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[CSGO] Bonemerging particles on model(Position on Model Random)


  
 
 
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Nue
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Join Date: Sep 2013
Old 03-16-2019 , 00:29   [CSGO] Bonemerging particles on model(Position on Model Random)
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How to make particles to follow model's mesh like burnning particle from sm_ignite or dead body's dissolve effects?

I know that I have to use 'position on model random' initializer in particle system but I can't guess how to handle it in sourcemod

Last edited by Nue; 03-16-2019 at 00:29.
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