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Zephyrus store axe, hammer etc.


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alphaearth
Senior Member
Join Date: Feb 2018
Location: Turkey
Old 03-14-2019 , 07:57   Zephyrus store axe, hammer etc.
Reply With Quote #1

Can you make this plugin compatible for zephyrus store?

PHP Code:
#include <sourcemod>
#include <sdkhooks>
#include <sdktools_entinput>
#include <sdktools_functions>
#include <shop>

public Plugin myinfo =
{
    
name "[Shop] New weapons",
    
author "Drumanid",
    
version "1.0.2",
    
url ""
};

char    g_sBuffer[MAXPLAYERS +1][32];
float    g_fDamage;

#define VE(%0) view_as<EventHook>(%0)
#define LC(%0) for(int %0 = 1; %0 <= MaxClients; ++%0) if(IsClientInGame(%0))
public void OnPluginStart()
{
    
LoadTranslations("shop_new_weapons.phrases.txt");

    
LC(iClient)
        
OnClientPostAdminCheck(iClient);

    
HookEvent("round_start"VE(RoundStart), EventHookMode_Pre);
    
HookEvent("player_spawn"VE(PlayerSpawn));
}

public 
void OnPluginEnd()
{
    
Shop_UnregisterMe();
}

#define SZF(%0) %0, sizeof(%0)
public void OnMapStart()
{
    if(!
Shop_IsStarted())
        return;
    else 
Shop_UnregisterMe();

    
char sPath[64];
    
Shop_GetCfgFile(SZF(sPath), "new_weapons.txt");

    
KeyValues hKeyValues CreateKeyValues("new_weapons");
    if(!
FileToKeyValues(hKeyValuessPath))
        
SetFailState("No found file: %s"sPath);

    
char sName[32], sDescription[64];
    
hKeyValues.GetString("name"SZF(sName));
    
hKeyValues.GetString("description"SZF(sDescription));
    
g_fDamage hKeyValues.GetFloat("damage"30.0);

    
CategoryId category_id Shop_RegisterCategory("new_weapons"sNamesDescription);
    if(
hKeyValues.GotoFirstSubKey())
    {
        do
        {
            if(
hKeyValues.GetSectionName(SZF(sName)) && Shop_StartItem(category_idsName))
            {
                
hKeyValues.GetString("name"SZF(sName));

                
Shop_SetInfo(sNameNULL_STRING,    hKeyValues.GetNum("price", -1),
                                                    
hKeyValues.GetNum("sellprice", -1),
                                                    
Item_Togglable,
                                                    
hKeyValues.GetNum("duration"604800));

                
Shop_SetCallbacks(_OnEquipItem);
                
Shop_EndItem();
            }
        }
        while(
hKeyValues.GotoNextKey());
    }

    
delete hKeyValues;
}

#define CHECKBLOCK(%0) StrEqual(g_sBuffer[%0], "Block")
public ShopAction OnEquipItem(int iClientCategoryId category_id,
const 
char[] sCategoryItemId item_id, const char[] sItembool bIsOnbool bElapsed)
{
    if(
CHECKBLOCK(iClient))
    {
        
PrintToChat(iClient"%t""Block change weapon");
        return 
Shop_UseOff;
    }

    if(
bIsOn || bElapsed)
    {
        
DeleteWeapon(iClient);
        
g_sBuffer[iClient] = "Block";
        
        return 
Shop_UseOff;
    }

    
Shop_ToggleClientCategoryOff(iClientcategory_id);

    
strcopy(g_sBuffer[iClient], sizeof(g_sBuffer[]), sItem);
    
GiveWeapon(iClient);
    
    return 
Shop_UseOn;
}

public 
void OnClientPostAdminCheck(int iClient)
{
    
g_sBuffer[iClient][0] = 0;
    
SDKHook(iClientSDKHook_OnTakeDamageOnTakeDamageAlive);
}

void RoundStart()
{
    
LC(iClient)
    {
        if(
CHECKBLOCK(iClient))
            
g_sBuffer[iClient][0] = 0;
    }
}

void PlayerSpawn(Event hEvent)
{
    
RequestFrame(PlayerSpawnFramehEvent.GetInt("userid"));
}

void PlayerSpawnFrame(int iClient)
{
    if((
iClient GetClientOfUserId(iClient)) > && IsClientInGame(iClient))
        
GiveWeapon(iClient);
}

void GiveWeapon(int iClient)
{
    if(
g_sBuffer[iClient][0] && DeleteWeapon(iClient))
        
EquipPlayerWeapon(iClientGivePlayerItem(iClientg_sBuffer[iClient]));
}

#define ISVALIDCLIENT(%0) (0 < %0 <= MaxClients)
Action OnTakeDamageAlive(int iVictimint &iAttackerint &iInflictorfloat &fDamage,
int &iDamageType,int &iWeaponfloat fDamageForce[3], float fDamagePosition[3])
{
    if(!
ISVALIDCLIENT(iVictim) || !ISVALIDCLIENT(iAttacker) ||
    
g_sBuffer[iAttacker][0] == || iDamageType != 4224)
        return 
Plugin_Continue;

    
fDamage g_fDamage;
    return 
Plugin_Changed;
}

bool DeleteWeapon(int iClient)
{
    if(!
IsPlayerAlive(iClient))
        return 
false;

    
int iWeapon;
    while((
iWeapon GetPlayerWeaponSlot(iClient2)) != -1)
    {
        
RemovePlayerItem(iClientiWeapon);
        
AcceptEntityInput(iWeapon"Kill");
    }

    
GivePlayerItem(iClient"weapon_knife");
    return 
true;

PHP Code:
"Phrases"
{
    
"Block change weapon"
    
{
        
"en"        "You will be able to change weapons only in the new round."
    
}

PHP Code:
"New_Weapons"
{
    
"name"                "New Weapons"
    "description"        ""
    "damage"            "30.0"
    "weapon_fists"
    
{
        
"name"            "Fists"
        "price"            "2000"
        "sellprice"        "1000"
        "duration"        "0"
    
}
    
"weapon_axe"
    
{
        
"name"            "Axe"
        "price"            "2000"
        "sellprice"        "1000"
        "duration"        "0"
    
}
    
"weapon_hammer"
    
{
        
"name"            "Hammer"
        "price"            "2000"
        "sellprice"        "1000"
        "duration"        "0"
    
}
    
"weapon_spanner"
    
{
        
"name"            "Spanner"
        "price"            "2000"
        "sellprice"        "1000"
        "duration"        "0"
    
}

__________________

Last edited by alphaearth; 03-14-2019 at 07:58.
alphaearth is offline
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