:24   Re: [L4D & L4D2] First Map - Skip Intro Cutscenes (1.4) [10-May-2020]
Reply With Quote #12

This supports all/custom maps, having to specify a "targetname" makes it map specific and not work for all when named differently. Also your example is invalid due to missing : separators in the strings.
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Dragokas
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Join Date: Nov 2017
Location: Ukraine on fire
Old 05-10-2020 , 12:58   Re: [L4D & L4D2] First Map - Skip Intro Cutscenes (1.4) [10-May-2020]
Reply With Quote #13

This plugin does not work for me in this specific case:
- join right after restart the server
- default map is c8m1_apartment (L4D2).
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Tonblader
Senior Member
Join Date: Jul 2011
Location: Peru
Old 07-27-2020 , 01:17   Re: [L4D & L4D2] First Map - Skip Intro Cutscenes (1.4) [10-May-2020]
Reply With Quote #14

in The Sacriffice, not skip the black screen in the intro for a few seconds.
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Marttt
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Join Date: Jan 2019
Location: Brazil
Old 07-27-2020 , 02:02   Re: [L4D & L4D2] First Map - Skip Intro Cutscenes (1.4) [10-May-2020]
Reply With Quote #15

found that some env_fade entities causes the black screen, use this on stripper to remove it:

Spoiler


Didn't test in all maps, may bug something on custom ones maybe.

Or in the Sacrifice map specific

Spoiler
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Last edited by Marttt; 07-27-2020 at 02:03.
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bullet28
Member
Join Date: Apr 2012
Old 09-28-2020 , 22:10   Re: [L4D & L4D2] First Map - Skip Intro Cutscenes (1.4) [10-May-2020]
Reply With Quote #16

HTML Code:
	int entity = FindEntityByClassname(-1, "info_director"); // Every map should have a director, so not checking if invalid.
Not really..

HTML Code:
Info (map "uz_escape")
[SM] Exception reported: Entity -1 (-1) is invalid
[SM] Blaming: l4d_skip_intro.smx
Call stack trace:
   [0] GetEntPropString
   [1] Line 101, l4d_skip_intro.sp::TimerStart
uz_escape is a map of "Undead Zone" custom campaign

Last edited by bullet28; 09-28-2020 at 22:13.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 09-28-2020 , 23:17   Re: [L4D & L4D2] First Map - Skip Intro Cutscenes (1.4) [10-May-2020]
Reply With Quote #17

You're using old code (1.0 or 1.1?), this was already updated and accounted for.
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Tonblader
Senior Member
Join Date: Jul 2011
Location: Peru
Old 09-29-2020 , 01:37   Re: [L4D & L4D2] First Map - Skip Intro Cutscenes (1.4) [10-May-2020]
Reply With Quote #18

Can update the plugin to skip the cinematic of the 1st map of The Last Stand ?
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bullet28
Member
Join Date: Apr 2012
Old 09-30-2020 , 00:19   Re: [L4D & L4D2] First Map - Skip Intro Cutscenes (1.4) [10-May-2020]
Reply With Quote #19

Quote:
Originally Posted by Silvers View Post
You're using old code (1.0 or 1.1?), this was already updated and accounted for.
Yep, sorry, my version was 1.1..
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 09-30-2020 , 23:23   Re: [L4D & L4D2] First Map - Skip Intro Cutscenes (1.5) [01-Oct-2020]
Reply With Quote #20

Code:
1.5 (01-Oct-2020)
    - Changes to support "The Last Stand" update.
    - Fixed lateload not enabling the plugin.
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