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Blue Kirby
New Member
Join Date: Mar 2012
Old 05-10-2012 , 20:59   Re: [TF2] VS Saxton Hale Mode
#3001

Quote:
Originally Posted by Adjo View Post
Yes, my Freak Fortress server is too... a normal round can be played, then on round end it'll crash. On Windows 2008.

Probably just need to wait for new gamedata I'm guessing...
I did some testing and found out it's ChangeClientTeam.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 05-10-2012 , 22:46   Re: [TF2] VS Saxton Hale Mode
#3002

TF2Items was crashing, the gamedata is updated now, so restart your server or follow https://forums.alliedmods.net/showpo...86&postcount=3 .
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Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
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RavensBro
Veteran Member
Join Date: Sep 2009
Location: Wisonsin USA
Old 05-13-2012 , 04:48   Re: [TF2] VS Saxton Hale Mode
#3003

that is new>?
GiveNamedItem
"windows" "462"

i have that number in mine for some time now.
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 05-13-2012 , 10:10   Re: [TF2] VS Saxton Hale Mode
#3004

Quote:
Originally Posted by RavensBro View Post
that is new>?
GiveNamedItem
"windows" "462"

i have that number in mine for some time now.
You did? Did you get crashes? I know for a fact it was 461 prior to Thursday's update.
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RavensBro
Veteran Member
Join Date: Sep 2009
Location: Wisonsin USA
Old 05-16-2012 , 09:08   Re: [TF2] VS Saxton Hale Mode
#3005

no my server has not crash once on saxton.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 05-16-2012 , 20:42   Re: [TF2] VS Saxton Hale Mode
#3006

Doesn't matter, the auto-gamedata-updater should have you covered either way, unless your server crashes before it gets to that.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.

Last edited by FlaminSarge; 05-16-2012 at 20:42.
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napalm00
Veteran Member
Join Date: Jun 2011
Location: Italy, sadly
Old 05-19-2012 , 00:47   Re: [TF2] VS Saxton Hale Mode
#3007

Is the fix for hale's models coming any soon? If you don't have the time to add it, could you post a quick tutorial on how to hex edit models to fix that bug? Thanks!
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lionheart1066
Senior Member
Join Date: Aug 2009
Old 05-22-2012 , 17:40   Re: [TF2] VS Saxton Hale Mode
#3008

Hey guys, sorry for not posting anything and what not recently, but i've updated the maps list on the second post of the thread for all those wanting to get updated verisons of Werbads maps along with his newer ones.

I also added another fanmade map which I personally enjoyed from DomenicoFTW. And wow over 300 pages.
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DjSkydreamer
New Member
Join Date: May 2012
Old 05-23-2012 , 15:03   Re: [TF2] VS Saxton Hale Mode
#3009

Hi all. Can I use HHH Junior model from this mod like demoman skin? If yes, please tell me what i need to do.
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Yalamix
Member
Join Date: Dec 2011
Location: Brazil
Old 05-23-2012 , 16:53   Re: [TF2] VS Saxton Hale Mode
#3010

Quote:
Originally Posted by DjSkydreamer View Post
Hi all. Can I use HHH Junior model from this mod like demoman skin? If yes, please tell me what i need to do.
Yes. If you have a server download the plugin model manager, if not, I cant answer right now but I'll try to modifiy my own Demoman
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