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[L4D & L4D2] Multiple Equipments


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MasterMind420
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Join Date: Nov 2010
Old 04-25-2016 , 11:39   Re: [L4D & L4D2] Multiple Equipments
Reply With Quote #211

Quote:
Originally Posted by Munch View Post
Given the original does not have the clipping issue then it seems to me the only real issue with the original plugin is when the ammo clip is empty you loose both primary weapons. fix that and the plugin would work perfectly. I suppose you could simply make it automatically switch to the other weapon.

The problem with spawning in the next safe room and you having to touch the ammo pile to get your multiple weapons to work is not really an issue at all as pretty much every safe room has an ammo pile and surely you would want to reload and restock at every opportunity in any case.
I'm not sure why the original doesn't have clipping issues for you because it definately did for me when I used it, clipping would occur at random times...picking something up and such...it doesn't always work, something in the old setup breaks it, probly the way they activate the multiple equipment. Not everytime, but sometimes when picking something up. And the problem with spawning in the next safe room and picking something up or getting ammo has been solved as well as switching primaries, as well as saving while afk. Also switching slots has been corrected as well. These are non issues now...In L4D2 it works flawlessly now, I will look into the report for L4D1 when I have time...Actually thank you Munch, you just gave me an idea. I'm gonna deactivate the thirdpersonshoulder setup now and see if it works right now...

Last edited by MasterMind420; 04-25-2016 at 11:47.
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MasterMind420
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Old 04-25-2016 , 15:02   Re: [L4D & L4D2] Multiple Equipments
Reply With Quote #212

Ok so the problem i'm having now, even under the original version by pan, no one see's the extra equipment, unless !eview is used, however the way set transmit is setup, its not blocking it from yourself, you do get clipping, even though settransmit is suppose to take self into account, it doesn't seem to be, I need to learn more about set transmit to better understand whats going on... I know that return Plugin_Handled blocks the transmit, and that return Plugin_Continue unblocks the transmit, but I don't think pans code is properly detecting self as client...

Last edited by MasterMind420; 04-25-2016 at 15:05.
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MasterMind420
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Old 04-28-2016 , 21:59   Re: [L4D & L4D2] Multiple Equipments
Reply With Quote #213

P00kster, i'm not sure whats going on with your setup, but I can assure you that the plugin is working fine in L4D1. I tested it on 3 full campaigns, map after map everything worked fine, no clipping, no problems with activation, because its not needed, it's automatic...There are only a few scenarios I can suspect here, you either have something conflicting with it, another plugin perhaps. Your sourcemod and mmsource is out of date, you should always update it, or thirdly your not using the latest version I posted, Version 2.9...I tested this on a clean L4D1 installation, fully updated sourcemod and mmsource, as well as no other plugins installed except multiple equipment, so what I would recommend to get it working is start from scratch server and fully update, put multiple equipment in first and test so you can see it works, then one plugin at a time, test the server each time you add one until it breaks to find the culprit...I had no problems whatsoever.
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P00kster
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Old 04-29-2016 , 13:52   Re: [L4D & L4D2] Multiple Equipments
Reply With Quote #214

I'll give it another try tonight and let you know how it works.

Quote:
Originally Posted by MasterMind420 View Post
P00kster, i'm not sure whats going on with your setup, but I can assure you that the plugin is working fine in L4D1. I tested it on 3 full campaigns, map after map everything worked fine, no clipping, no problems with activation, because its not needed, it's automatic...There are only a few scenarios I can suspect here, you either have something conflicting with it, another plugin perhaps. Your sourcemod and mmsource is out of date, you should always update it, or thirdly your not using the latest version I posted, Version 2.9...I tested this on a clean L4D1 installation, fully updated sourcemod and mmsource, as well as no other plugins installed except multiple equipment, so what I would recommend to get it working is start from scratch server and fully update, put multiple equipment in first and test so you can see it works, then one plugin at a time, test the server each time you add one until it breaks to find the culprit...I had no problems whatsoever.
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MasterMind420
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Old 04-29-2016 , 16:01   Re: [L4D & L4D2] Multiple Equipments
Reply With Quote #215

ok if you do find a plugin in question that is causing a problem maybe I can help fix it, no promises though...I'm currently focusing on version 3.0 with a better equipment viewing system, which is taking up most of my time...the only thing at this moment that will draw me from it is bug fixes...
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Munch
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Join Date: May 2012
Location: Liverpool UK
Old 04-30-2016 , 14:54   Re: [L4D & L4D2] Multiple Equipments
Reply With Quote #216

Still getting the clipping. And running out of ammo on one gun disables both primary weapons as on the original plugin by Pan.

I have your plugin on this server or link 6 below if you want to check it out.

Oh and the message you get about pressing H is going to be redundant if like me you have many keybinds.
Perhaps a command like !mehelp or something like it may be a better option.
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Last edited by Munch; 04-30-2016 at 14:54.
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MasterMind420
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Old 04-30-2016 , 15:38   Re: [L4D & L4D2] Multiple Equipments
Reply With Quote #217

alright i'll check it out in alittle bit, not home at the moment, maybe an hour or two, and as for the message. you can completely disable it, or change it in the cfg. was just an example...also in the next update ive optimized the message display to detect when clients are unfrozen and in firstperson...also i could setup a command for instructions as optional...

Last edited by MasterMind420; 04-30-2016 at 15:49.
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Krufftys Killers
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Join Date: Jan 2014
Old 04-30-2016 , 16:13   Re: [L4D & L4D2] Multiple Equipments
Reply With Quote #218

L 04/30/2016 - 136:55: SourceMod error session started
L 04/30/2016 - 136:55: Info (map "l4d2_tank_arena") (file "errors_20160430.log")
L 04/30/2016 - 136:55: [SM] Native "PrintToChat" reported: Client 2 is not in game
L 04/30/2016 - 136:55: [SM] Displaying call stack trace for plugin "l4d_multiple_equipment.smx":
L 04/30/2016 - 136:55: [SM] [0] Line 124, /home/forums/content/files/9/7/2/5/7/154075.attach::ME_Notify_Client()
L 04/30/2016 - 13:56:23: Error log file session closed.
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MasterMind420
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Old 04-30-2016 , 16:29   Re: [L4D & L4D2] Multiple Equipments
Reply With Quote #219

Quote:
Originally Posted by Krufftys Killers View Post
L 04/30/2016 - 136:55: SourceMod error session started
L 04/30/2016 - 136:55: Info (map "l4d2_tank_arena") (file "errors_20160430.log")
L 04/30/2016 - 136:55: [SM] Native "PrintToChat" reported: Client 2 is not in game
L 04/30/2016 - 136:55: [SM] Displaying call stack trace for plugin "l4d_multiple_equipment.smx":
L 04/30/2016 - 136:55: [SM] [0] Line 124, /home/forums/content/files/9/7/2/5/7/154075.attach::ME_Notify_Client()
L 04/30/2016 - 13:56:23: Error log file session closed.
thanks for the report...i'll probably just push the new update tonight, i changed the notify system a bit and i'll probly add an extra check, if it happens again after you update let me know...the new equipment viewing system won't be included because of a ton of problems i'm having with settransmit, i'm having a hell of a time singling out the clients with it, and i've almost exhausted every option, what i need is someone with more experience with sdkhooks and settransmit...the original system was setup to work with it but never got the clients right, even though looking at the code, it should...it always gets all clients regardless of the 20 different methods i've tried...i'm starting to think with L4D2 settransmit may not work as fully intended, or its because of the item creation system...

Last edited by MasterMind420; 04-30-2016 at 16:33.
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MasterMind420
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Old 04-30-2016 , 18:15   Re: [L4D & L4D2] Multiple Equipments
Reply With Quote #220

Munch, I tried connecting to number 6 and it kept saying dw_final error, I assumed you were using dead wood so I got it and tested and my srcds crashed very soon after I started srcds crashed...have you tested multiple equipment on regular maps?
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