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Junior Member
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07-24-2017
, 15:46
Re: Applying Killstreaks to Killstreak Weapons
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#2
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I know this is a bit late, but I saw some old topics here and dabbled quite a bit, so I figured I'd reply for the author, or anyone else that stumbles across
Because people can have uniquely identified, special killstreaks of various types, you must preserve the attributes. That's the only way for people's cosmetic attributes to carry over.
What you would need to do, is in addition to your weapon's unique stats, you also need to specify all the attributes that are already on the weapon, and then null out their values.
For example, say you wanted to modify the liberty launcher to have a 10 clip and triple damage rockets. You would set the move speed multipler to 10, and set damage multiplier to 3.
THEN, once you have set those, you need to specify the projectile speed attribute, and set it to 1 (it's a multiplier). Then, take the clip size attribute, and also set it to 1 (also a multiplier). These then would set them to the same as stock.
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