Author
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Message
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Member
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03-08-2019
, 08:23
Just some informations I am curious about
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#1
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I'm just curious how much CPU and RAM usage will use multiple plugins that uses TraceAttack, TakeDamage, client_PreThink, CmdStart, etc.
I mena, how much all that operations per seconds will affect on CPU and RAM if for example I have 10 plugins that uses at least 2 (doesn't matter which) of these functions/forwards each?
On top of all that, let's say that on the server htere is 32/32 players for the whole day, and the server is using basic zombie plague 5.0.8a mode.
For better answers, i will list down just the examples of the plugins so you have the clue what I am talking about.
1. No Recoil (Hooks Primary attack PRE and POST)
2. Bazooka (Hooks Touch, CmdStart)
3. Zombie Leap (Hooks Client Pre Think)
4. Golden AK-47 (Hooks FM_SetModel, TakeDamage)
5. Parachute (Hooks CmdStart or Player Pre Think)
6. Frost Grenade (Hooks Grenade Think)
7. Zombie Madness (Hooks TakeDamage and TraceAttack)
8. PainShockFree (Hooks TakeDamage)
9. Custom Flashlight (Hooks Player Pre Think)
10. Flare Grenade (Hooks Think Grenade)
I already know how to reduce usage of this by some small optimisations (For example in zombie madness instead of using trace attack and take damage, I would just set godmode to zombie that is using zombie madness) but I am just curious would this affect the whole gameplay.
Here is the example of the dedicated server hardware:
RAM - 2GB DDR3
CPU: Take the lowest intel i7 CPU
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