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[Any] Merx - A generic point system (build 34)


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necavi
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Join Date: Sep 2010
Old 06-22-2013 , 12:04   Re: [Any] Merx - A generic point system
Reply With Quote #11

Hmmm...looks perfectly correct, I'll spool up a l4d server tomorrow, although in the meantime you could try removing the "rewardifnotequals" keyvalue, I don't know what exactly userid is filled with if it is not versus mode.
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noctua
Member
Join Date: Dec 2010
Old 06-22-2013 , 14:08   Re: [Any] Merx - A generic point system
Reply With Quote #12

HI necavi,

after reading the source code, i have found my mistake.
left4dead.events.txt and i had left4dead.events.cfg

works great, thanx you very much, awesome plugin
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necavi
Veteran Member
Join Date: Sep 2010
Old 06-22-2013 , 14:44   Re: [Any] Merx - A generic point system
Reply With Quote #13

I'm glad you like it! Don't ever hesitate to get help, I don't actually RUN this plugin, so there could be bugs that it'd be hard for me to find in simple testing. I'm pretty much always online on the gamesurge IRC network (#Merx), I also get an email notification of any bugs reported at: https://github.com/necavi/merx/issues so they'll be dealt with quickly.
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Happy DODs player
AlliedModders Donor
Join Date: Sep 2009
Old 06-23-2013 , 07:08   Re: [Any] Merx - A generic point system
Reply With Quote #14

Tf2 cfg guys if somebody has time to make something for it. i would be very happy.
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necavi
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Join Date: Sep 2010
Old 06-26-2013 , 18:16   Re: [Any] Merx - A generic point system (build 24)
Reply With Quote #15

Updated:
Allow menu items to be disabled (set the key "enabled" "0" to disable an item)
Automatically disables menu items which use commands that aren't registered
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necavi
Veteran Member
Join Date: Sep 2010
Old 06-30-2013 , 03:31   Re: [Any] Merx - A generic point system (build 24)
Reply With Quote #16

Updated:
- Added custom events
- Added a custom event for l4d: special_infected_death (roughly the same keyvalues as player_death)
- Changed the chat tag to be a Convar
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necavi
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Join Date: Sep 2010
Old 07-08-2013 , 19:43   Re: [Any] Merx - A generic point system (build 34)
Reply With Quote #17

Updated:
- Added a field in the database for total points earned
- Added a command to display the top ten players by total points earned
- Added a script to update SQLite databases to the new schema
- Added a method to get the player's database ID

Bit of a note: SM's SQLite driver seems to dislike adding columns, so the new total_points field is disabled on existing sqlite databases until you either recreate them or run the python script sourcemod/scripts/merx_update_sqlite.py (it should automatically find your sqlite database).
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Skyrider
AMX Mod X Beta Tester
Join Date: May 2005
Location: Netherlands
Old 08-02-2013 , 12:34   Re: [Any] Merx - A generic point system (build 34)
Reply With Quote #18

How exactly does this plugin work if you for eg, create a tf2 event? I have no idea how it reads the CFG files. Do I need to compile an extra SMX file? Or.. some details would be appreciated. So far I created "tf.events.cfg".
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Last edited by Skyrider; 08-02-2013 at 14:02.
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Happy DODs player
AlliedModders Donor
Join Date: Sep 2009
Old 08-02-2013 , 14:54   Re: [Any] Merx - A generic point system (build 34)
Reply With Quote #19

I m still waiting for a Tf2 cfg file with some goodies... hope somebody can look at it. As i cant figure it out.
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necavi
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Join Date: Sep 2010
Old 08-02-2013 , 17:24   Re: [Any] Merx - A generic point system (build 34)
Reply With Quote #20

skyrider: You don't need to compile an extra smx, everything is done by config (except for some more specialized events, currently). You can look at the example of l4d2 that is packaged and then use http://wiki.alliedmods.net/Team_Fortress_2_Events to fill it in, tell me if you need more help! (I'm actually building a GUI application to make this easier too).


I don't actually run any gameservers right now, so it is pretty hard for me to generate a config file for someone - I just don't know what'll work best.

Last edited by necavi; 08-02-2013 at 17:26.
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