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-=HeRo=- PhO ShiZzLe
Junior Member
Join Date: Feb 2005
Old 02-22-2005 , 22:22   Compiling Help
Reply With Quote #1

I get a message that says

Code:
C:\Program Files\Valve\Steam\SteamApps\[email protected]\dedicated server\cstrik
e\addons\amx\examples\include\VexdUM.inc(78) : error 021: symbol already defined
: "find_entity"
what do i do?
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vittu
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Join Date: Oct 2004
Location: L.A. County, CA
Old 02-22-2005 , 22:32  
Reply With Quote #2

find line 78... you already defined find_entity somewhere just before that...
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-=HeRo=- PhO ShiZzLe
Junior Member
Join Date: Feb 2005
Old 02-22-2005 , 22:37  
Reply With Quote #3

do i find it in VexdUM or the .sma im working with?
what do i do after i find it?
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jtp10181
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Join Date: May 2004
Location: Madison, WI
Old 02-22-2005 , 22:41  
Reply With Quote #4

thats an include that comes with amx..... you didn't give us very much info so I can't really help.
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vittu
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Join Date: Oct 2004
Location: L.A. County, CA
Old 02-22-2005 , 22:42  
Reply With Quote #5

the sma, you fix it...
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-=HeRo=- PhO ShiZzLe
Junior Member
Join Date: Feb 2005
Old 02-22-2005 , 22:44  
Reply With Quote #6

Code:
#include <amxmod.inc> #include <xtrafun> #include <Vexd_Utilities> #include <superheromod.inc> // Stryder Hiryu - NinjaRope, Knife Model, and Knife Dmg // Made By -=HeRo=- PhO ShiZzLe // Modify if you want >,> // CVARS // shiryu_hookstyle 3   // Ninja Rope // shiryu_maxhooks -1   // UNLIMITED AMMOUNT // shiryu_level 17  // Default Level // shiryu_knifemult 3 // Knife Damage // shiryu_moveacc 650   // Movement on hook // shiryu_reelspeed 1000//How fast hook goes back in // shiryu_hooksky 1 //1=Sky hook 0=no sky hook // shiryu_teamcolored   //1=yes 2=no #define HOOKBEAMLIFE 100 #define HOOKBEAMPOINT 1 #define HOOKKILLBEAM 99 #define HOOK_DELTA_T 0.1 new gHeroName[]="Stryder Hiryu" new bool:g_hasShiryuPower[SH_MAXSLOTS+1] new g_hookLocation[SH_MAXSLOTS+1][3] new g_hookLength[SH_MAXSLOTS+1] new bool:g_hooked[SH_MAXSLOTS+1] new Float:g_hookCreated[SH_MAXSLOTS+1] new g_hooksLeft[SH_MAXSLOTS+1] new g_spriteWeb //---------------------------------------------------------------------------------------------- public plugin_init() {     // Plugin Info     register_plugin("SUPERHERO Stryder Hiryu","1.0","-=HeRo=- PhO ShiZzLe")     register_cvar("shiryu_level", "17" )     register_cvar("shiryu_moveacc", "650" )     register_cvar("shiryu_reelspeed", "1000" )     register_cvar("shiryu_hookstyle", "3" )     register_cvar("shiryu_hooksky", "0" )     register_cvar("shiryu_maxhooks", "-1" )     register_cvar("shiryu_knifemult", "3.2" )     register_cvar("shiryu_teamcolored", "1" )     // fire the event to create this hero     shCreateHero(gHeroName, "Ninja Hook, Knife", "Ninja Hook To Anywhere you want", true, "shiryu_level" )     // Leave Key up     register_srvcmd("shiryu_ku", "shiryu_ku")     shRegKeyUp(gHeroName, "shiryu_ku")     // Hold Key Down     register_srvcmd("shiryu_kd", "shiryu_kd")     shRegKeyDown(gHeroName, "shiryu_kd")     // DEATH     register_event("DeathMsg", "shiryu_death", "a")  // Re-uses KeyUp!     //Knife Dmg     register_event("Damage", "shiryu_damage", "b", "2!0")     // INIT     register_srvcmd("shiryu_init", "shiryu_init")     shRegHeroInit(gHeroName, "shiryu_init")     // Reset the HookCounts every round (regardless of shiryupower)     register_event("ResetHUD","newRound","b") } //---------------------------------------------------------------------------------------------- public plugin_precache() {     precache_sound("weapons/xbow_hit2.wav")     g_spriteWeb = precache_model("sprites/zbeam4.spr")     precache_model("models/shiryu/v_knife.mdl") } //---------------------------------------------------------------------------------------------- public shiryu_weapons(id) {   if ( !is_user_alive(id) ) return PLUGIN_CONTINUE   shGiveWeapon(id,"weapon_knife")   model(id)   return PLUGIN_HANDLED } //---------------------------------------------------------------------------------------------- public model(id) {   if ( !is_user_alive(id) ) return PLUGIN_CONTINUE   Entvars_Set_String(id, EV_SZ_viewmodel, "models/shiryu/v_knife.mdl")   new iCurrent   iCurrent = FindEntity(-1,"weapon_knife")   while(iCurrent != -1) {     iCurrent = FindEntity(iCurrent,"weapon_knife")    }   return PLUGIN_HANDLED } //---------------------------------------------------------------------------------------------- public shiryu_init() {     new temp[6]     // First Argument is an id     read_argv(1,temp,5)     new id=str_to_num(temp)     // 2nd Argument is 0 or 1 depending on whether the id has iron man powers     read_argv(2,temp,5)     new hasPowers=str_to_num(temp)     g_hasShiryuPower[id] = (hasPowers != 0)     if ( g_hooked[id] ) shiryu_hookOff(id) } //---------------------------------------------------------------------------------------------- public shiryu_kd() {     new temp[6]     read_argv(1,temp,5)     new id=str_to_num(temp)     if ( g_hooked[id] || !is_user_alive(id) || !g_hasShiryuPower[id] || !hasRoundStarted() ) return     if (PassAimTest(id)) shiryu_hookOn(id) } //---------------------------------------------------------------------------------------------- public shiryu_ku() {     new temp[10]     read_argv(1,temp,9)     new id=str_to_num(temp)     if ( g_hooked[id] ) shiryu_hookOff(id) } //---------------------------------------------------------------------------------------------- public shiryu_death() {     new id=read_data(2)     if ( g_hooked[id] ) shiryu_hookOff(id)     return PLUGIN_CONTINUE } //---------------------------------------------------------------------------------------------- PassAimTest(id) {     new origin[3]     new Float:Orig[3]     get_user_origin(id, origin, 3)     Orig[0]=float(origin[0])     Orig[1]=float(origin[1])     Orig[2]=float(origin[2])     new AimAt = PointContents(Orig)     if (AimAt == CONTENTS_SKY && !get_cvar_num("shiryu_hooksky")) {         client_print(id,print_chat,"[SH](Stryder Hiryu) You are not allowed to hook to the sky")         return false     }     return true } //---------------------------------------------------------------------------------------------- public shiryu_checkWeb(parm[]) {     new id=parm[0]     new style=parm[1]     if (style==1) shiryu_physics(id, false)     if (style==2) shiryu_physics(id, true)     if (style>2 || style < 0 ) shiryu_cheapReel( id ) } //---------------------------------------------------------------------------------------------- public shiryu_physics(id, bool:autoReel) {     new user_origin[3], user_look[3], user_direction[3], move_direction[3]     new A[3], D[3], buttonadjust[3]     new acceleration, Float:vTowards_A, Float:DvTowards_A     new Float:velocity[3], null[3], buttonpress     if ( !g_hooked[id]  ) return     if (!is_user_alive(id)) {         shiryu_hookOff(id)         return     }     if ( g_hookCreated[id] + HOOKBEAMLIFE/10 <= get_gametime() ) {         beamentpoint(id)     }     null[0] = 0     null[1] = 0     null[2] = 0     get_user_origin(id, user_origin)     get_user_origin(id, user_look,2)     Entvars_Get_Vector(id, EV_VEC_velocity, velocity)     buttonadjust[0]=0     buttonadjust[1]=0     buttonpress = Entvars_Get_Int(id, EV_INT_button)     if (buttonpress&IN_FORWARD) {         buttonadjust[0]+=1     }     if (buttonpress&IN_BACK) {         buttonadjust[0]-=1     }     if (buttonpress&IN_MOVERIGHT) {         buttonadjust[1]+=1     }     if (buttonpress&IN_MOVELEFT) {         buttonadjust[1]-=1     }     if (buttonpress&IN_JUMP) {         buttonadjust[2]+=1     }     if (buttonpress&IN_DUCK) {         buttonadjust[2]-=1     }     if (buttonadjust[0] || buttonadjust[1]) {         user_direction[0] = user_look[0] - user_origin[0]         user_direction[1] = user_look[1] - user_origin[1]         move_direction[0] = buttonadjust[0]*user_direction[0] + user_direction[1]*buttonadjust[1]         move_direction[1] = buttonadjust[0]*user_direction[1] - user_direction[0]*buttonadjust[1]         move_direction[2] = 0         velocity[0] += move_direction[0] * get_cvar_float("shiryu_moveacc") * HOOK_DELTA_T / get_distance(null,move_direction)         velocity[1] += move_direction[1] * get_cvar_float("shiryu_moveacc") * HOOK_DELTA_T / get_distance(null,move_direction)     }     if (buttonadjust[2] < 0 || (buttonadjust[2] && g_hookLength[id] >= 60)) {         g_hookLength[id] -= floatround(buttonadjust[2] * get_cvar_float("shiryu_reelspeed") * HOOK_DELTA_T)     }     else if (autoReel && !(buttonpress&IN_DUCK) && g_hookLength[id] >= 200) {         buttonadjust[2] += 1         g_hookLength[id] -= floatround(buttonadjust[2] * get_cvar_float("shiryu_reelspeed") * HOOK_DELTA_T)     }     A[0] = g_hookLocation[id][0] - user_origin[0]     A[1] = g_hookLocation[id][1] - user_origin[1]     A[2] = g_hookLocation[id][2] - user_origin[2]     D[0] = A[0]*A[2] / get_distance(null,A)     D[1] = A[1]*A[2] / get_distance(null,A)     D[2] = -(A[1]*A[1] + A[0]*A[0]) / get_distance(null,A)     new aDistance = get_distance(null,D) ? get_distance(null,D) : 1     acceleration = (-get_cvar_num("sv_gravity")) * D[2] / aDistance     vTowards_A = (velocity[0] * A[0] + velocity[1] * A[1] + velocity[2] * A[2]) / get_distance(null,A)     DvTowards_A = float((get_distance(user_origin,g_hookLocation[id]) - g_hookLength[id]) * 4)     if (get_distance(null,D)>10) {         velocity[0] += (acceleration * HOOK_DELTA_T * D[0]) / get_distance(null,D)         velocity[1] += (acceleration * HOOK_DELTA_T * D[1]) / get_distance(null,D)         velocity[2] += (acceleration * HOOK_DELTA_T * D[2]) / get_distance(null,D)     }     velocity[0] += ((DvTowards_A - vTowards_A) * A[0]) / get_distance(null,A)     velocity[1] += ((DvTowards_A - vTowards_A) * A[1]) / get_distance(null,A)     velocity[2] += ((DvTowards_A - vTowards_A) * A[2]) / get_distance(null,A)     Entvars_Set_Vector(id, EV_VEC_velocity, velocity) } //---------------------------------------------------------------------------------------------- public shiryu_cheapReel(id) {     // Cheating Web drags you where ever you want     if ( !g_hooked[id] ) return     new user_origin[3]     new Float:velocity[3]     if (!is_user_alive(id)) {         shiryu_hookOff(id)         return     }     get_user_origin(id, user_origin)     Entvars_Get_Vector(id, EV_VEC_velocity, velocity)     new distance = get_distance( g_hookLocation[id], user_origin )     if ( distance > 60 ) {         velocity[0] = (g_hookLocation[id][0] - user_origin[0]) * ( 1.0 * get_cvar_num("shiryu_reelspeed") / distance )         velocity[1] = (g_hookLocation[id][1] - user_origin[1]) * ( 1.0 * get_cvar_num("shiryu_reelspeed") / distance )         velocity[2] = (g_hookLocation[id][2] - user_origin[2]) * ( 1.0 * get_cvar_num("shiryu_reelspeed") / distance )     }     else {         velocity[0] = 0.0         velocity[1] = 0.0         velocity[2] = 0.0     }     Entvars_Set_Vector(id, EV_VEC_velocity, velocity) } //---------------------------------------------------------------------------------------------- public shiryu_hookOn(id) {     new parm[2], user_origin[3]     parm[0] = id     if ( !is_user_alive(id) ) return PLUGIN_HANDLED     if ( g_hooksLeft[id]== 0 ) {         playSoundDenySelect(id)         return PLUGIN_HANDLED     }     if ( g_hooksLeft[id] > 0 ) g_hooksLeft[id]--     if ( g_hooksLeft[id]>=0 && g_hooksLeft[id]<5 ) {         client_print(id, print_center, "You have %d shiryu hooks left", g_hooksLeft[id] )     }     g_hooked[id] = true     set_user_info(id,"USING_ROPE","1")     get_user_origin(id, user_origin)     get_user_origin(id, g_hookLocation[id], 3)     g_hookLength[id] = get_distance(g_hookLocation[id],user_origin)     set_user_gravity(id,0.001)     beamentpoint(id)     emit_sound(id, CHAN_STATIC, "weapons/xbow_hit2.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)     parm[1]=get_cvar_num("shiryu_hookstyle")     set_task(HOOK_DELTA_T, "shiryu_checkWeb", id+201, parm, 2, "b")     return PLUGIN_CONTINUE } //---------------------------------------------------------------------------------------------- public shiryu_hookOff(id) {     g_hooked[id] = false     set_user_info(id,"USING_ROPE","0")     killbeam(id)     if ( is_user_connected(id) ) shSetGravityPower(id)     remove_task(id+201) } //---------------------------------------------------------------------------------------------- public beamentpoint(id) {     message_begin( MSG_BROADCAST, SVC_TEMPENTITY )     write_byte( HOOKBEAMPOINT )     write_short( id )     write_coord( g_hookLocation[id][0] )     write_coord( g_hookLocation[id][1] )     write_coord( g_hookLocation[id][2] )     write_short( g_spriteWeb ) // sprite index     write_byte( 0 )            // start frame     write_byte( 0 )            // framerate     write_byte( HOOKBEAMLIFE ) // life     write_byte( 10 )           // width     write_byte( 0 )            // noise     if (!get_cvar_num("shiryu_teamcolored")) {         write_byte( 250 )     // r, g, b         write_byte( 250 )       // r, g, b         write_byte( 250 )       // r, g, b     }     // Terrorist     else if (get_user_team(id)==1) {         write_byte( 255 )     // r, g, b         write_byte( 0 )       // r, g, b         write_byte( 0 )       // r, g, b     }     // Counter-Terrorist     else {         write_byte( 0 )      // r, g, b         write_byte( 0 )      // r, g, b         write_byte( 255 )    // r, g, b     }     write_byte( 150 )          // brightness     write_byte( 0 )            // speed     message_end( )     g_hookCreated[id] = get_gametime() } //---------------------------------------------------------------------------------------------- public killbeam(id) {     message_begin( MSG_BROADCAST, SVC_TEMPENTITY )     write_byte( HOOKKILLBEAM )     write_short( id )     message_end() } //---------------------------------------------------------------------------------------------- public newRound(id) {     g_hooksLeft[id] = get_cvar_num("shiryu_maxhooks")     if ( g_hooked[id] ) shiryu_hookOff(id) } //---------------------------------------------------------------------------------------------- public client_disconnect(id) {     // stupid check but lets see     if ( id <=0 || id>32 ) return PLUGIN_CONTINUE     // Yeah don't want any left over residuals     remove_task(id+201)     return PLUGIN_CONTINUE } //-------------------------------------------------------------------------------------------

line 78 doesnt tell me much...
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68.11.37.32:27015 <- SuperHero Mod CS 1.6
-=HeRo=- PhO ShiZzLe is offline
jtp10181
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Join Date: May 2004
Location: Madison, WI
Old 02-22-2005 , 22:51  
Reply With Quote #7

if you dont read the post in my sig this is getting trashed, read the tech support section.
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-=HeRo=- PhO ShiZzLe
Junior Member
Join Date: Feb 2005
Old 02-22-2005 , 22:54  
Reply With Quote #8

i am using Amx 9.8 through steam's dedicated server and supehero mod 1.17.6 i am having a problem of compiling a new hero i have just created.
i get this problem if i try to compile

Code:
Small compiler 2.1.0            Copyright (c) 1997-2002, ITB CompuPhase

C:\Program Files\Valve\Steam\SteamApps\[email protected]\dedicated server\cstrik
e\addons\amx\examples\include\VexdUM.inc(78) : error 021: symbol already defined
: "find_entity"

1 Error.
Press any key to continue . . .
i do not know what to do
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68.11.37.32:27015 <- SuperHero Mod CS 1.6
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jtp10181
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Join Date: May 2004
Location: Madison, WI
Old 02-22-2005 , 22:59  
Reply With Quote #9

i dont have my files on my comp yet, but I dont think thats even an include for amx 0.9.8a, you might have includes from amx 0.9.9 installed which would cause problems. Make sure all your includes are for the amx you are using.
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